.. |
mojosetup
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- updated linux and windows installer scripts with new paths
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2014-01-21 23:40:53 -08:00 |
.gitignore
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transfered .tx and tx-cleanup to data, added license/readme, basic configuration
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2013-11-28 07:58:09 +01:00 |
analyzeWorldSynch.sh
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
build-codeblocks-project.sh
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- cleanup of cmake scripts and proper organizing of files
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2014-01-21 23:21:56 -08:00 |
build-eclipse-project.sh
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- cleanup of cmake scripts and proper organizing of files
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2014-01-21 23:21:56 -08:00 |
build-mg-mingw.sh
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- cleanup of cmake scripts and proper organizing of files
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2014-01-21 23:21:56 -08:00 |
build-mg.sh
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- Fix CC / CXX environment variable detection n build-mg.sh
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2014-01-22 19:17:01 +01:00 |
coverity-scan.sh
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- cleanup of cmake scripts and proper organizing of files
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2014-01-21 23:21:56 -08:00 |
data
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revert accidently checked in things ....
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2011-02-06 01:48:41 +00:00 |
editor.ico
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- cleanup of cmake scripts and proper organizing of files
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2014-01-21 23:21:56 -08:00 |
formatTextFiles.sh
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- added game statistics gathering and saving on masterserver.
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2013-10-31 00:57:36 +00:00 |
g3d_viewer
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Added for new linux tools
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2010-03-13 10:41:40 +00:00 |
glest.ico
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Remove executable bit (svn propdel svn:executable) off files which don't need it
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2013-01-02 15:03:44 +00:00 |
glest.ini
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when compressing archives ignore svn files
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2013-11-14 17:43:49 +00:00 |
glestkeys.ini
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made performance info viewable by toggle key
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2013-11-11 03:34:42 +00:00 |
make-binary-archive.sh
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- cleanup of cmake scripts and proper organizing of files
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2014-01-21 23:21:56 -08:00 |
make-data-archive.sh
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- bugfix for linux data archive script and git repo
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2014-01-18 16:59:46 -08:00 |
makedata-diff.sh
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Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details.
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2013-05-26 02:16:01 +00:00 |
makedata-source.sh
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- small update to release data source build script (different assumed path)
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2014-01-17 18:57:18 -08:00 |
makedata.sh
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- cleanup of cmake scripts and proper organizing of files
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2014-01-21 23:21:56 -08:00 |
makedeps_folder.sh
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- remove refs to openssl (we can use gnutls for ssl)
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2012-11-15 16:00:38 +00:00 |
makerelease-embedded.sh
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- updated some release scripts to use git instead of svn
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2013-12-27 21:58:29 -08:00 |
makerelease.sh
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- cleanup of cmake scripts and proper organizing of files
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2014-01-21 23:21:56 -08:00 |
maps
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Moved data into trunk
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2010-03-12 15:42:46 +00:00 |
megaglest_editor.desktop
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some cleanup related to bugs filed on sourceforge from the Debian games team.
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2013-11-03 04:10:20 +00:00 |
megaglest_g3dviewer.desktop
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some cleanup related to bugs filed on sourceforge from the Debian games team.
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2013-11-03 04:10:20 +00:00 |
megaglest-uninstall.ico
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- cleanup of cmake scripts and proper organizing of files
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2014-01-21 23:21:56 -08:00 |
megaglest.bmp
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- fix corrupted bmp icon
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2012-01-06 22:55:52 +00:00 |
megaglest.desktop
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some cleanup related to bugs filed on sourceforge from the Debian games team.
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2013-11-03 04:10:20 +00:00 |
megaglest.ico
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- cleanup of cmake scripts and proper organizing of files
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2014-01-21 23:21:56 -08:00 |
megaglest.png
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- added linux desktop file and png icon file for any Nix distro bundlers
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2011-04-09 18:59:02 +00:00 |
megaglest.xpm
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- debian related changes
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2011-12-15 11:16:14 +00:00 |
mg_build_breakpad_stacktrace.sh
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added scripts to produce google-breakpad symbols and produce a stacktrace from a dmp
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2013-05-17 06:40:19 +00:00 |
mg_build_breakpad_symbols.sh
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added scripts to produce google-breakpad symbols and produce a stacktrace from a dmp
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2013-05-17 06:40:19 +00:00 |
mg_callgrind.sh
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added profiler script
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2013-06-12 06:44:23 +00:00 |
mg_cppcheck.sh
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merged updates
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2013-11-30 14:29:02 -08:00 |
mg_perf.sh
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updated with echo comment to indicate how to get perf working in ubuntu
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2013-04-29 02:43:11 +00:00 |
mg_setsvnprops.sh
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- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
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2013-11-13 07:56:19 +00:00 |
mg_shared.sh
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introduce shared linux shell code / externalize distribution check
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2013-12-26 18:28:21 +01:00 |
mg_valgrind.sh
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
mg-version-synch.sh
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- updated scripts to make release easier.
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2011-12-16 09:04:26 +00:00 |
mg-version.sh
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- updating game version to 3.9.1 in preparation for release
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2014-01-17 19:37:25 -08:00 |
scenarios
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Moved data into trunk
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2010-03-12 15:42:46 +00:00 |
servers.ini
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* a few more loading game hints (and fixes)
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2012-09-25 22:29:24 +00:00 |
setupBuildDeps.sh
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introduce shared linux shell code / externalize distribution check
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2013-12-26 18:28:21 +01:00 |
start_megaglest
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- remove refs to openssl (we can use gnutls for ssl)
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2012-11-15 16:00:38 +00:00 |
start_megaglest_g3dviewer
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- ported bugfixes for 3.6.0.3 release:
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2012-01-23 07:22:43 +00:00 |
start_megaglest_gameserver
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Add script to start a headless game server
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2013-11-24 15:15:34 +00:00 |
start_megaglest_mapeditor
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- ported bugfixes for 3.6.0.3 release:
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2012-01-23 07:22:43 +00:00 |
symbolstore.py
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added scripts to build google breakpad symbol files
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2013-02-26 00:04:55 +00:00 |
techs
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Moved data into trunk
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2010-03-12 15:42:46 +00:00 |
tilesets
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Moved data into trunk
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2010-03-12 15:42:46 +00:00 |
tutorials
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Moved data into trunk
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2010-03-12 15:42:46 +00:00 |