MegaGlest/source/glest_game
2011-06-11 00:26:26 +00:00
..
ai - update new version # 3.5.3 (possible bugfix release) 2011-06-02 07:09:19 +00:00
facilities - better quality font rendering and performance still good. 2011-06-10 04:34:58 +00:00
game - reworked fonts to now use 3d matrix positioning and render performance is much better. 2011-06-10 03:09:19 +00:00
global - added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately 2011-06-08 07:18:06 +00:00
graphics - updated patch from willvarfar for animated models in particles 2011-06-11 00:26:26 +00:00
gui - bugfix for group key camera movement (respect different group keys being pressed) 2011-06-10 16:59:19 +00:00
main - ensure datapath has backslash 2011-06-10 21:18:22 +00:00
menu - reworked fonts to now use 3d matrix positioning and render performance is much better. 2011-06-10 03:09:19 +00:00
network - added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors. 2011-05-20 19:44:33 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
types - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
world - missed some things in last bugfix 2011-06-09 21:50:54 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00