MegaGlest/source/glest_game/main/main.cpp

1481 lines
58 KiB
C++

// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "math_wrapper.h"
#include "main.h"
#include <string>
#include <cstdlib>
#include "game.h"
#include "main_menu.h"
#include "program.h"
#include "config.h"
#include "metrics.h"
#include "game_util.h"
#include "platform_util.h"
#include "platform_main.h"
#include "network_interface.h"
#include "ImageReaders.h"
#include "renderer.h"
#include "simple_threads.h"
#include <memory>
#include "font.h"
#include <curl/curl.h>
#include "menu_state_masterserver.h"
#include "checksum.h"
#include <algorithm>
#include "sound_renderer.h"
#include "font_gl.h"
#include "cache_manager.h"
// For gcc backtrace on crash!
#ifdef __GNUC__
#include <execinfo.h>
#include <cxxabi.h>
#include <signal.h>
#endif
#ifdef WIN32
#if defined(__WIN32__) && !defined(__GNUC__)
#include <eh.h>
#endif
#include <dbghelp.h>
#endif
#include "leak_dumper.h"
#ifndef WIN32
#define stricmp strcasecmp
#define strnicmp strncasecmp
#define _strnicmp strncasecmp
#endif
#ifdef WIN32
#ifndef _DEBUG
#ifndef __GNUC__
#define WIN32_STACK_TRACE
#endif
#endif
#endif
using namespace std;
using namespace Shared::Platform;
using namespace Shared::Util;
using namespace Shared::Graphics;
using namespace Shared::Graphics::Gl;
namespace Glest{ namespace Game{
bool gameInitialized = false;
static char *application_binary=NULL;
const char *GAME_ARGS[] = {
"--help",
"--autostart-lastgame",
"--connecthost",
"--starthost",
"--load-scenario",
"--version",
"--opengl-info",
"--sdl-info",
"--lua-info",
"--curl-info",
"--validate-techtrees",
"--validate-factions",
"--data-path",
"--ini-path",
"--log-path",
"--verbose"
};
enum GAME_ARG_TYPE {
GAME_ARG_HELP = 0,
GAME_ARG_AUTOSTART_LASTGAME,
GAME_ARG_CLIENT,
GAME_ARG_SERVER,
GAME_ARG_LOADSCENARIO,
GAME_ARG_VERSION,
GAME_ARG_OPENGL_INFO,
GAME_ARG_SDL_INFO,
GAME_ARG_LUA_INFO,
GAME_ARG_CURL_INFO,
GAME_ARG_VALIDATE_TECHTREES,
GAME_ARG_VALIDATE_FACTIONS,
GAME_ARG_DATA_PATH,
GAME_ARG_INI_PATH,
GAME_ARG_LOG_PATH,
GAME_ARG_VERBOSE_MODE
};
string runtimeErrorMsg = "";
#if defined(WIN32) && !defined(_DEBUG) && !defined(__GNUC__)
void fatal(const char *s, ...) // failure exit
{
static int errors = 0;
errors++;
if(errors <= 5) { // print up to two extra recursive errors
defvformatstring(msg,s,s);
string errText = string(msg) + " [" + runtimeErrorMsg + "]";
//puts(msg);
string sErr = string(GameConstants::application_name) + " fatal error";
SystemFlags::OutputDebug(SystemFlags::debugError,"%s\n",errText.c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",errText.c_str());
if(errors <= 1) { // avoid recursion
if(SDL_WasInit(SDL_INIT_VIDEO)) {
SDL_ShowCursor(1);
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_SetGamma(1, 1, 1);
}
#ifdef WIN32
MessageBox(NULL, errText.c_str(), sErr.c_str(), MB_OK|MB_SYSTEMMODAL);
#endif
//SDL_Quit();
}
}
exit(EXIT_FAILURE);
}
void stackdumper(unsigned int type, EXCEPTION_POINTERS *ep) {
if(!ep) fatal("unknown type");
EXCEPTION_RECORD *er = ep->ExceptionRecord;
CONTEXT *context = ep->ContextRecord;
stringType out, t;
formatstring(out)("%s Exception: 0x%x [0x%x]\n\n", GameConstants::application_name, er->ExceptionCode, er->ExceptionCode==EXCEPTION_ACCESS_VIOLATION ? er->ExceptionInformation[1] : -1);
STACKFRAME sf = {{context->Eip, 0, AddrModeFlat}, {}, {context->Ebp, 0, AddrModeFlat}, {context->Esp, 0, AddrModeFlat}, 0};
SymInitialize(GetCurrentProcess(), NULL, TRUE);
while(::StackWalk(IMAGE_FILE_MACHINE_I386, GetCurrentProcess(), GetCurrentThread(), &sf, context, NULL, ::SymFunctionTableAccess, ::SymGetModuleBase, NULL)) {
struct { IMAGEHLP_SYMBOL sym; stringType n; }
si = { { sizeof( IMAGEHLP_SYMBOL ), 0, 0, 0, sizeof(stringType) } };
IMAGEHLP_LINE li = { sizeof( IMAGEHLP_LINE ) };
DWORD off=0;
DWORD dwDisp=0;
if( SymGetSymFromAddr(GetCurrentProcess(), (DWORD)sf.AddrPC.Offset, &off, &si.sym) &&
SymGetLineFromAddr(GetCurrentProcess(), (DWORD)sf.AddrPC.Offset, &dwDisp, &li)) {
char *del = strrchr(li.FileName, '\\');
formatstring(t)("%s - %s [%d]\n", si.sym.Name, del ? del + 1 : li.FileName, li.LineNumber+dwDisp);
concatstring(out, t);
}
}
fatal(out);
}
#endif
// =====================================================
// class ExceptionHandler
// =====================================================
class ExceptionHandler: public PlatformExceptionHandler{
public:
virtual void handle() {
string msg = "#1 An error ocurred and " + string(GameConstants::application_name) + " will close.\nPlease report this bug to "+mailString;
#ifdef WIN32
msg += ", attaching the generated " + getCrashDumpFileName()+ " file.";
#endif
SystemFlags::OutputDebug(SystemFlags::debugError,"%s\n",msg.c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",msg.c_str());
Program *program = Program::getInstance();
if(program && gameInitialized == true) {
//SystemFlags::Close();
program->showMessage(msg.c_str());
}
message(msg.c_str());
}
#ifdef __GNUC__
static int getFileAndLine(void *address, char *file, size_t flen) {
int line=-1;
static char buf[256]="";
char *p=NULL;
