MegaGlest/source/glest_game
Mark Vejvoda e7ee0b81fe - commented out debug printf 2011-01-02 09:34:14 +00:00
..
ai - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
facilities scrollbars and other things ....; scrollbars always visible at the moment ; had some trouble with threads hopefully fixed now. 2010-12-31 17:16:49 +00:00
game - removed a bad out of synch check as it was wrong 2011-01-02 01:48:56 +00:00
global chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00
graphics - overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable 2011-01-02 06:46:48 +00:00
gui No red 3d arrow pointer is painted when commanding via minimap 2010-12-20 03:12:00 +00:00
main - overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable 2011-01-02 06:46:48 +00:00
menu - commented out debug printf 2011-01-02 09:34:14 +00:00
network - numerous thread bugfixes related to menu stability and ftp server socket usage 2011-01-02 09:33:37 +00:00
sound - overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable 2011-01-02 06:46:48 +00:00
type_instances - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
types dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
world better performance for attack warnings ( old code is just commented, will be removed after testing in multiplayer ) 2010-12-29 18:23:54 +00:00
CMakeLists.txt - updated mingw cmake files to work with new libcurl version (requires new ming deps download) 2011-01-01 11:39:04 +00:00