titiger
e09ba53c43
get rid of manual wxPaintEvent creation
2021-05-29 02:12:38 +02:00
titison
a700ced734
Editor: Heightmap Export function (small fix for import function)
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Not without loss because megaglest uses floats for height
2021-05-16 15:16:22 +02:00
titiger
86de5f12f5
Don't change map save dir when selecting heightmap
2021-03-20 15:16:59 +01:00
titison
0201af7ccf
Editor: Brush preview and Shift-Key for filling brush
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Editor needs to render more often for the preview function.
2021-03-19 16:06:38 +01:00
titison
880730e5e1
Editor: Import Heightmap from image
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Function similar to MuwuMs tool https://forum.megaglest.org/index.php?topic=8353.0
Image is resized to the dimensions of the map. Changes in the ratio only work with some image formats (png,jpg) wxWidget bug?
2021-03-16 15:19:40 +01:00
SoftCoder
588ec21d8a
- more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging
2017-10-09 23:09:52 -07:00
andy5995
9534943a9c
fix spelling of "Divider" that shows in map editor
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also changed the corresponding variable names
2017-02-15 13:47:53 -06:00
titiger
1385f3fea2
trying to fix map editor for wxwidget 2.8 too
2016-01-23 19:05:32 +01:00
titiger
4c5440f78c
map editor has much more powerful random height function
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You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
Mark Vejvoda
7ad30f92bf
- added game statistics gathering and saving on masterserver.
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see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Titus Tscharntke
d2f0591bfa
patch from titi_son showing the map coordinates in the map editor
2013-10-02 22:26:06 +00:00
Mark Vejvoda
bd4e2c8724
applied heightmap addition to map editor -> thanks muwum
2013-06-21 18:21:07 +00:00
Mark Vejvoda
a313b26d74
bugfix map editor toolbar on windows
2013-06-04 07:21:01 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
9286130138
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Titus Tscharntke
d28b47ffb1
diagonal flipping
2011-05-24 00:58:21 +00:00
Mark Vejvoda
f684e7f356
- updated g3dviewer and map editor to default to the userdata folder areas
2011-04-05 04:49:48 +00:00
Mark Vejvoda
829c499568
- bugfixes and cleanup for g3d editor and map editor so they now compile and run using newer wxwidgets (should also be backwards compatible with 2.8
2011-03-20 06:05:09 +00:00
Mark Vejvoda
b810bb2883
- bugfix for mapeditor, some systems segfault due to a wxwidgets bug related to the boxsizer
2011-02-01 20:10:18 +00:00
Mark Vejvoda
66261ad662
- updated line endings to unix style characters to fix Bug #3085838
2011-01-20 15:56:30 +00:00
Titus Tscharntke
40a67b569b
file path in map editor file dialog is kept for next file access
2011-01-20 00:47:32 +00:00
nosogo
f545edad68
more fixes for editor
2010-12-05 01:33:28 +00:00
nosogo
04aee1098d
update of editor and g3dviewer
2010-12-03 05:07:42 +00:00
Mark Vejvoda
087c6c87b1
- added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue)
2010-07-03 05:20:03 +00:00
Mark Vejvoda
75c50f1052
- fixed CPU usage on windows for map editor
2010-07-01 16:31:06 +00:00
Mark Vejvoda
a842909e7d
- bugfixes so messageboxes show in windows and linux
2010-06-23 22:21:08 +00:00
Mark Vejvoda
288bd3a287
- Updates to get the map editor compiling
2010-06-01 01:56:14 +00:00
Titus Tscharntke
acf4bebba6
GAE map editor ported to megaglest
2010-05-04 00:22:11 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
3041efaa77
Objects and ressources under the mouse are displayed.
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Hitting space can be used to select the brush for objects/ressources currently under the mouse.
2010-03-08 00:28:42 +00:00
Titus Tscharntke
983d8475c9
mapeditor from GAE ( removed macro stuff and so on )
2010-03-07 17:25:42 +00:00
Titus Tscharntke
b4ffb67c03
stop editor flickering in linux
2010-03-01 22:37:35 +00:00
Titus Tscharntke
5cb8aca19c
8 players
2010-02-28 11:21:01 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00