Commit Graph

197 Commits

Author SHA1 Message Date
Mark Vejvoda 1d4de5e423 - updates to cmake for libircclient 2010-12-23 06:56:19 +00:00
Mark Vejvoda ea4f8e0bcd - added IRC client to the Internet game menu (still need to update VC++ projects) 2010-12-23 00:00:30 +00:00
Titus Tscharntke 75541aec3b Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
Mark Vejvoda 367effb217 - updated cmake files so windows build on windows OS build properly using wxWidgets dll's 2010-12-12 06:31:40 +00:00
Mark Vejvoda 1984c61386 - final completion of tools now building in both linux and windows through cmake 2010-12-11 15:05:43 +00:00
Mark Vejvoda 9cce656e65 - updated tools to use proper name libglest 2010-12-11 13:43:15 +00:00
Mark Vejvoda ac1a291739 - modified cmake scripts to place linux binaries in the same spot that jam placed them 2010-12-09 17:14:40 +00:00
Mark Vejvoda 2d402f0169 - updated cmake scripts to build everything 2010-12-09 00:20:43 +00:00
Mark Vejvoda 7341886b11 - changes so map editor compiles in mingw 2010-12-08 16:31:08 +00:00
nosogo 8c115809ce editor: shift map + mirror do player positions 2010-12-06 20:13:27 +00:00
nosogo f545edad68 more fixes for editor 2010-12-05 01:33:28 +00:00
nosogo 04aee1098d update of editor and g3dviewer 2010-12-03 05:07:42 +00:00
Mark Vejvoda cbe6860826 - more compiler warning cleanup 2010-10-21 16:36:26 +00:00
Mark Vejvoda 45a26a4597 - cleaned up more compiler warnings
- added unsigned 64 bit type for windows
2010-10-21 15:55:12 +00:00
Mark Vejvoda d5117ed7fa - cleaned up a whole pile of compiler warnings 2010-10-21 07:20:17 +00:00
Mark Vejvoda e400f449d6 - bugfix, added a check to map editor and g3d viewer for ico file existance before trying to load the ico file 2010-10-07 18:13:17 +00:00
Mark Vejvoda b95e2247cd - moved map render logic into a shared base class 2010-09-14 06:02:35 +00:00
Mark Vejvoda 0f5cd740a6 - moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor 2010-09-14 00:43:09 +00:00
Mark Vejvoda 5ad83f1691 - bugfix for map editor crashing in Linux on startup 2010-09-12 05:20:56 +00:00
Mark Vejvoda b15069d71a - updated version #'s on tools to remove beta text 2010-07-18 05:22:32 +00:00
Mark Vejvoda bd3cb7f9bb - map editor bugfixes (proper deletion of arrays and tooltip painting)
- updated vc++ 2008 project files (and new win32 dependency archive uploaded to sourceforge) so that all projects can be built in debug mode now
2010-07-18 05:09:30 +00:00
Mark Vejvoda 087c6c87b1 - added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue) 2010-07-03 05:20:03 +00:00
Mark Vejvoda 75c50f1052 - fixed CPU usage on windows for map editor 2010-07-01 16:31:06 +00:00
Mark Vejvoda c85b8baa49 - bugfix for map editor mouse position in windows
- set windows projects to compile using SSE2 compiler setting
2010-07-01 15:53:07 +00:00
Titus Tscharntke be272c7323 color correction for team colors in map editor
4kindoms4kings improved for AI player
persian magician is a bit more stable now ( needed for balancing )
2010-06-26 16:16:33 +00:00
Mark Vejvoda 0d5cfdda03 - updates for application icons 2010-06-25 22:54:00 +00:00
Mark Vejvoda 15ee2da57f - modified icons to properly work with windows (bothh ico files and vc++ projeect files etc) 2010-06-25 22:04:40 +00:00
Mark Vejvoda a842909e7d - bugfixes so messageboxes show in windows and linux 2010-06-23 22:21:08 +00:00
Mark Vejvoda 4b4136d922 - removed printf statements that corrupted menu painting in linux 2010-06-23 17:52:07 +00:00
Mark Vejvoda bab0e87141 removed streflop from map editor 2010-06-01 21:21:07 +00:00
Mark Vejvoda 288bd3a287 - Updates to get the map editor compiling 2010-06-01 01:56:14 +00:00
Titus Tscharntke 304b6653e9 icons with colored frames
default map startup size raised to 128x128 
startup screensize raised to 1024x768
2010-05-04 22:55:22 +00:00
Mark Vejvoda 605dd746c0 some bugfixes for silly compile errors and painting issues in windoze 2010-05-04 08:15:16 +00:00
Titus Tscharntke acf4bebba6 GAE map editor ported to megaglest 2010-05-04 00:22:11 +00:00
Mark Vejvoda f748874601 Ported streflop code to win32 2010-04-24 11:15:15 +00:00
Mark Vejvoda ff60b09158 Cleaned up all compiler warnings 2010-03-13 22:00:01 +00:00
Mark Vejvoda 2012b7e22c Made changes to properly isolate new unit rotation code so that it is disabled by default 2010-03-13 21:10:45 +00:00
Mark Vejvoda 43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Mark Vejvoda 7cb4f99ec4 Code Restructuring to make mega-glest more standard 2010-03-12 05:11:28 +00:00
Mark Vejvoda 4ecc284f75 Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps 2010-03-09 00:43:46 +00:00
Titus Tscharntke 3041efaa77 Objects and ressources under the mouse are displayed.
Hitting space can be used to select the brush for objects/ressources currently under the mouse.
2010-03-08 00:28:42 +00:00
Titus Tscharntke 983d8475c9 mapeditor from GAE ( removed macro stuff and so on ) 2010-03-07 17:25:42 +00:00
Titus Tscharntke b4ffb67c03 stop editor flickering in linux 2010-03-01 22:37:35 +00:00
Titus Tscharntke 5cb8aca19c 8 players 2010-02-28 11:21:01 +00:00
Titus Tscharntke 0d53988e99 scrubland / particle fixes /mapeditor strings 2010-02-19 00:34:01 +00:00
Titus Tscharntke 58ea5ec552 improved menu entries 2010-02-01 01:23:59 +00:00
Titus Tscharntke 0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00