Commit Graph

36 Commits

Author SHA1 Message Date
titiger e09ba53c43 get rid of manual wxPaintEvent creation 2021-05-29 02:12:38 +02:00
titison a700ced734 Editor: Heightmap Export function (small fix for import function)
Not without loss because megaglest uses floats for height
2021-05-16 15:16:22 +02:00
titiger 86de5f12f5 Don't change map save dir when selecting heightmap 2021-03-20 15:16:59 +01:00
titison 0201af7ccf Editor: Brush preview and Shift-Key for filling brush
Editor needs to render more often for the preview function.
2021-03-19 16:06:38 +01:00
titison 880730e5e1 Editor: Import Heightmap from image
Function similar to MuwuMs tool https://forum.megaglest.org/index.php?topic=8353.0
Image is resized to the dimensions of the map. Changes in the ratio only work with some image formats (png,jpg) wxWidget bug?
2021-03-16 15:19:40 +01:00
SoftCoder 588ec21d8a - more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging 2017-10-09 23:09:52 -07:00
andy5995 9534943a9c fix spelling of "Divider" that shows in map editor
also changed the corresponding variable names
2017-02-15 13:47:53 -06:00
titiger 1385f3fea2 trying to fix map editor for wxwidget 2.8 too 2016-01-23 19:05:32 +01:00
titiger 4c5440f78c map editor has much more powerful random height function
You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
Mark Vejvoda 7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Titus Tscharntke d2f0591bfa patch from titi_son showing the map coordinates in the map editor 2013-10-02 22:26:06 +00:00
Mark Vejvoda bd4e2c8724 applied heightmap addition to map editor -> thanks muwum 2013-06-21 18:21:07 +00:00
Mark Vejvoda a313b26d74 bugfix map editor toolbar on windows 2013-06-04 07:21:01 +00:00
Mark Vejvoda 1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Mark Vejvoda dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda 9286130138 - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
Mark Vejvoda 9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Titus Tscharntke d28b47ffb1 diagonal flipping 2011-05-24 00:58:21 +00:00
Mark Vejvoda f684e7f356 - updated g3dviewer and map editor to default to the userdata folder areas 2011-04-05 04:49:48 +00:00
Mark Vejvoda 829c499568 - bugfixes and cleanup for g3d editor and map editor so they now compile and run using newer wxwidgets (should also be backwards compatible with 2.8 2011-03-20 06:05:09 +00:00
Mark Vejvoda b810bb2883 - bugfix for mapeditor, some systems segfault due to a wxwidgets bug related to the boxsizer 2011-02-01 20:10:18 +00:00
Mark Vejvoda 66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Titus Tscharntke 40a67b569b file path in map editor file dialog is kept for next file access 2011-01-20 00:47:32 +00:00
nosogo f545edad68 more fixes for editor 2010-12-05 01:33:28 +00:00
nosogo 04aee1098d update of editor and g3dviewer 2010-12-03 05:07:42 +00:00
Mark Vejvoda 087c6c87b1 - added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue) 2010-07-03 05:20:03 +00:00
Mark Vejvoda 75c50f1052 - fixed CPU usage on windows for map editor 2010-07-01 16:31:06 +00:00
Mark Vejvoda a842909e7d - bugfixes so messageboxes show in windows and linux 2010-06-23 22:21:08 +00:00
Mark Vejvoda 288bd3a287 - Updates to get the map editor compiling 2010-06-01 01:56:14 +00:00
Titus Tscharntke acf4bebba6 GAE map editor ported to megaglest 2010-05-04 00:22:11 +00:00
Mark Vejvoda 43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Titus Tscharntke 3041efaa77 Objects and ressources under the mouse are displayed.
Hitting space can be used to select the brush for objects/ressources currently under the mouse.
2010-03-08 00:28:42 +00:00
Titus Tscharntke 983d8475c9 mapeditor from GAE ( removed macro stuff and so on ) 2010-03-07 17:25:42 +00:00
Titus Tscharntke b4ffb67c03 stop editor flickering in linux 2010-03-01 22:37:35 +00:00
Titus Tscharntke 5cb8aca19c 8 players 2010-02-28 11:21:01 +00:00
Titus Tscharntke 0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00