// prepare command to be executed
// our program need to be passed after the -e parameter
//sprintf (buf, "/usr/bin/addr2line -C -e ./a.out -f -i %lx", addr);
sprintf (buf, "addr2line -C -e %s -f -i %p",application_binary,address);
FILE* f = popen (buf, "r");
if (f == NULL) {
perror (buf);
return 0;
}
// get function name
char *ret = fgets (buf, 256, f);
// get file and line
ret = fgets (buf, 256, f);
if (buf[0] != '?') {
int l;
char *p = buf;
// file name is until ':'
while (*p != ':')
{
p++;
}
*p++ = 0;
// after file name follows line number
strcpy (file , buf);
sscanf (p,"%d", &line);
}
else {
strcpy (file,"unkown");
line = 0;
}
pclose(f);
return line;
}
#endif
static void handleRuntimeError(const char *msg) {
//printf("In [%s::%s Line: %d] [%s] gameInitialized = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized);
Program *program = Program::getInstance();
//printf("In [%s::%s Line: %d] [%s] gameInitialized = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized);
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] [%s] gameInitialized = %d, program = %p\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized,program);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%s] gameInitialized = %d, program = %p\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized,program);
string errMsg = (msg != NULL ? msg : "null");
#ifdef __GNUC__
errMsg += "\nStack Trace:\n";
//errMsg += "To find line #'s use:\n";
//errMsg += "readelf --debug-dump=decodedline %s | egrep 0xaddress-of-stack\n";
const size_t max_depth = 15;
void *stack_addrs[max_depth];
size_t stack_depth = backtrace(stack_addrs, max_depth);
char **stack_strings = backtrace_symbols(stack_addrs, stack_depth);
//for (size_t i = 1; i < stack_depth; i++) {
// errMsg += string(stack_strings[i]) + "\n";
//}
//printf("In [%s::%s Line: %d] [%s] gameInitialized = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized);
char szBuf[4096]="";
for(size_t i = 1; i < stack_depth; i++) {
//const unsigned int stackIndex = i-1;
//printf("In [%s::%s Line: %d] [%s] gameInitialized = %d, i = %d, stack_depth = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized,i,stack_depth);
void *lineAddress = stack_addrs[i]; //getStackAddress(stackIndex);
//printf("In [%s::%s Line: %d] [%s] gameInitialized = %d, i = %d, stack_depth = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized,i,stack_depth);
size_t sz = 1024; // just a guess, template names will go much wider
char *function = static_cast<char *>(malloc(sz));
char *begin = 0;
char *end = 0;
// find the parentheses and address offset surrounding the mangled name
for (char *j = stack_strings[i]; *j; ++j) {
if (*j == '(') {
begin = j;
}
else if (*j == '+') {
end = j;
}
}
if (begin && end) {
*begin++ = '\0';
*end = '\0';
// found our mangled name, now in [begin, end)
int status;
char *ret = abi::__cxa_demangle(begin, function, &sz, &status);
if (ret) {
// return value may be a realloc() of the input
function = ret;
}
else {
// demangling failed, just pretend it's a C function with no args
strncpy(function, begin, sz);
strncat(function, "()", sz);
function[sz-1] = '\0';
}
//fprintf(out, " %s:%s\n", stack.strings[i], function);
sprintf(szBuf,"%s:%s address [%p]",stack_strings[i],function,lineAddress);
}
else {
// didn't find the mangled name, just print the whole line
//fprintf(out, " %s\n", stack.strings[i]);
sprintf(szBuf,"%s address [%p]",stack_strings[i],lineAddress);
}
errMsg += string(szBuf);
char file[4096]="";
int line = getFileAndLine(lineAddress, file, 4096);
if(line >= 0) {
errMsg += " line: " + intToStr(line);
}
errMsg += "\n";
free(function);
}
free(stack_strings); // malloc()ed by backtrace_symbols
#endif
//printf("In [%s::%s Line: %d] [%s] gameInitialized = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized);
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] [%s]\n",__FILE__,__FUNCTION__,__LINE__,errMsg.c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%s]\n",__FILE__,__FUNCTION__,__LINE__,errMsg.c_str());
if(program && gameInitialized == true) {
//SystemFlags::Close();
//printf("\nprogram->getState() [%p]\n",program->getState());
if(program->getState() != NULL) {
program->showMessage(errMsg.c_str());
for(;program->isMessageShowing();) {
//program->getState()->render();
Window::handleEvent();
program->loop();
}
}
else {
program->showMessage(errMsg.c_str());
for(;program->isMessageShowing();) {
//program->renderProgramMsgBox();
Window::handleEvent();
program->loop();
}
}
}
else {
string err = "#2 An error ocurred and " +
string(GameConstants::application_name) +
" will close.\nError msg = [" +
errMsg +
"]\n\nPlease report this bug to "+mailString;
#ifdef WIN32
err += string(", attaching the generated ") + getCrashDumpFileName() + string(" file.");
#endif
message(err);
}
showCursor(true);
restoreVideoMode(true);
#ifdef WIN32
runtimeErrorMsg = errMsg;
throw runtimeErrorMsg;
#endif
//SystemFlags::Close();
//printf("In [%s::%s Line: %d] [%s] gameInitialized = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized);
