Mark Vejvoda
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cd6b961a3b
|
small tweak to font height calc
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2011-11-19 02:31:47 +00:00 |
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Mark Vejvoda
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31fafe4528
|
- fixed up font alignment and added a way to force ftgl font mode:
--force-ftglfonts
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2011-11-18 19:53:56 +00:00 |
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Mark Vejvoda
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f626ebbe45
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- attempt to fix lua code to properly get unit's killer:
lastDeadUnitKillerName
lastDeadUnitKiller
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2011-11-18 15:43:05 +00:00 |
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Mark Vejvoda
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c751c1a2cf
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- a few minor bugfixes
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2011-11-17 21:36:29 +00:00 |
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Mark Vejvoda
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d29293d3cf
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- added new lua method lastDeadUnitCauseOfDeath, possible int values are:
None = 0
Attacked = 1
AttackBoost = 2
StarvedResource = 3
StarvedRegeneration = 4
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2011-11-16 21:43:19 +00:00 |
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Mark Vejvoda
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2d367bd26e
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- added new lua functions from Muwum:
new events:
unitAttacked
unitAttacking
methods:
lastAttackedUnitName()
lastAttackedUnit()
lastAttackingUnitName()
lastAttackingUnit()
giveKills(unit,amount)
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2011-11-16 21:38:12 +00:00 |
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Mark Vejvoda
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54e4d7604c
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- added new option to headless modedisable reading from local console:
--headless-server-mode=vps
can be comgined with exit option:
--headless-server-mode=exit,vps
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2011-11-16 05:20:35 +00:00 |
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Mark Vejvoda
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3e3bcb6af8
|
- on console error show proper error message
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2011-11-16 04:39:26 +00:00 |
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Mark Vejvoda
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204d2bea86
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- added some extra error output on poll looping
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2011-11-16 04:03:17 +00:00 |
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Mark Vejvoda
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85ed894cdb
|
- moved player game version text over and made its font smaller to be able to see more when long
- bugfix of segfault when in mod menu
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2011-11-15 22:28:51 +00:00 |
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Mark Vejvoda
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9c59bc7273
|
- change game load defaults for less stress on CPU
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2011-11-15 22:10:32 +00:00 |
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Mark Vejvoda
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043cd5789c
|
- default to english is a selected language is missing
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2011-11-15 18:38:13 +00:00 |
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Mark Vejvoda
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ccb86ef373
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fixed windows build
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2011-11-15 18:09:57 +00:00 |
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Mark Vejvoda
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b2adc16ca6
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- added Muwums lua function
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2011-11-15 17:39:49 +00:00 |
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Mark Vejvoda
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33e1af022a
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lowered numbers for sleeping when game is loading in network mode and allow ini override of values
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2011-11-15 16:41:10 +00:00 |
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Mark Vejvoda
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e8279621b1
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- fixed build on windows
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2011-11-15 06:37:47 +00:00 |
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Mark Vejvoda
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41ae17757b
|
- just for you james! Fixed about screen text alignment
- re-enabled unit titles in special debug mode (requires special keys to toggle)
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2011-11-15 04:48:57 +00:00 |
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Mark Vejvoda
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7c7c050d78
|
bugfix for intro 'still shots' were broken for beta1
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2011-11-14 09:09:31 +00:00 |
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Mark Vejvoda
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5b821725e7
|
- cmake now compiles libpng statically if a static lib exists and static mode enabled
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2011-11-14 08:54:42 +00:00 |
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Mark Vejvoda
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8e9aef2d09
|
- attempt to fix issue where user can switch to an invalid slot in network game lobby
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2011-11-14 05:44:43 +00:00 |
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Mark Vejvoda
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8050e25538
|
- attempt to fix masterserver losing publish setting and/or open network slot
- attempt to fix high cpu usage on masterserver (and clients) when waiting for others during the start of a network game
