MegaGlest/source/glest_game
2011-11-02 19:11:58 +00:00
..
ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings) 2011-11-02 17:17:28 +00:00
game - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings) 2011-11-02 17:17:28 +00:00
global - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings) 2011-11-02 17:17:28 +00:00
graphics earlier food warning / fixed norsemen medbar texture ( had visible white borders before ) 2011-11-02 00:30:10 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings) 2011-11-02 17:17:28 +00:00
menu fixed autoconfig and default keys (thanksfor the patches david) 2011-11-02 19:11:58 +00:00
network removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued) 2011-10-28 01:58:15 +00:00
sound now fade out of music when starting game and fade out of music when ending game 2011-10-21 19:52:55 +00:00
type_instances attempt to bugfix attackboost segfault discovered while playing vs Romans 2011-10-30 06:12:40 +00:00
types - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings) 2011-11-02 17:17:28 +00:00
world - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings) 2011-11-02 17:17:28 +00:00
CMakeLists.txt added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include: 2011-10-17 16:59:22 +00:00