exit(0);
}
static int DisplayMessage(const char *msg, bool exitApp) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] msg [%s] exitApp = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,exitApp);
Program *program = Program::getInstance();
if(program && gameInitialized == true) {
program->showMessage(msg);
}
else {
message(msg);
}
if(exitApp == true) {
showCursor(true);
restoreVideoMode(true);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",msg);
//SystemFlags::Close();
exit(0);
}
return 0;
}
};
#ifdef __GNUC__
void handleSIGSEGV(int sig) {
char szBuf[4096]="";
sprintf(szBuf, "In [%s::%s Line: %d] Error detected: signal %d:\n",__FILE__,__FUNCTION__,__LINE__, sig);
printf("%s",szBuf);
ExceptionHandler::handleRuntimeError(szBuf);
}
#endif
// =====================================================
// class MainWindow
// =====================================================
MainWindow::MainWindow(Program *program){
this->program= program;
}
MainWindow::~MainWindow(){
delete program;
program = NULL;
}
void MainWindow::eventMouseDown(int x, int y, MouseButton mouseButton){
const Metrics &metrics = Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
if(program == NULL) {
throw runtime_error("In [MainWindow::eventMouseDown] ERROR, program == NULL!");
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
switch(mouseButton) {
case mbLeft:
program->mouseDownLeft(vx, vy);
break;
case mbRight:
//program->mouseDownRight(vx, vy);
break;
case mbCenter:
//program->mouseDownCenter(vx, vy);
break;
default:
break;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ProgramState *programState = program->getState();
if(programState != NULL) {
switch(mouseButton) {
case mbLeft:
programState->mouseDownLeft(vx, vy);
break;
case mbRight:
programState->mouseDownRight(vx, vy);
break;
case mbCenter:
programState->mouseDownCenter(vx, vy);
break;
default:
break;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainWindow::eventMouseUp(int x, int y, MouseButton mouseButton){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
const Metrics &metrics = Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
if(program == NULL) {
throw runtime_error("In [MainWindow::eventMouseUp] ERROR, program == NULL!");
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ProgramState *programState = program->getState();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(programState != NULL) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
switch(mouseButton) {
case mbLeft:
programState->mouseUpLeft(vx, vy);
break;
case mbRight:
programState->mouseUpRight(vx, vy);
break;
case mbCenter:
programState->mouseUpCenter(vx, vy);
break;
default:
break;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainWindow::eventMouseDoubleClick(int x, int y, MouseButton mouseButton) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
const Metrics &metrics= Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
if(program == NULL) {
throw runtime_error("In [MainWindow::eventMouseDoubleClick] ERROR, program == NULL!");
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ProgramState *programState = program->getState();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(programState != NULL) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
switch(mouseButton){
case mbLeft:
programState->mouseDoubleClickLeft(vx, vy);
break;
case mbRight:
programState->mouseDoubleClickRight(vx, vy);
break;
case mbCenter:
programState->mouseDoubleClickCenter(vx, vy);
break;
default:
break;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainWindow::eventMouseMove(int x, int y, const MouseState *ms){
const Metrics &metrics= Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
if(program == NULL) {
throw runtime_error("In [MainWindow::eventMouseMove] ERROR, program == NULL!");
}
program->eventMouseMove(vx, vy, ms);
ProgramState *programState = program->getState();
if(programState != NULL) {
programState->mouseMove(vx, vy, ms);
}
}
void MainWindow::eventMouseWheel(int x, int y, int zDelta) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
const Metrics &metrics= Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
if(program == NULL) {
throw runtime_error("In [MainWindow::eventMouseMove] ERROR, program == NULL!");
}
ProgramState *programState = program->getState();
if(programState != NULL) {
programState->eventMouseWheel(vx, vy, zDelta);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainWindow::eventKeyDown(char key){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key);
SDL_keysym keystate = Window::getKeystate();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c][%d]\n",__FILE__,__FUNCTION__,__LINE__,key,key);
if(program == NULL) {
throw runtime_error("In [MainWindow::eventKeyDown] ERROR, program == NULL!");
}
program->keyDown(key);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(keystate.mod & (KMOD_LALT | KMOD_RALT)) {
if(key == vkReturn) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ALT-ENTER pressed\n",__FILE__,__FUNCTION__,__LINE__);
// This stupidity only required in win32.
