filux
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7018deef4a
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added some echo about branch and commit useful for CI
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2015-07-06 20:16:00 +02:00 |
filux
|
64a749d4cc
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useful log for creating mini update
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2015-06-15 22:59:20 +02:00 |
filux
|
969b3d897b
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implemented new scripts into release scripts-tools; fixed content of blender directory
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2015-05-24 17:16:25 +02:00 |
filux
|
045f171b9a
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linux's binary without glest-dev.ini
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2015-01-25 12:57:12 +01:00 |
Tom Reynolds
|
30d362652d
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And another...
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2014-09-25 02:22:57 +02:00 |
Tom Reynolds
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2738169c6b
|
Another try...
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2014-09-25 02:09:16 +02:00 |
Tom Reynolds
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9ae185e37b
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add shared ini's when packaging bin's
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2014-09-25 00:48:39 +02:00 |
SoftCoder
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ea6d208947
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- fix linux scripts
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2014-01-24 18:32:42 -08:00 |
SoftCoder
|
1cacb0df27
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- missed some updates
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2014-01-24 09:50:17 -08:00 |
SoftCoder
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92daccf963
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- cleanup of cmake scripts and proper organizing of files
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2014-01-21 23:21:56 -08:00 |
Tom Reynolds
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fb749c6af3
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Ensure gameserver start script is included in binary archives
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2013-11-24 15:17:37 +00:00 |
Tom Reynolds
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385bc30e7e
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Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details.
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2013-05-26 02:16:01 +00:00 |
Tom Reynolds
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02d942e0cf
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minimalistic error testing for CI build script
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2013-04-30 19:54:51 +00:00 |
Tom Reynolds
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1e91adfb3a
|
lower case roxxors
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2012-09-26 23:57:38 +00:00 |
Mark Vejvoda
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c331a645da
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- more verbose info for skipping binary build
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2012-09-26 01:09:52 +00:00 |
Mark Vejvoda
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5c60317c99
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- fixed build skip flag check
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2012-09-26 00:58:18 +00:00 |
Mark Vejvoda
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6ffab7463a
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- builds a standalone binary archive
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2012-09-26 00:52:52 +00:00 |