MegaGlest/source/glest_game/network
Mark Vejvoda 8c4cdd037c - updated for compiling on BSD
- also bugfix for socket broadcast segfault (partial fix)
2011-01-13 01:46:32 +00:00
..
client_interface.cpp - numerous bugfixes including fixing a slowdown introduced in a previous recent checkin. 2011-01-11 22:09:46 +00:00
client_interface.h - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
connection_slot.cpp - numerous bugfixes including fixing a slowdown introduced in a previous recent checkin. 2011-01-11 22:09:46 +00:00
connection_slot.h - bugfixes for connection slot disconnect handling 2011-01-11 20:02:07 +00:00
masterserver_info.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
network_interface.cpp - some debug comments removed 2010-07-09 15:59:49 +00:00
network_interface.h - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
network_manager.cpp - numerous thread bugfixes related to menu stability and ftp server socket usage 2011-01-02 09:33:37 +00:00
network_manager.h - numerous thread bugfixes related to menu stability and ftp server socket usage 2011-01-02 09:33:37 +00:00
network_message.cpp - Added tileset and map CRC check in the network lobby 2011-01-09 04:49:21 +00:00
network_message.h - Added tileset and map CRC check in the network lobby 2011-01-09 04:49:21 +00:00
network_types.cpp - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
network_types.h - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
server_interface.cpp - updated for compiling on BSD 2011-01-13 01:46:32 +00:00
server_interface.h - updated for compiling on BSD 2011-01-13 01:46:32 +00:00