// We reload the textures so that the canvas paints textures properly
#ifdef WIN32
if(Window::getAllowAltEnterFullscreenToggle() == true) {
Renderer &renderer= Renderer::getInstance();
renderer.reinitAll();
}
#endif
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
}
if(program != NULL && program->isInSpecialKeyCaptureEvent() == false) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
if(key == configKeys.getCharKey("HotKeyShowDebug")) {
Renderer &renderer= Renderer::getInstance();
bool showDebugUI = renderer.getShowDebugUI();
renderer.setShowDebugUI(!showDebugUI);
}
else if(key == configKeys.getCharKey("ReloadINI")) {
Config &config = Config::getInstance();
config.reload();
}
else if(key == configKeys.getCharKey("Screenshot")) {
string path = GameConstants::folder_path_screenshots;
if(isdir(path.c_str()) == true) {
Config &config= Config::getInstance();
string fileFormat = config.getString("ScreenShotFileType","png");
unsigned int queueSize = Renderer::getInstance().getSaveScreenQueueSize();
for(int i=0; i < 250; ++i) {
path = GameConstants::folder_path_screenshots;
path += string("screen") + intToStr(i + queueSize) + string(".") + fileFormat;
FILE *f= fopen(path.c_str(), "rb");
if(f == NULL) {
Renderer::getInstance().saveScreen(path);
break;
}
else {
fclose(f);
}
}
}
}
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainWindow::eventKeyUp(char key){
if(program == NULL) {
throw runtime_error("In [MainWindow::eventKeyUp] ERROR, program == NULL!");
}
program->keyUp(key);
}
void MainWindow::eventKeyPress(char c){
if(program == NULL) {
throw runtime_error("In [MainWindow::eventKeyPress] ERROR, program == NULL!");
}
program->keyPress(c);
if(program != NULL && program->isInSpecialKeyCaptureEvent() == false) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
if(c == configKeys.getCharKey("HotKeyToggleOSMouseEnabled")) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
bool showCursorState = false;
int state = SDL_ShowCursor(SDL_QUERY);
if(state == SDL_DISABLE) {
showCursorState = true;
}
showCursor(showCursorState);
Renderer &renderer= Renderer::getInstance();
renderer.setNo2DMouseRendering(showCursorState);
Window::lastShowMouseState = SDL_ShowCursor(SDL_QUERY);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::lastShowMouseState = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::lastShowMouseState);
}
}
}
void MainWindow::eventActivate(bool active){
if(!active){
//minimize();
}
}
void MainWindow::eventResize(SizeState sizeState){
if(program == NULL) {
throw runtime_error("In [MainWindow::eventResize] ERROR, program == NULL!");
}
program->resize(sizeState);
}
void MainWindow::eventClose(){
delete program;
program= NULL;
}
void MainWindow::setProgram(Program *program) {
this->program= program;
}
// =====================================================
// Main
// =====================================================
SystemFlags debugger;
bool hasCommandArgument(int argc, char** argv,const string argName, int *foundIndex=NULL, int startLookupIndex=1,bool useArgParamLen=false) {
bool result = false;
if(foundIndex != NULL) {
*foundIndex = -1;
}
int compareLen = strlen(argName.c_str());
for(int idx = startLookupIndex; idx < argc; idx++) {
if(useArgParamLen == true) {
compareLen = strlen(argv[idx]);
}
if(_strnicmp(argName.c_str(),argv[idx],compareLen) == 0) {
result = true;
if(foundIndex != NULL) {
*foundIndex = idx;
}
break;
}
}
return result;
}
void print_SDL_version(const char *preamble, SDL_version *v) {
printf("%s %u.%u.%u\n", preamble, v->major, v->minor, v->patch);
}
void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
if(foundInvalidArgs == true) {
printf("\n");
}
printf("\n%s, usage\n\n",argv0);
printf("Commandline Parameter:\t\tDescription:");
printf("\n----------------------\t\t------------");
printf("\n%s\t\t\t\tdisplays this help text.",GAME_ARGS[GAME_ARG_HELP]);
printf("\n%s\t\tAutomatically starts a game with the last game settings you played.",GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME]);
printf("\n%s=x\t\t\tAuto connects to a network server at IP or hostname x",GAME_ARGS[GAME_ARG_CLIENT]);
printf("\n%s\t\t\tAuto creates a network server.",GAME_ARGS[GAME_ARG_SERVER]);
printf("\n%s=x\t\tAuto loads the specified scenario by scenario name.",GAME_ARGS[GAME_ARG_LOADSCENARIO]);
printf("\n%s\t\t\tdisplays the version string of this program.",GAME_ARGS[GAME_ARG_VERSION]);
printf("\n%s\t\t\tdisplays your video driver's OpenGL information.",GAME_ARGS[GAME_ARG_OPENGL_INFO]);
printf("\n%s\t\t\tdisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]);
printf("\n%s\t\t\tdisplays your LUA version information.",GAME_ARGS[GAME_ARG_LUA_INFO]);
printf("\n%s\t\t\tdisplays your CURL version information.",GAME_ARGS[GAME_ARG_CURL_INFO]);
printf("\n%s=x\t\tdisplays a report detailing any known problems related",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n \t\tto your selected techtrees game data.");
printf("\n \t\tWhere x is a comma-delimited list of techtrees to validate.");
printf("\n \t\texample: %s %s=megapack,vbros_pack_5",argv0,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n%s=x\t\tdisplays a report detailing any known problems related",GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
printf("\n \t\tto your selected factions game data.");
printf("\n \t\tWhere x is a comma-delimited list of factions to validate.");
printf("\n \t\t*NOTE: leaving the list empty is the same as running");
printf("\n \t\t%s",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n \t\texample: %s %s=tech,egypt",argv0,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
printf("\n%s=x\t\t\tSets the game data path to x",GAME_ARGS[GAME_ARG_DATA_PATH]);
printf("\n \t\texample: %s %s=/usr/local/game_data/",argv0,GAME_ARGS[GAME_ARG_DATA_PATH]);
printf("\n%s=x\t\t\tSets the game ini path to x",GAME_ARGS[GAME_ARG_INI_PATH]);
printf("\n \t\texample: %s %s=~/game_config/",argv0,GAME_ARGS[GAME_ARG_INI_PATH]);
printf("\n%s=x\t\t\tSets the game logs path to x",GAME_ARGS[GAME_ARG_LOG_PATH]);
