Commit Graph

691 Commits

Author SHA1 Message Date
Jammyjamjamman 1e8ff3642c Cmake: Add build configuration for VS builds
* Build vs 2019 project using cmake.
* Cmake configured to work in windows. Hopefully still works in linux
too!
* Update vcpkg install script.
* Configures build for MG game release or debug mode.
* Still need to fix building mapeditor and g3d viewer.
* Remove CurlGetConfig.cmake (not needed!)
2022-08-24 23:26:24 +01:00
Jammyjamjamman 3c0858318d Fix colours in endgame statistics.
Text colours where the colour wasn't explicitly set was rendering as the
previous (incorrect) colour instead of white. Now text colour is
explicitly set.
2021-11-09 21:48:38 +00:00
SoftCoder 588ec21d8a - more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging 2017-10-09 23:09:52 -07:00
SoftCoder 865a665bf0 - round 2 of cppcheck code cleanup 2017-10-09 20:21:14 -07:00
SoftCoder 26581a77d2 - first round of cleanup from cppcheck report 2017-10-09 19:09:36 -07:00
SoftCoder eaad769182 - some code cleanup fro mthe steam integration 2017-10-07 03:01:21 -07:00
SoftCoder b34003b4a5 - enable using steam statistics to save players network based game end game stats to steam 2017-10-07 02:40:34 -07:00
SoftCoder de34e1c894 - fix windows build 2017-09-24 09:40:20 -07:00
SoftCoder a9874ea4b3 - fix windows build 2017-09-24 00:12:02 -07:00
SoftCoder 6479690d67 - fix windows build 2017-09-23 23:59:56 -07:00
SoftCoder 36bc6a4497 - initial work to integrate theam SDK with megaglest 2017-09-23 17:15:44 -07:00
filux ef1c26d931 improved formatting of '--help' output in a way to be more friendly for help2man 2017-04-01 14:53:34 +02:00
titiger 4425b7d234 Use steam player name as default playername if nothing was set 2017-03-13 00:58:06 +01:00
SoftCoder c9063fea56 - fixed issue #116 (all options menus auto register their controls for font change callbacks 2017-02-04 12:33:18 -08:00
SoftCoder 6f350d6319 Fix issue #116 - when fonts deleted and reloaded signal back immediately to all registered controls to refresh their font 2017-01-30 11:20:01 -08:00
titiger 32c7208a18 No more game crashing for xml errors 2016-11-23 00:31:54 +01:00
filux 3639e111ef fixed some typos, fixes and enlargement for required dependencies 2016-08-09 21:25:41 +02:00
filux 9f301daa1c travis' configuration test; fixed #123 2016-07-17 17:06:01 +02:00
SoftCoder 1621e563da - fix build 2016-06-02 14:01:39 -07:00
SoftCoder f1c372c7b5 - try to fix the build 2016-06-02 13:41:59 -07:00
SoftCoder 798777f313 - fix the build 2016-06-02 12:30:38 -07:00
SoftCoder 05a5ff02d1 - another attempt to fix issue# 111 2016-06-02 12:07:01 -07:00
SoftCoder c3db863434 - attempt to see if this fixes issue# 111 2016-06-01 20:31:46 -07:00
SoftCoder ad4314fb29 - move linux network interface names into ini file for easier management in the future 2016-06-01 20:16:34 -07:00
SoftCoder 56494f3cd2 - finally fixing issue #102 (bad cell visible handling when fog of war turned off) 2016-05-27 16:15:27 -07:00
titiger c41db9cd16 remove some printf 2016-02-09 02:02:59 +01:00
titiger b809ea2233 Proof that you are ready for internet games 2016-02-09 00:48:35 +01:00
SoftCoder 1f8096ff81 - finally foudn and fixed color picking crash! 2016-01-18 23:25:31 -08:00
SoftCoder 0d8377d6b4 - try to fix mac build 2016-01-18 15:29:16 -08:00
SoftCoder 86a59859b9 - atempt to cleanup use fo auto_ptr 2016-01-18 13:20:49 -08:00
SoftCoder e7a9c01bf6 - try to add more verbose output on app shutdown 2016-01-14 19:18:03 -08:00
titiger 8dd7cb21e8 Merge pull request #60 from titison/feature/mapPreviewWithSpecificTileset
Specific Tileset with preview-map option
2016-01-09 19:28:21 +01:00
titiger 6f51e91266 Parameter ServerTitle done the ususal way 2016-01-07 00:51:23 +01:00
SoftCoder d0df67fa7f - fixed issue #95 2016-01-05 21:56:01 -08:00
SoftCoder c25867b5d8 - try to fix mouse pointer for issue #94 2016-01-04 20:56:48 -08:00
titiger f3e96a64c1 new parameter --server-title
see issue #95
2016-01-03 16:31:05 +01:00
SoftCoder 49ae35e7cf - thread safe localtime and hopefully back to good performance 2015-11-21 11:30:23 -08:00
filux 3ef7a6c1bc let's do some tests without time stamp, #83 2015-11-15 10:23:17 +01:00
filux 00eb81a08b compilation on mac is again possible; this closes #81 [ci skip] 2015-11-02 19:24:46 +01:00
titiger dbee447a9a eventSdlKeyDown
Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder d5edf6f973 - trying to fix issue #71 alt-enter toggle 2015-10-28 16:07:15 -07:00
SoftCoder 76d41dfc09 - attempt to see if IRC chat works better with sdl2 textinput 2015-10-24 09:02:23 -07:00
SoftCoder 6d0592d4ab - attempt to fix bugs related to sdl2 key handling 2015-10-17 22:46:42 -07:00
SoftCoder 92aa2a7e04 - updated windows build for sdl2 2015-10-17 17:58:25 -07:00
SoftCoder 6707343ac4 - fix special keys in sld2 (like arrow key) 2015-10-08 17:04:43 -07:00
titiger 8991507526 Mouse pointer works a bit better
SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
2015-10-07 02:14:07 +02:00
SoftCoder d80ca9e0b2 - for now make fullscreen mode ONLY use desktop resolution, all other tries seem buggy in SDL2 2015-10-04 20:34:54 -07:00
titiger 43e1786613 Window Title can be set in ini file
" WindowTitle" is an option in ini file now. Default window name is MegaGlest
2015-10-01 01:26:18 +02:00
SoftCoder 8e439a2325 - got sdl2 branch compiling and game loads 2015-09-28 23:28:11 -07:00
titiger 23ea9f6201 first steps for sdl2 ( still many compile errors ) 2015-09-29 01:30:28 +02:00