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2011-11-14 05:18:09 +00:00 |
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Mark Vejvoda
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252080b3b0
|
modified sound fade on app exit as per tom's forum post
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2011-11-11 18:15:46 +00:00 |
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Mark Vejvoda
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0039354c15
|
- added name to attack-boosts and shared attack boosts per unit type
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2011-11-11 04:17:55 +00:00 |
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Mark Vejvoda
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0b62b4137e
|
- added a validation / warnhing logic to handle cases of duplicate resource values entered in XML
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2011-11-10 22:36:44 +00:00 |
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Mark Vejvoda
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1e34bc66c1
|
added a detailed error message to try to hunt down a bug discovered by Elimnator
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2011-11-10 21:00:50 +00:00 |
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Mark Vejvoda
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9f316bef08
|
added an override for map preview rendering to use legacy non FBO code:
LegacyMapPreviewRendering=true
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2011-11-08 16:41:10 +00:00 |
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Mark Vejvoda
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c8649f8cd1
|
added ability to override throttle settings for future customization if required:
RenderFPSCap=500
RenderFPSCapSleepMillis=1
RenderFPSCapHeadless=250
RenderFPSCapHeadlessSleepMillis=1
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2011-11-08 16:27:15 +00:00 |
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Mark Vejvoda
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08de3e8f18
|
added code to throttle cpu usage in headless mode because there is no rendering (should cut down on un-needed cpu cycles)
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2011-11-08 16:16:57 +00:00 |
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Mark Vejvoda
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0b511efe36
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bugfix for particles, proper checking for valid particle states when using particles
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2011-11-05 05:45:02 +00:00 |
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Mark Vejvoda
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1c4480cb02
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added a check for missing map when admin is connected to headless server and server has a map that the client doesn't
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2011-11-05 01:27:34 +00:00 |
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Mark Vejvoda
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143e5873da
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bugfix when client connects to headless server and headless has a tileset or techtree the admin doesn't have
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2011-11-05 01:17:11 +00:00 |
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Mark Vejvoda
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6650efdd14
|
updated version to beta1 in prep for beta release
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2011-11-04 05:25:55 +00:00 |
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Mark Vejvoda
|
db91ca6b9e
|
allow attack boost to apply to self via attribute include-self="true"
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2011-11-04 04:51:12 +00:00 |
|
Titus Tscharntke
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cbdde66999
|
we dont need to be too picky with translations which are mainly meant for logfiles
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2011-11-04 01:12:05 +00:00 |
|
Titus Tscharntke
|
f0fb35b64d
|
menu layout ...
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2011-11-04 00:36:07 +00:00 |
|
Mark Vejvoda
|
22c8881902
|
- update fonts for console when language is toggled
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2011-11-03 23:38:43 +00:00 |
|
Titus Tscharntke
|
772cdd9ad0
|
new newgame menu order. Improved german intro
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2011-11-03 21:24:22 +00:00 |
|
Mark Vejvoda
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96e0602ead
|
small code cleanup
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2011-11-03 20:36:56 +00:00 |
|
Mark Vejvoda
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c1fb997a8b
|
fixed bug (found my MumuM) related to ep regen and attackboost
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2011-11-03 20:11:24 +00:00 |
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Mark Vejvoda
|
4930ec109d
|
added a new lua method from Muwuum
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2011-11-03 18:24:02 +00:00 |
|
Mark Vejvoda
|
5b0c3accfc
|
changed lua method to camelcase
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2011-11-03 17:04:49 +00:00 |
|
Mark Vejvoda
|
0b18d22700
|
fix for wrong path used to load overridden intro data
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2011-11-03 14:23:21 +00:00 |
|
Mark Vejvoda
|
45d9261163
|
fixed autoconfig and default keys (thanksfor the patches david)
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2011-11-02 19:11:58 +00:00 |
|
Mark Vejvoda
|
5dcd9d8714
|
fixed UI placement of playername in menus
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2011-11-02 19:02:25 +00:00 |
|
Mark Vejvoda
|
30e1f45cc7
|
- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
|
2011-11-02 17:17:28 +00:00 |
|
Titus Tscharntke
|
5caf2ee82f
|
new default multiplier .... AI is playing too good now
|
2011-11-02 00:34:59 +00:00 |
|
Titus Tscharntke
|
c82ad4689b
|
earlier food warning / fixed norsemen medbar texture ( had visible white borders before )
|
2011-11-02 00:30:10 +00:00 |
|
Mark Vejvoda
|
bcc97704b6
|
got ftgl raster fonts working when ini setting is:
Enable3DFontRendering=false and NOT running legacy font mode
|
2011-11-02 00:17:57 +00:00 |
|
Mark Vejvoda
|
3dfd316484
|
fixed legacyfont
|
2011-11-01 23:51:28 +00:00 |
|
Mark Vejvoda
|
bb25e0ec79
|
fix for macosx
|
2011-11-01 21:47:34 +00:00 |
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