printf("\n \t\texample: %s %s=~/game_logs/",argv0,GAME_ARGS[GAME_ARG_LOG_PATH]);
printf("\n%s\t\t\tdisplays verbose information in the console.",GAME_ARGS[GAME_ARG_VERBOSE_MODE]);
printf("\n\n");
}
int setupGameItemPaths(int argc, char** argv) {
// Setup path cache for files and folders used in the game
std::map<string,string> &pathCache = CacheManager::getCachedItem< std::map<string,string> >(GameConstants::pathCacheLookupKey);
//GAME_ARG_DATA_PATH
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_DATA_PATH]) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]),&foundParamIndIndex);
}
string customPath = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(customPath,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string customPathValue = paramPartTokens[1];
pathCache[GameConstants::path_data_CacheLookupKey]=customPathValue;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom data path [%s]\n",customPathValue.c_str());
}
else {
printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],false);
return -1;
}
}
//GAME_ARG_INI_PATH
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_INI_PATH]) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]),&foundParamIndIndex);
}
string customPath = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(customPath,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string customPathValue = paramPartTokens[1];
pathCache[GameConstants::path_ini_CacheLookupKey]=customPathValue;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom ini path [%s]\n",customPathValue.c_str());
}
else {
printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],false);
return -1;
}
}
//GAME_ARG_LOG_PATH
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LOG_PATH]) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]),&foundParamIndIndex);
}
string customPath = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(customPath,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string customPathValue = paramPartTokens[1];
pathCache[GameConstants::path_logs_CacheLookupKey]=customPathValue;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom logs path [%s]\n",customPathValue.c_str());
}
else {
printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],false);
return -1;
}
}
return 0;
}
void setupLogging(Config &config, bool haveSpecialOutputCommandLineOption) {
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = config.getBool("DebugMode","false");
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = config.getBool("DebugNetwork","false");
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled = config.getBool("DebugPerformance","false");
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled = config.getBool("DebugWorldSynch","false");
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled = config.getBool("DebugUnitCommands","false");
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled = config.getBool("DebugPathFinder","false");
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled = config.getBool("DebugLUA","false");
SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled = config.getBool("DebugError","true");
string debugLogFile = config.getString("DebugLogFile","");
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
debugLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLogFile;
}
string debugWorldSynchLogFile = config.getString("DebugLogFileWorldSynch","");
if(debugWorldSynchLogFile == "") {
debugWorldSynchLogFile = debugLogFile;
}
else {
debugWorldSynchLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugWorldSynchLogFile;
}
string debugPerformanceLogFile = config.getString("DebugLogFilePerformance","");
if(debugPerformanceLogFile == "") {
debugPerformanceLogFile = debugLogFile;
}
else {
debugPerformanceLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugPerformanceLogFile;
}
string debugNetworkLogFile = config.getString("DebugLogFileNetwork","");
if(debugNetworkLogFile == "") {
debugNetworkLogFile = debugLogFile;
}
else {
debugNetworkLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugNetworkLogFile;
}
string debugUnitCommandsLogFile = config.getString("DebugLogFileUnitCommands","");
if(debugUnitCommandsLogFile == "") {
debugUnitCommandsLogFile = debugLogFile;
}
else {
debugUnitCommandsLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugUnitCommandsLogFile;
}
string debugPathFinderLogFile = config.getString("DebugLogFilePathFinder","");
if(debugUnitCommandsLogFile == "") {
debugUnitCommandsLogFile = debugLogFile;
}
else {
debugUnitCommandsLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugUnitCommandsLogFile;
}
string debugLUALogFile = config.getString("DebugLogFileLUA","");
if(debugLUALogFile == "") {
debugLUALogFile = debugLogFile;
}
else {
debugLUALogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLUALogFile;
}
string debugErrorLogFile = config.getString("DebugLogFileError","");
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).debugLogFileName = debugLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).debugLogFileName = debugNetworkLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).debugLogFileName = debugPerformanceLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).debugLogFileName = debugWorldSynchLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).debugLogFileName = debugUnitCommandsLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).debugLogFileName = debugPathFinderLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).debugLogFileName = debugLUALogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugError).debugLogFileName = debugErrorLogFile;
if(haveSpecialOutputCommandLineOption == false) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Startup settings are: debugSystem [%d], debugNetwork [%d], debugPerformance [%d], debugWorldSynch [%d], debugUnitCommands[%d], debugPathFinder[%d], debugLUA [%d], debugError [%d]\n",
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled);
}
}
void runTechValidationReport(int argc, char** argv) {
printf("====== Started Validation ======\n");
// Did the user pass a specific list of factions to validate?
