MegaGlest/source/shared_lib/include/graphics
Mark Vejvoda 06999a8f88 - reworked fonts to now use 3d matrix positioning and render performance is much better.
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
..
gl - reworked fonts to now use 3d matrix positioning and render performance is much better. 2011-06-10 03:09:19 +00:00
BMPReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
buffer.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
camera.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
context.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
FileReader.h - bugfixes so that the mingw compile builds 2011-05-24 22:51:45 +00:00
font_manager.h - added freetype2 / FTGL support 2011-06-06 21:38:25 +00:00
font_text.h - added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately 2011-06-08 07:18:06 +00:00
font.h - added some logic to 'try' to figure out when to render font test right to left and when not to 2011-06-09 05:54:04 +00:00
graphics_factory.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
graphics_interface.h more fixes for editor 2010-12-05 01:33:28 +00:00
ImageReaders.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
interpolation.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
JPGReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
math_util.h - surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects) 2011-02-04 23:27:55 +00:00
matrix.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
model_header.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
model_manager.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
model_renderer.h - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
model.h - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
particle_renderer.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
particle.h particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! ) 2011-03-13 23:16:07 +00:00
pixmap.h - added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini: 2011-04-28 07:48:19 +00:00
PNGReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
quaternion.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
shader_manager.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
shader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
text_renderer.h - reworked fonts to now use 3d matrix positioning and render performance is much better. 2011-06-10 03:09:19 +00:00
texture_manager.h - added the ability to track pixmap memory usage at start and end of a game 2010-10-28 21:06:20 +00:00
texture.h - did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads 2011-03-22 02:02:54 +00:00
TGAReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
vec.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00