MegaGlest/source/glest_game
2010-12-31 21:11:58 +00:00
..
ai Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
facilities scrollbars and other things ....; scrollbars always visible at the moment ; had some trouble with threads hopefully fixed now. 2010-12-31 17:16:49 +00:00
game - show more friendly message when out of synch detected. 2010-12-28 02:57:36 +00:00
global - removed unreferenced variables to cleanup warnings 2010-12-31 21:11:58 +00:00
graphics scrollbars and other things ....; scrollbars always visible at the moment ; had some trouble with threads hopefully fixed now. 2010-12-31 17:16:49 +00:00
gui No red 3d arrow pointer is painted when commanding via minimap 2010-12-20 03:12:00 +00:00
main - plenty of code cleanup (some refactoring of socket / UPNP code) 2010-12-31 08:21:26 +00:00
menu - added code for ftp client to handle failures and menu exit more gracefully 2010-12-31 21:02:06 +00:00
network - fixed local chat echo in clientinterface so that messages intended to be shown locally are properly displayed in the console 2010-12-30 20:48:39 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - updated hp regeneration method to look for negative hp regen values and if health ticks below 0 the unit dies 2010-12-28 02:17:44 +00:00
types dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
world better performance for attack warnings ( old code is just commented, will be removed after testing in multiplayer ) 2010-12-29 18:23:54 +00:00
CMakeLists.txt - fixed cmake build file to no longer look for libircclient 2010-12-29 01:15:27 +00:00