std::vector<string> filteredFactionList;
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("=")) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("="),&foundParamIndIndex);
string filterList = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(filterList,paramPartTokens,"=");
if(paramPartTokens.size() >= 2) {
string factionList = paramPartTokens[1];
Tokenize(factionList,filteredFactionList,",");
if(filteredFactionList.size() > 0) {
printf("Filtering factions and only looking for the following:\n");
for(int idx = 0; idx < filteredFactionList.size(); ++idx) {
filteredFactionList[idx] = trim(filteredFactionList[idx]);
printf("%s\n",filteredFactionList[idx].c_str());
}
}
}
}
Config &config = Config::getInstance();
vector<string> results;
findDirs(config.getPathListForType(ptTechs), results);
vector<string> techTreeFiles = results;
// Did the user pass a specific list of techtrees to validate?
std::vector<string> filteredTechTreeList;
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("=")) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("="),&foundParamIndIndex);
string filterList = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(filterList,paramPartTokens,"=");
if(paramPartTokens.size() >= 2) {
string techtreeList = paramPartTokens[1];
Tokenize(techtreeList,filteredTechTreeList,",");
if(filteredTechTreeList.size() > 0) {
printf("Filtering techtrees and only looking for the following:\n");
for(int idx = 0; idx < filteredTechTreeList.size(); ++idx) {
filteredTechTreeList[idx] = trim(filteredTechTreeList[idx]);
printf("%s\n",filteredTechTreeList[idx].c_str());
}
}
}
}
{
printf("\n---------------- Loading factions inside world ----------------");
World world;
vector<string> techPaths = config.getPathListForType(ptTechs);
for(int idx = 0; idx < techPaths.size(); idx++) {
string &techPath = techPaths[idx];
for(int idx2 = 0; idx2 < techTreeFiles.size(); idx2++) {
string &techName = techTreeFiles[idx2];
if( filteredTechTreeList.size() == 0 ||
std::find(filteredTechTreeList.begin(),filteredTechTreeList.end(),techName) != filteredTechTreeList.end()) {
vector<string> factionsList;
findAll(techPath + "/" + techName + "/factions/*.", factionsList, false, false);
if(factionsList.size() > 0) {
Checksum checksum;
set<string> factions;
for(int j = 0; j < factionsList.size(); ++j) {
if( filteredFactionList.size() == 0 ||
std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
factions.insert(factionsList[j]);
}
}
printf("\n----------------------------------------------------------------");
printf("\nChecking techPath [%s] techName [%s] total faction count = %d\n",techPath.c_str(), techName.c_str(),(int)factionsList.size());
for(int j = 0; j < factionsList.size(); ++j) {
if( filteredFactionList.size() == 0 ||
std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
printf("Using faction [%s]\n",factionsList[j].c_str());
}
}
if(factions.size() > 0) {
bool techtree_errors = false;
world.loadTech(config.getPathListForType(ptTechs,""), techName, factions, &checksum);
// Validate the faction setup to ensure we don't have any bad associations
std::vector<std::string> resultErrors = world.validateFactionTypes();
if(resultErrors.size() > 0) {
techtree_errors = true;
// Display the validation errors
string errorText = "\nErrors were detected:\n=====================\n";
for(int i = 0; i < resultErrors.size(); ++i) {
if(i > 0) {
errorText += "\n";
}
errorText = errorText + resultErrors[i];
}
errorText += "\n=====================\n";
//throw runtime_error(errorText);
printf("%s",errorText.c_str());
}
// Validate the faction resource setup to ensure we don't have any bad associations
printf("\nChecking resources, count = %d\n",world.getTechTree()->getResourceTypeCount());
for(int i = 0; i < world.getTechTree()->getResourceTypeCount(); ++i) {
printf("Found techtree resource [%s]\n",world.getTechTree()->getResourceType(i)->getName().c_str());
}
resultErrors = world.validateResourceTypes();
if(resultErrors.size() > 0) {
techtree_errors = true;
// Display the validation errors
string errorText = "\nErrors were detected:\n=====================\n";
for(int i = 0; i < resultErrors.size(); ++i) {
if(i > 0) {
errorText += "\n";
}
errorText = errorText + resultErrors[i];
}
errorText += "\n=====================\n";
//throw runtime_error(errorText);
printf("%s",errorText.c_str());
}
if(techtree_errors == false) {
printf("\nValidation found NO ERRORS for techPath [%s] techName [%s] factions checked (count = %d):\n",techPath.c_str(), techName.c_str(),(int)factions.size());
for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
printf("Faction [%s]\n",(*it).c_str());
}
}
}
printf("----------------------------------------------------------------");
}
}
}
}
printf("\n====== Finished Validation ======\n");
}
}
int glestMain(int argc, char** argv) {
#ifdef SL_LEAK_DUMP
AllocRegistry memoryLeaks = AllocRegistry::getInstance();
#endif
SystemFlags::ENABLE_THREADED_LOGGING = false;
bool foundInvalidArgs = false;
const int knownArgCount = sizeof(GAME_ARGS) / sizeof(GAME_ARGS[0]);
for(int idx = 1; idx < argc; ++idx) {
if( hasCommandArgument(knownArgCount, (char **)&GAME_ARGS[0], argv[idx], NULL, 0, true) == false) {
foundInvalidArgs = true;
printf("\nInvalid argument: %s",argv[idx]);
}
}
