Mark Vejvoda
964be91fa9
added ping times to UI
2010-06-04 19:42:58 +00:00
Mark Vejvoda
54a2a36140
more #defines for platform specific code
2010-06-04 15:48:29 +00:00
Mark Vejvoda
a1f26103a6
added another #define for linux distors missing S_ISDIR
2010-06-04 15:25:24 +00:00
Titus Tscharntke
0046080e0c
- Nicer UI layout
...
- Settings are only saved when game is launched.
- game is initially published once custom menu is opened from internet menu
2010-06-04 00:33:34 +00:00
Mark Vejvoda
dc0315d0d6
bugfix in server connection slot shutdown processing, only update server listener if BEFORE game started, not after game exits
2010-06-03 23:00:31 +00:00
Mark Vejvoda
a5e417fff9
bugfix for when client is missing the tech that was selected by server
2010-06-03 22:52:56 +00:00
Mark Vejvoda
8005fa96e1
disabled threaded send
2010-06-03 21:55:17 +00:00
Mark Vejvoda
4227d2bd1d
attempt to fix threaded network send bug
2010-06-03 21:49:41 +00:00
Mark Vejvoda
ff6d90a5f1
added more pointer inits
2010-06-03 21:25:33 +00:00
Mark Vejvoda
302fbab84a
network init bugfix (call end first)
2010-06-03 21:14:42 +00:00
Mark Vejvoda
6808cda2aa
moved network manager init to init earlier
2010-06-03 21:07:55 +00:00
Mark Vejvoda
16f28d455b
bugfix to handle food decrements properly for humans
2010-06-03 20:17:03 +00:00
Mark Vejvoda
757906b226
added #define for Linux Distros that don't support S_IREAD
2010-06-03 15:52:11 +00:00
Mark Vejvoda
801a8336be
updated package dependency setup for dev environments for Linux
2010-06-03 15:26:09 +00:00
Mark Vejvoda
6b10c5696f
- added missing gamesettings to network packet and added experimental threaded server message broadcasts to client
2010-06-03 07:52:17 +00:00
Mark Vejvoda
1b000376d4
- updated client connection screen to NOT crash if client does not have the tech selected on the server
2010-06-03 06:03:41 +00:00
Mark Vejvoda
e85a269738
- added server controlled AI as a game option
2010-06-03 01:10:40 +00:00
Mark Vejvoda
3dc9c2c623
- bugfix for server controlled AI mode
2010-06-03 00:13:58 +00:00
Mark Vejvoda
64070ca69c
- added initial flag to test some server controlled AI code
2010-06-02 22:06:10 +00:00
Mark Vejvoda
7f5fd5d7e5
updated compiler settings
2010-06-02 21:23:42 +00:00
Mark Vejvoda
27bd017b4a
updated compiler flags
2010-06-02 20:09:58 +00:00
Mark Vejvoda
d16be3ba07
fixed weird bug where compiler should have told me of the conversion issue
2010-06-02 20:06:49 +00:00
Mark Vejvoda
8ebd901dfa
Fixed the following nasty bugs:
...
- memory corruption when mouse click happens because there are more than 3 possible values for mouse button click
- Recursive crash when outputting string representation of unitRef.
2010-06-02 08:03:56 +00:00
Mark Vejvoda
ace1cef8a8
- added safe mutex wrapper class
2010-06-02 01:37:45 +00:00
Mark Vejvoda
bab0e87141
removed streflop from map editor
2010-06-01 21:21:07 +00:00
Titus Tscharntke
29620817d8
reverted to former version
2010-06-01 20:22:49 +00:00
Mark Vejvoda
57f28913d0
- commented out streflop from random # generator
2010-06-01 19:48:35 +00:00
PolitikerNEU
c703de994f
Tried to fix the wrong error message given if the file could not be found
2010-06-01 18:40:14 +00:00
Mark Vejvoda
1c9b85418a
- Some initial changes in prep for support server controlled AI
2010-06-01 16:54:44 +00:00
Mark Vejvoda
288bd3a287
- Updates to get the map editor compiling
2010-06-01 01:56:14 +00:00
Mark Vejvoda
f70f0cc896
- a few changes to properly compile in win32
2010-06-01 01:17:37 +00:00
Mark Vejvoda
b8dac6de50
- updates to random number generation
2010-06-01 00:57:48 +00:00
Mark Vejvoda
b8a05be21e
- attempt to use streflop for random number generation to fix AI synch issues on corss platform
2010-06-01 00:32:24 +00:00
Mark Vejvoda
22439457b4
- bugfix for saving of last game settings
2010-05-31 23:39:07 +00:00
Mark Vejvoda
69f65992e1
- bugfix for saving of lastgame settings
2010-05-31 20:49:23 +00:00
Mark Vejvoda
f4750e6f8b
- added ability to remember last custom game settings
2010-05-31 19:57:10 +00:00
Mark Vejvoda
03b24659e4
- added ability to toggle the observer mode per game when players game is over (win or lose)
2010-05-31 10:20:18 +00:00
Mark Vejvoda
fc63460e07
- updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported)
2010-05-31 09:45:54 +00:00
Mark Vejvoda
8ea52485cc
- Attempt to fix unit id allocation issues
2010-05-31 09:24:44 +00:00
Mark Vejvoda
0069fbf4f0
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
2010-05-31 06:11:31 +00:00
Mark Vejvoda
e8cc925a8b
- added more debuging
2010-05-29 16:55:55 +00:00
Mark Vejvoda
e4f885ecf3
removed some debug output to make reading logs easier
2010-05-29 11:12:45 +00:00
Mark Vejvoda
ffef6e4098
- more debug info to hunt down synch issue
2010-05-29 10:34:56 +00:00
Mark Vejvoda
5c5b5a3283
- added more debug output
2010-05-29 09:38:00 +00:00
Mark Vejvoda
badd795865
More debug code to find unit mismatch
2010-05-29 09:04:22 +00:00
Mark Vejvoda
9159d44b7a
- added a VERY IMPORTANT synch check in order to find unit id mismatch
2010-05-29 08:23:52 +00:00
Mark Vejvoda
b31531db1f
more user friendly error handling, try to display most errors in a nice messagebox in-game
2010-05-29 07:58:58 +00:00
Mark Vejvoda
3fdc1d2a18
- added proper toggle for new unit title rendering
2010-05-29 07:07:46 +00:00
Mark Vejvoda
8b6af02ece
- Added better error handling for in-game errors
2010-05-29 06:56:32 +00:00
Mark Vejvoda
7753435b3a
- Added ability to render text titles for each unit (currently used to debug)
2010-05-29 05:41:40 +00:00