MegaGlest/source/glest_game/menu/menu_state_root.h

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_MENUSTATEROOT_H_
#define _GLEST_GAME_MENUSTATEROOT_H_
#include "main_menu.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// ===============================
// class MenuStateRoot
// ===============================
class GraphicMessageBox;
class MenuStateRoot: public MenuState{
private:
GraphicButton buttonNewGame;
GraphicButton buttonJoinGame;
GraphicButton buttonMasterserverGame;
GraphicButton buttonOptions;
GraphicButton buttonAbout;
GraphicButton buttonExit;
GraphicLabel labelVersion;
GraphicMessageBox mainMessageBox;
public:
MenuStateRoot(Program *program, MainMenu *mainMenu);
void mouseClick(int x, int y, MouseButton mouseButton);
void mouseMove(int x, int y, const MouseState *mouseState);
void render();
void update();
virtual void keyDown(char key);
void showMessageBox(const string &text, const string &header, bool toggle);
};
}}//end namespace
#endif