MegaGlest/source/glest_game
Mark Vejvoda 19db401c83 - removed directsound8 as a selectable option in ini or UI 2012-08-01 00:51:27 +00:00
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ai - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
facilities - improve ability to force label edit mode rendering to be a static width regardless of font size used 2012-07-26 15:26:59 +00:00
game - added support for throwing known errors and skipping stack traces (For friendlier error messages) 2012-07-20 23:51:10 +00:00
global - do not display missing lang string errors on console unless in verbose mode 2012-07-26 15:39:44 +00:00
graphics - improve ability to force label edit mode rendering to be a static width regardless of font size used 2012-07-26 15:26:59 +00:00
gui - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
main - play intro music as soon as possible 2012-07-27 19:22:57 +00:00
menu - removed directsound8 as a selectable option in ini or UI 2012-08-01 00:51:27 +00:00
network - add playername to console output when server waits for a client to catch up 2012-07-21 04:34:55 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances - build silhouette now uses team colour and you see all team players building placement 2012-06-22 13:30:15 +00:00
types - updated error message to be more clear and specify which techtree is involved 2012-07-20 15:31:56 +00:00
world - added support for throwing known errors and skipping stack traces (For friendlier error messages) 2012-07-20 23:51:10 +00:00
CMakeLists.txt - attempt to get static linking working for libvlc 2012-05-16 05:46:04 +00:00