Commit Graph

4908 Commits

Author SHA1 Message Date
Karl Goetz 4919307d8f Reintroduce ELSE clause
Had a chat with softcoder who explained what was going on. We should now be
almost identical to the original but the compiler specific test has been
removed.
2014-12-07 16:06:13 +11:00
Karl Goetz 35347ed36b Re-add IF check around GIT_VERSION_CMD
Previous removal included a APPLE check which I'm told needs to remain.
2014-12-07 15:43:04 +11:00
Karl Goetz e920cba84b Remove special casing on GIT_VERSION_CMD
This special casing has been causing cmake -GXcode to fail.
2014-12-07 14:27:32 +11:00
titiger 58cba20cf4 update version in script 2014-12-03 01:30:03 +01:00
titiger 974e04ef1f v3.10.0-beta1 2014-12-02 23:37:48 +01:00
Mark Vejvoda 40df13461e Merge pull request #13 from alketii/master
Disabled button in lobby which holds players name.
2014-12-02 10:59:03 -08:00
SoftCoder 5e292e931c - memory leak and a few other minor bug fixes as discovered by coverity scan. 2014-11-30 15:30:02 -08:00
SoftCoder 829f23db4e - updated deps for ubuntu 14.04 and higher 2014-11-29 22:45:31 -08:00
SoftCoder c21317a5f4 - attempt to further stabilize g3d viewer end map editor 2014-11-29 17:44:22 -08:00
titiger 956671f018 bugfix: new attributes must not exist in older savegames 2014-11-29 19:25:33 +01:00
titiger 9e676a6e0e Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2014-11-29 19:09:37 +01:00
titiger f0b8d399a3 new data 2014-11-29 19:07:53 +01:00
SoftCoder 6faa3dc725 - see if this improves stability of the map editor in newer wxwidgets 2014-11-28 23:49:16 -08:00
SoftCoder ad0b652727 - bugfix for g3d viewer and updated wxwidgets 2014-11-28 23:35:35 -08:00
SoftCoder 126ed18589 - bugfix selection circle and healthbar rendering 2014-11-28 20:49:04 -08:00
SoftCoder 8e7dfbd43a Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-28 20:45:40 -08:00
SoftCoder e27c44bb8f - bugfix of selection circle and healthbar ratio value 2014-11-28 20:45:07 -08:00
SoftCoder 645778a490 - added new files to vc2012 project 2014-11-28 20:05:33 -08:00
SoftCoder ceca2fc5aa - more fixes from cppcheck 2014-11-28 18:19:40 -08:00
SoftCoder a656a64830 - corrected some uninitialized vars identified by cppcheck 2014-11-28 16:53:30 -08:00
SoftCoder d0cdea1a6d Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-28 16:23:14 -08:00
SoftCoder ec0d9a7cd5 - bugfix to properly set defaults for particles 2014-11-28 16:22:29 -08:00
titiger bb62a998cd render healthbars after particles to make them more visible 2014-11-28 23:52:56 +01:00
titiger a37e7b398e blend mode set to normal after particle rendering 2014-11-28 23:52:13 +01:00
titiger f475b2e3a7 updated data 2014-11-28 02:57:06 +01:00
titiger 588811783f Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2014-11-28 00:33:55 +01:00
SoftCoder 65a3ce6e86 - fix loading of deferred system particles 2014-11-27 15:28:49 -08:00
titiger 8090161fff Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2014-11-27 23:05:49 +01:00
titiger 5f0714bb25 updated data 2014-11-27 02:23:25 +01:00
SoftCoder cbf9a305c5 - attempt to improve loading of fire particle 2014-11-26 17:19:46 -08:00
titiger 99e315b1cb healthbars: EP was not properly handled 2014-11-27 01:17:32 +01:00
titiger eaec6e08ae and one more bugfix for particle positioning 2014-11-27 00:35:37 +01:00
titiger 6ab51749e8 bugfix for particle positioning 2014-11-26 01:51:45 +01:00
titiger 3eb9c05b4a Particlesystems can now be positioned unit height independend
In the faction.xml you can set teh following now:
<flat-particle-positions value="true"/>
By this the positions of the particle systems ( attack and unit particles ) 
can be done based of the units centered ground position and 
by this height independend.
2014-11-26 00:38:04 +01:00
titiger 54905c0e5c rename getCurrVector() to getCurrMidHeightVector() 2014-11-25 23:40:47 +01:00
titiger 024338429a special height for fire and hitposition can be set in a units 2014-11-25 22:36:19 +01:00
titiger 50b27db1d6 delete the projectile type if not needed 2014-11-25 22:35:07 +01:00
titiger 7bf6fe756c bugfix for a crash with projectiles without particle system
only add a projectile if there is an enabled particlesystem
2014-11-25 00:56:59 +01:00
SoftCoder 29ab1094ec - fixed unit particles so they worked for normal use cases 2014-11-24 14:36:12 -08:00
titiger eae90a2198 fix for effects debug rendering
units with size>1  showed a too big effect range circle
2014-11-24 22:14:09 +01:00
titiger 88de5a7050 Upgrades must be taken into account for healthbars too 2014-11-24 01:39:29 +01:00
titiger 30506edebd fixed some more problems with console messages 2014-11-24 01:10:10 +01:00
titiger 6b35fa1918 its "Healthbar" in translation, not "HealthBar" 2014-11-23 01:52:38 +01:00
titiger c798f87504 data is updated 2014-11-23 01:04:13 +01:00
titiger b20b548e76 Merge pull request #30 from titison/feature/lua_blockUnits
Feature/lua you can disable units via lua commands so that they cannot be built
2014-11-22 23:39:44 +01:00
titiger f095a96be3 Merge pull request #31 from titison/feature/hp-bars
Work on Healthbars

Coop work of titi and son
2014-11-22 23:38:26 +01:00
titison 345c88d320 Work on Healthbars
production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
SoftCoder 3647a610cc - attempt to improve mutex locking in irc client code to avoid dead locks 2014-11-20 17:51:24 -08:00
titiger 55a27b4c6b every game initialized with a frame count>1 is a somehwo loaded game
This means the Fow needs to be set like it is inside a match.
2014-11-19 23:34:18 +01:00
titiger 5791f64829 Scenarios that pause the game in the beginning get no more black screen 2014-11-19 23:29:51 +01:00