MegaGlest/source/glest_game
2012-03-27 22:44:16 +00:00
..
ai - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
facilities - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua 2012-03-17 08:20:17 +00:00
game - auto stop efficient timer event after it is triggered 2012-03-27 19:28:16 +00:00
global - proper save and restore for particles 2012-03-19 21:35:54 +00:00
graphics - try to improve error handling a bit for more accurate stack trace and less chance of garbage info 2012-03-27 22:44:16 +00:00
gui - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
main - try to improve error handling a bit for more accurate stack trace and less chance of garbage info 2012-03-27 22:44:16 +00:00
menu - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
network - headless server will only give network status info to the locahost now and not on any other ip (for security purposes) 2012-03-27 05:39:02 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
types - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
world - ensure that new check for ignore resource morph does not result in an invalid command type pointer. 2012-03-27 20:13:08 +00:00
CMakeLists.txt - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00