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_HELP]) == true ||
foundInvalidArgs == true) {
printParameterHelp(argv[0],foundInvalidArgs);
return -1;
}
SystemFlags::VERBOSE_MODE_ENABLED = false;
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERBOSE_MODE]) == true) {
SystemFlags::VERBOSE_MODE_ENABLED = true;
}
bool haveSpecialOutputCommandLineOption = false;
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CURL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
haveSpecialOutputCommandLineOption = true;
}
if( haveSpecialOutputCommandLineOption == false ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true) {
#ifdef USE_STREFLOP
streflop_init<streflop::Simple>();
printf("%s, SVN: [%s], [STREFLOP]\n",getNetworkVersionString().c_str(),getSVNRevisionString().c_str());
#else
printf("%s, SVN: [%s]\n",getNetworkVersionString().c_str(),getSVNRevisionString().c_str());
#endif
}
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true) {
SDL_version ver;
// Prints the compile time version
SDL_VERSION(&ver);
print_SDL_version("SDL compile-time version", &ver);
// Prints the run-time version
ver = *SDL_Linked_Version();
print_SDL_version("SDL runtime version", &ver);
}
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true) {
printf("LUA version: %s\n", LUA_RELEASE);
}
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CURL_INFO]) == true) {
curl_version_info_data *curlVersion= curl_version_info(CURLVERSION_NOW);
printf("CURL version: %s\n", curlVersion->version);
}
if( (hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CURL_INFO]) == true) &&
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == false &&
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == false &&
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == false) {
return -1;
}
SystemFlags::init(haveSpecialOutputCommandLineOption);
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = true;
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = true;
MainWindow *mainWindow= NULL;
Program *program= NULL;
ExceptionHandler exceptionHandler;
exceptionHandler.install( getCrashDumpFileName() );
try {
// Setup paths to game items (like data, logs, ini etc)
int setupResult = setupGameItemPaths(argc, argv);
if(setupResult != 0) {
return setupResult;
}
// Setup the file crc thread
std::auto_ptr<FileCRCPreCacheThread> preCacheThread;
// Attempt to read ini files
Config &config = Config::getInstance();
// Set some statics based on ini entries
SystemFlags::ENABLE_THREADED_LOGGING = config.getBool("ThreadedLogging","true");
FontGl::setDefault_fontType(config.getString("DefaultFont",FontGl::getDefault_fontType().c_str()));
UPNP_Tools::isUPNP = !config.getBool("DisableUPNP","false");
Texture::useTextureCompression = config.getBool("EnableTextureCompression","false");
// 256 for English
// 30000 for Chinese
Font::charCount = config.getInt("FONT_CHARCOUNT",intToStr(Font::charCount).c_str());
Font::fontTypeName = config.getString("FONT_TYPENAME",Font::fontTypeName.c_str());
// Example values:
// DEFAULT_CHARSET (English) = 1
// GB2312_CHARSET (Chinese) = 134
Shared::Platform::charSet = config.getInt("FONT_CHARSET",intToStr(Shared::Platform::charSet).c_str());
if(config.getBool("No2DMouseRendering","false") == false) {
showCursor(false);
}
if(config.getInt("DEFAULT_HTTP_TIMEOUT",intToStr(SystemFlags::DEFAULT_HTTP_TIMEOUT).c_str()) >= 0) {
SystemFlags::DEFAULT_HTTP_TIMEOUT = config.getInt("DEFAULT_HTTP_TIMEOUT",intToStr(SystemFlags::DEFAULT_HTTP_TIMEOUT).c_str());
}
bool allowAltEnterFullscreenToggle = config.getBool("AllowAltEnterFullscreenToggle",boolToStr(Window::getAllowAltEnterFullscreenToggle()).c_str());
Window::setAllowAltEnterFullscreenToggle(allowAltEnterFullscreenToggle);
if(config.getBool("noTeamColors","false") == true) {
MeshCallbackTeamColor::noTeamColors = true;
}
// Setup debug logging etc
setupLogging(config, haveSpecialOutputCommandLineOption);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Font::charCount = %d, Font::fontTypeName [%s] Shared::Platform::charSet = %d\n",__FILE__,__FUNCTION__,__LINE__,Font::charCount,Font::fontTypeName.c_str(),Shared::Platform::charSet);
NetworkInterface::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
MenuStateMasterserver::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
#ifdef USE_STREFLOP
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP enabled.\n",getNetworkVersionString().c_str());
#else
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP NOT enabled.\n",getNetworkVersionString().c_str());
#endif
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"START\n");
SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"START\n");
// Setup hotkeys from key ini files
Config &configKeys = Config::getInstance(
std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys),
std::pair<string,string>("glestkeys.ini","glestuserkeys.ini"),
std::pair<bool,bool>(true,false));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//float pingTime = Socket::getAveragePingMS("soft-haus.com");
//printf("Ping time = %f\n",pingTime);
// Load the language strings
Lang &lang= Lang::getInstance();
lang.loadStrings(config.getString("Lang"));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
program= new Program();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
