This was resulting in non-intuitive and surprising behaviour when queuing
commands. Removing this system results in Megaglest behaving more like
other RTS games.
For instance, the following are now possible and weren't previously:
- Queuing multiple attack ground commands to move along a specific path
attacking all enemies on the way.
- Queuing attack ground followed by hold position, which is a sensible
thing to do if you want a unit to guard a specific area.
- Queuing a move command followed by a produce command, if you want to
have your summoner summon a daemon at a specific location.
The behaviour of queuing the stop command is unchanged, and commands that
must be the last in the queue, such as morphing, are still properly replaced when something
else is queued.
* Map editor and model viewer build, but only as "Release" build.
* Unwanted flags not set for msbuild, such as FPIC, -g3, -O3, -sse...
* Wanted flags set for msbuild e.g. /arch:SSE2 /fp:fast -D__SSE__
-D__SSE2__
* Allow including wx, used for vcpkg wx.
* Mapeditor is WIN32 exe for VS_BUILD. (Not sure why this is needed...)
* g3d viewer and map editor mains edited to remove unnecessary windows-
only code(, for strings).
* Change conditon so that L137 onwards of main CMakelists.txt is
executed fro VS project target. Main reason to do this was to make sure
project actually built with streflop.
* Change conditions after L137 so unwanted compile flags aren't added.
* Project now builds multi threaded for VS project. Tries to use max
number of cores.
* Simplify cxx flags. Remove unneeded MT and MTd flags.
* Set VS build output to mk/windoze.
* Add FPUSettings.asm to streflop in cmake, if VS project specified.
* Remove STREFLOP compile definitions. Not needed now streflop is
configured properly.
* Simplify cmake by adding "VS_BUILD" variable, instead of doing string
comparisons all the time to check if is "Visual Studio" target.
* Build vs 2019 project using cmake.
* Cmake configured to work in windows. Hopefully still works in linux
too!
* Update vcpkg install script.
* Configures build for MG game release or debug mode.
* Still need to fix building mapeditor and g3d viewer.
* Remove CurlGetConfig.cmake (not needed!)
Otherwise some units in the game don't have enough hotkeys like the
ballista.
Moves the hotkey for attacking units to ,
Moves the hotkey for font cOlor to O