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MegaGlest
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MegaGlest
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source
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glest_game
History
Mark Vejvoda
7c7c050d78
bugfix for intro 'still shots' were broken for beta1
2011-11-14 09:09:31 +00:00
..
ai
- try to avoid a hang when multiple runtime errors occur at the same time.
2011-10-05 21:46:41 +00:00
facilities
updated version to beta1 in prep for beta release
2011-11-04 05:25:55 +00:00
game
we dont need to be too picky with translations which are mainly meant for logfiles
2011-11-04 01:12:05 +00:00
global
bugfix for intro 'still shots' were broken for beta1
2011-11-14 09:09:31 +00:00
graphics
added an override for map preview rendering to use legacy non FBO code:
2011-11-08 16:41:10 +00:00
gui
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
2011-10-21 16:04:21 +00:00
main
modified sound fade on app exit as per tom's forum post
2011-11-11 18:15:46 +00:00
menu
- attempt to fix issue where user can switch to an invalid slot in network game lobby
2011-11-14 05:44:43 +00:00
network
- attempt to fix masterserver losing publish setting and/or open network slot
2011-11-14 05:18:09 +00:00
sound
modified sound fade on app exit as per tom's forum post
2011-11-11 18:15:46 +00:00
type_instances
- added name to attack-boosts and shared attack boosts per unit type
2011-11-11 04:17:55 +00:00
types
- added name to attack-boosts and shared attack boosts per unit type
2011-11-11 04:17:55 +00:00
world
we dont need to be too picky with translations which are mainly meant for logfiles
2011-11-04 01:12:05 +00:00
CMakeLists.txt
- cmake now compiles libpng statically if a static lib exists and static mode enabled
2011-11-14 08:54:42 +00:00