titiger
|
80cf370209
|
saved game setups
and lang file
|
2019-11-18 23:32:01 +01:00 |
titiger
|
22d22e275b
|
load/save/delete setups
|
2019-10-16 20:46:43 +02:00 |
titiger
|
af36771b3c
|
save setups
|
2019-10-08 11:47:27 +02:00 |
titiger
|
b3ff608db1
|
load/save/delete setups and combobox bugfixes
|
2019-10-08 00:52:34 +02:00 |
SoftCoder
|
588ec21d8a
|
- more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging
|
2017-10-09 23:09:52 -07:00 |
SoftCoder
|
26581a77d2
|
- first round of cleanup from cppcheck report
|
2017-10-09 19:09:36 -07:00 |
SoftCoder
|
b34003b4a5
|
- enable using steam statistics to save players network based game end game stats to steam
|
2017-10-07 02:40:34 -07:00 |
SoftCoder
|
5d0f5013fd
|
- allow using new cmake var for finding glest.ini called MG_CMAKE_INSTALL_PREFIX to solve issue #167
|
2017-09-22 23:21:40 -07:00 |
SoftCoder
|
c9063fea56
|
- fixed issue #116 (all options menus auto register their controls for font change callbacks
|
2017-02-04 12:33:18 -08:00 |
SoftCoder
|
c86d87c19f
|
- fix picky C++ compiler issue
|
2017-01-30 11:33:00 -08:00 |
SoftCoder
|
6f350d6319
|
Fix issue #116 - when fonts deleted and reloaded signal back immediately to all registered controls to refresh their font
|
2017-01-30 11:20:01 -08:00 |
titiger
|
c9b92ea97d
|
map filter for headless servers
|
2016-10-30 20:19:07 +01:00 |
filux
|
bcb8d197d3
|
fixed some typos [ci skip]
https://lintian.debian.org/full/pkg-games-devel@lists.alioth.debian.org.html#megaglest
|
2016-02-19 21:17:31 +01:00 |
titiger
|
6f51e91266
|
Parameter ServerTitle done the ususal way
|
2016-01-07 00:51:23 +01:00 |
titiger
|
f3e96a64c1
|
new parameter --server-title
see issue #95
|
2016-01-03 16:31:05 +01:00 |
SoftCoder
|
38cc0e5459
|
- fixed issue #87 and issue #88
|
2015-12-03 19:56:01 -08:00 |
SoftCoder
|
95e5d2782c
|
- bugfix to get proper typed character in sdl2
|
2015-09-29 06:22:54 -07:00 |
SoftCoder
|
8e439a2325
|
- got sdl2 branch compiling and game loads
|
2015-09-28 23:28:11 -07:00 |
titiger
|
f62efc64bf
|
fix for uneditable closed slots
https://forum.megaglest.org/index.php?topic=9620.0
|
2014-12-22 03:08:19 +01:00 |
SoftCoder
|
65a3ce6e86
|
- fix loading of deferred system particles
|
2014-11-27 15:28:49 -08:00 |
titison
|
345c88d320
|
Work on Healthbars
production bars;
options;
many more...;
|
2014-11-22 23:15:19 +01:00 |
titiger
|
b85f9794e0
|
allow all kind of gfx formats for healthbar textures
|
2014-11-10 21:55:30 +01:00 |
titison
|
d1597334bf
|
*Adjusted Healthbar color
*Hotkey for Healthbars (ToggleHealthbars)
*Background and Border Texture in core data
|
2014-11-02 18:18:20 +01:00 |
SoftCoder
|
4ba68576aa
|
- bugfix for loading textures for gpl and startup model pics
|
2014-01-29 20:42:59 -08:00 |
SoftCoder
|
fe808556bd
|
- added more fields for dev path support.. onlu ico files for linxu left to fix
|
2014-01-24 17:51:06 -08:00 |
SoftCoder
|
fda53f47d1
|
- bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
|
2013-12-30 02:01:47 -08:00 |
SoftCoder
|
b6cd751250
|
- bugfixes on windows platform when some folders and files are missing, do not crash hard.
|
2013-12-27 23:05:20 -08:00 |
SoftCoder
|
c442328b58
|
- small bugfix for lazy loading textures
|
2013-12-27 22:08:51 -08:00 |
SoftCoder
|
62821793c0
|
- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
|
2013-12-27 22:00:29 -08:00 |
SoftCoder
|
a56eb83c91
|
- moved map path into config class
- proper render performance calc compare
|
2013-12-16 23:54:33 -08:00 |
SoftCoder
|
b9d6b38e8f
|
- coverity based bug fixes - round #1
|
2013-12-13 23:04:12 -08:00 |
Mark Vejvoda
|
ab64b9343f
|
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
|
2013-11-19 21:57:28 +00:00 |
Mark Vejvoda
|
ad7569ded1
|
- code cleanup based on additional gcc warnings
|
2013-11-19 07:02:26 +00:00 |
Mark Vejvoda
|
9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
|
2013-11-19 06:14:06 +00:00 |
Mark Vejvoda
|
9350b16c4a
|
cleanup from cppcheck 1.62
|
2013-11-14 16:42:22 +00:00 |
Mark Vejvoda
|
0a0e3f408a
|
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
|
2013-11-13 07:56:19 +00:00 |
Mark Vejvoda
|
8ea6235495
|
ensure pre cache crc thread does not interfere with running game
|
2013-11-10 19:47:04 +00:00 |
Mark Vejvoda
|
2baab89bab
|
more cpp check fixes
|
2013-11-08 01:03:24 +00:00 |
Mark Vejvoda
|
6fe733468d
|
some cpp check cleanup
|
2013-11-07 20:07:03 +00:00 |
Mark Vejvoda
|
3f611a1d17
|
refactor core data code to move features into smaller chunks
|
2013-11-06 07:52:05 +00:00 |
Mark Vejvoda
|
eb6466889f
|
do not crash and exit game when core data textures are not found
|
2013-11-06 02:02:00 +00:00 |
Mark Vejvoda
|
a716e692c7
|
bugfixes for resource multiplier
|
2013-11-01 19:48:04 +00:00 |
Mark Vejvoda
|
ed4444a6da
|
check if this fixes techtree name bug
|
2013-10-31 20:12:49 +00:00 |
Mark Vejvoda
|
7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
Mark Vejvoda
|
958872cacf
|
bugfix for translations for techtree
|
2013-10-29 20:24:23 +00:00 |
Mark Vejvoda
|
0c00b49995
|
more lang class code cleanup and better caching of techtree strings
|
2013-10-29 17:28:29 +00:00 |
Mark Vejvoda
|
d2ba7b163b
|
a little refactoring of function names in language class
|
2013-10-29 06:13:38 +00:00 |
Mark Vejvoda
|
dda2f99e01
|
changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
|
2013-10-29 01:56:57 +00:00 |
Titus Tscharntke
|
0b2d58f03b
|
new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
|
2013-10-27 16:13:27 +00:00 |
Mark Vejvoda
|
939e88ce38
|
- attempt to fix additional oos issues
|
2013-09-28 07:10:25 +00:00 |