MegaGlest/source/glest_game
2011-11-19 02:31:47 +00:00
..
ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities updated version to beta1 in prep for beta release 2011-11-04 05:25:55 +00:00
game - attempt to fix lua code to properly get unit's killer: 2011-11-18 15:43:05 +00:00
global - default to english is a selected language is missing 2011-11-15 18:38:13 +00:00
graphics small tweak to font height calc 2011-11-19 02:31:47 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main - fixed up font alignment and added a way to force ftgl font mode: 2011-11-18 19:53:56 +00:00
menu - moved player game version text over and made its font smaller to be able to see more when long 2011-11-15 22:28:51 +00:00
network - change game load defaults for less stress on CPU 2011-11-15 22:10:32 +00:00
sound - a few minor bugfixes 2011-11-17 21:36:29 +00:00
type_instances - added new lua functions from Muwum: 2011-11-16 21:38:12 +00:00
types - added name to attack-boosts and shared attack boosts per unit type 2011-11-11 04:17:55 +00:00
world - attempt to fix lua code to properly get unit's killer: 2011-11-18 15:43:05 +00:00
CMakeLists.txt - cmake now compiles libpng statically if a static lib exists and static mode enabled 2011-11-14 08:54:42 +00:00