Rebalance magic units
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@ -5,7 +5,7 @@
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<size value="1"/>
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<size value="1"/>
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<height value="2"/>
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<height value="2"/>
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<max-hp value="600" regeneration="3"/>
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<max-hp value="600" regeneration="3"/>
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<max-ep value="500" regeneration="15"/>
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<max-ep value="1000" regeneration="25"/>
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<armor value="30"/>
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<armor value="30"/>
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<armor-type value="leather"/>
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<armor-type value="leather"/>
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<sight value="12"/>
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<sight value="12"/>
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@ -90,8 +90,8 @@
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<type value="attack"/>
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<type value="attack"/>
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<name value="attack_skill"/>
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<name value="attack_skill"/>
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<ep-cost value="40"/>
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<ep-cost value="40"/>
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<speed value="100"/>
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<speed value="150"/>
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<anim-speed value="100"/>
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<anim-speed value="150"/>
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<animation path="models/battlemage_attacking.g3d"/>
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<animation path="models/battlemage_attacking.g3d"/>
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<sound enabled="true" start-time="0.3">
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<sound enabled="true" start-time="0.3">
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<sound-file path="sounds/battlemage_attack1.wav"/>
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<sound-file path="sounds/battlemage_attack1.wav"/>
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@ -75,8 +75,8 @@
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<type value="attack"/>
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<type value="attack"/>
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<name value="attack_skill"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<ep-cost value="0"/>
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<speed value="100"/>
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<speed value="200"/>
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<anim-speed value="100"/>
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<anim-speed value="200"/>
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<animation path="models/daemon_attacking.g3d"/>
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<animation path="models/daemon_attacking.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound enabled="true" start-time="0.5">
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<sound-file path="$COMMONDATAPATH/sounds/daemon_attack1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/daemon_attack1.wav"/>
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@ -96,8 +96,8 @@
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<sound-file path="$COMMONDATAPATH/sounds/daemon_attack15.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/daemon_attack15.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/daemon_attack16.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/daemon_attack16.wav"/>
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</sound>
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</sound>
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<attack-strenght value="90"/>
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<attack-strenght value="150"/>
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<attack-var value="40"/>
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<attack-var value="50"/>
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<attack-range value="1"/>
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<attack-range value="1"/>
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<attack-type value="slashing"/>
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<attack-type value="slashing"/>
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<attack-fields>
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<attack-fields>
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@ -88,8 +88,8 @@
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<type value="move"/>
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<type value="move"/>
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<name value="move_wood_skill"/>
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<name value="move_wood_skill"/>
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<ep-cost value="0"/>
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<ep-cost value="0"/>
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<speed value="165"/>
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<speed value="265"/>
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<anim-speed value="130"/>
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<anim-speed value="230"/>
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<animation path="models/initiate_walking.g3d"/>
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<animation path="models/initiate_walking.g3d"/>
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<sound enabled="false"/>
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<sound enabled="false"/>
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</skill>
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</skill>
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@ -97,8 +97,8 @@
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<type value="move"/>
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<type value="move"/>
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<name value="move_gold_skill"/>
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<name value="move_gold_skill"/>
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<ep-cost value="0"/>
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<ep-cost value="0"/>
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<speed value="165"/>
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<speed value="265"/>
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<anim-speed value="130"/>
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<anim-speed value="230"/>
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<animation path="models/initiate_walking.g3d"/>
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<animation path="models/initiate_walking.g3d"/>
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<sound enabled="false"/>
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<sound enabled="false"/>
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</skill>
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</skill>
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@ -106,8 +106,8 @@
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<type value="move"/>
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<type value="move"/>
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<name value="move_loaded_skill"/>
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<name value="move_loaded_skill"/>
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<ep-cost value="0"/>
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<ep-cost value="0"/>
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<speed value="130"/>
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<speed value="230"/>
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<anim-speed value="120"/>
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<anim-speed value="220"/>
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<animation path="models/initiate_walking_loaded.g3d"/>
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<animation path="models/initiate_walking_loaded.g3d"/>
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<sound enabled="false"/>
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<sound enabled="false"/>
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</skill>
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</skill>
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@ -115,8 +115,8 @@
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<type value="move"/>
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<type value="move"/>
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<name value="move_loaded_wood_skill"/>
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<name value="move_loaded_wood_skill"/>
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<ep-cost value="0"/>
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<ep-cost value="0"/>
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<speed value="130"/>
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<speed value="230"/>
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<anim-speed value="120"/>
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<anim-speed value="220"/>
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<animation path="models/initiate_walking_loaded_wood.g3d"/>
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<animation path="models/initiate_walking_loaded_wood.g3d"/>
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<sound enabled="false"/>
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<sound enabled="false"/>
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</skill>
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</skill>
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