mainWindow= new MainWindow(program);
mainWindow->setUseDefaultCursorOnly(config.getBool("No2DMouseRendering","false"));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//parse command line
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SERVER]) == true) {
program->initServer(mainWindow,false,true);
}
else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME])) == true) {
program->initServer(mainWindow,true,false);
}
else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT])) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT]),&foundParamIndIndex);
}
string serverToConnectTo = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(serverToConnectTo,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string autoConnectServer = paramPartTokens[1];
program->initClient(mainWindow, autoConnectServer);
}
else {
printf("\nInvalid host specified on commandline [%s] host [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],foundInvalidArgs);
delete mainWindow;
return -1;
}
}
else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO])) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO]),&foundParamIndIndex);
}
string scenarioName = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(scenarioName,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string autoloadScenarioName = paramPartTokens[1];
program->initScenario(mainWindow, autoloadScenarioName);
}
else {
printf("\nInvalid scenario name specified on commandline [%s] scenario [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],foundInvalidArgs);
delete mainWindow;
return -1;
}
}
else {
program->initNormal(mainWindow);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
// Initialize Renderer
Renderer &renderer= Renderer::getInstance();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] OpenGL Info:\n%s\n",__FILE__,__FUNCTION__,__LINE__,renderer.getGlInfo().c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled == true) {
renderer.setAllowRenderUnitTitles(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled);
SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"In [%s::%s Line: %d] renderer.setAllowRenderUnitTitles = %d\n",__FILE__,__FUNCTION__,__LINE__,SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled);
}
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true) {
//Renderer &renderer= Renderer::getInstance();
printf("%s",renderer.getGlInfo().c_str());
printf("%s",renderer.getGlMoreInfo().c_str());
delete mainWindow;
return -1;
}
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
runTechValidationReport(argc, argv);
delete mainWindow;
return -1;
}
gameInitialized = true;
// Setup the screenshots folder
string screenShotsPath = GameConstants::folder_path_screenshots;
if(isdir(screenShotsPath.c_str()) == false) {
createDirectoryPaths(screenShotsPath);
}
// Cache Player textures - START
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
std::map<int,Texture2D *> &crcPlayerTextureCache = CacheManager::getCachedItem< std::map<int,Texture2D *> >(GameConstants::playerTextureCacheLookupKey);
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
string playerTexture = data_path + "data/core/faction_textures/faction" + intToStr(index) + ".tga";
if(fileExists(playerTexture) == true) {
Texture2D *texture = Renderer::getInstance().newTexture2D(rsGlobal);
texture->load(playerTexture);
crcPlayerTextureCache[index] = texture;
}
else {
crcPlayerTextureCache[index] = NULL;
}
}
// Cache Player textures - END
//throw "BLAH!";
// START Test out SIGSEGV error handling
//int *foo = (int*)-1; // make a bad pointer
//printf("%d\n", *foo); // causes segfault
// END
if(config.getBool("AllowGameDataSynchCheck","false") == true) {
vector<string> techDataPaths = config.getPathListForType(ptTechs);
preCacheThread.reset(new FileCRCPreCacheThread());
preCacheThread->setUniqueID(__FILE__);
preCacheThread->setTechDataPaths(techDataPaths);
preCacheThread->start();
}
// test
//Shared::Platform::MessageBox(NULL,"Mark's test.","Test",0);
//throw runtime_error("test!");
//ExceptionHandler::DisplayMessage("test!", false);
//Lang &lang= Lang::getInstance();
//string test = lang.get("ExitGameServer?");
//printf("[%s]",test.c_str());
//main loop
while(Window::handleEvent()) {
program->loop();
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
catch(const exception &e){
ExceptionHandler::handleRuntimeError(e.what());
}
catch(const char *e){
ExceptionHandler::handleRuntimeError(e);
}
catch(const string &ex){
ExceptionHandler::handleRuntimeError(ex.c_str());
}
catch(...){
ExceptionHandler::handleRuntimeError("Unknown error!");
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
delete mainWindow;
mainWindow = NULL;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
GraphicComponent::clearRegisteredComponents();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//SystemFlags::Close();
return 0;
}
int glestMainWrapper(int argc, char** argv) {
#ifdef WIN32_STACK_TRACE
__try {
#endif
application_binary=argv[0];
#ifdef __GNUC__
signal(SIGSEGV, handleSIGSEGV);
#endif
return glestMain(argc, argv);
#ifdef WIN32_STACK_TRACE
} __except(stackdumper(0, GetExceptionInformation()), EXCEPTION_CONTINUE_SEARCH) { return 0; }
#endif
}
}}//end namespace
MAIN_FUNCTION(Glest::Game::glestMainWrapper)