Commit Graph

634 Commits

Author SHA1 Message Date
titiger
ea2b4bcc7f Headless servers should not precalculate CRCs.
This creates too much load when more than one server is running on 
the same machine.
2014-09-25 23:50:37 +02:00
Mike Hoffert
488ff4f462 Added namespace and file comments
Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
2014-07-21 21:02:31 -06:00
SoftCoder
7cae2b53f1 - bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini) 2014-01-27 20:12:14 -08:00
SoftCoder
33bb424802 - ensure we get a newline after doing a version check when streflop disabled 2014-01-26 19:39:50 -08:00
SoftCoder
dfb6c130ca - additional bugfix when restoring last game settings 2014-01-26 19:22:27 -08:00
SoftCoder
952004151c - removed d3d files which were deprecated long ago
- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00
SoftCoder
08af18429d - stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon. 2014-01-25 17:09:52 -08:00
SoftCoder
fe808556bd - added more fields for dev path support.. onlu ico files for linxu left to fix 2014-01-24 17:51:06 -08:00
SoftCoder
581a975209 - added support for dev mode paths and removed linux symlinks for game data
- bugfix for segfault on headless when client disconnects
2014-01-24 13:44:21 -08:00
SoftCoder
b0fc9597e3 - fixed some bugs reported by coverity 2014-01-17 09:53:19 -08:00
SoftCoder
58faecb5d5 - bugfix for datapath 2014-01-03 10:15:30 -08:00
SoftCoder
85319b30fc - fixup use of --data-path param 2014-01-03 08:01:33 -08:00
SoftCoder
6f4c3ed033 - added reg file for windows users to manually disable packet throttling
- added console warning for windows users that have this setting enabled.
2014-01-01 13:24:24 -08:00
SoftCoder
676a6071fa - attempt to disable packet throttling on windows
- added some network packet debug code
2014-01-01 10:59:55 -08:00
SoftCoder
c7c82b56e1 - a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
2013-12-30 11:02:43 -08:00
SoftCoder
5c90b9148c - bugfix for saving / loading booleans in a lua table 2013-12-30 09:28:25 -08:00
SoftCoder
62821793c0 - moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest. 2013-12-27 22:00:29 -08:00
SoftCoder
3bb9da6cdf - removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder
e3996ceb92 - bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder
d8160c1065 - modified game time to be game duration instead as that is more useful for players who want to see in game clock info 2013-12-17 13:26:58 -08:00
SoftCoder
a56eb83c91 - moved map path into config class
- proper render performance calc compare
2013-12-16 23:54:33 -08:00
SoftCoder
65e55d3796 - merged changes with windows build fixes
- updated svn commands to git for validation params
2013-12-14 02:44:41 -08:00
SoftCoder
b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
Will
6afadafa1e Start to abstract model 2013-12-05 16:17:41 +01:00
SoftCoder
f217db38f1 - changed to git version stamp 2013-11-29 13:13:30 -08:00
Will
c6530c2783 merging in all Will's changes 2013-11-29 02:12:34 +01:00
filux
00b4d9ab4e resolved conflicts by conversion CRLF to LF 2013-11-28 08:26:39 +01:00
Mark Vejvoda
8414077d7a - bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
2013-11-22 21:17:38 +00:00
Mark Vejvoda
ab64b9343f - updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build. 2013-11-19 21:57:28 +00:00
Mark Vejvoda
ad7569ded1 - code cleanup based on additional gcc warnings 2013-11-19 07:02:26 +00:00
Mark Vejvoda
94684c66a4 - code cleanup based on additional gcc warnings 2013-11-19 06:56:09 +00:00
Mark Vejvoda
9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
303746df80 - updated cmake scripts to fix build problems on debian 2013-11-16 19:18:09 +00:00
Mark Vejvoda
1dd1b8febb some minor bugfixes (proper variable init, added validation error message) 2013-11-16 18:36:54 +00:00
Mark Vejvoda
445e39ab2d updated compressor to skip non mode game data by default unless additional parameter specified 2013-11-14 23:18:28 +00:00
Mark Vejvoda
9350b16c4a cleanup from cppcheck 1.62 2013-11-14 16:42:22 +00:00
Mark Vejvoda
cc21dbbc5c cpp check warnings cleanup 2013-11-14 13:22:55 +00:00
Mark Vejvoda
d48d63b1fa a bit more refactoring for command line parameters 2013-11-14 12:54:05 +00:00
Mark Vejvoda
53eca42a11 - Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
2013-11-14 12:38:03 +00:00
Mark Vejvoda
a300621415 - added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
2013-11-14 06:59:29 +00:00
Mark Vejvoda
0a0e3f408a - added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true 2013-11-13 07:56:19 +00:00
Mark Vejvoda
9625bd77a4 - attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda
d32de80491 bugfix for precache crc thread unpause on game end 2013-11-10 21:55:22 +00:00
Mark Vejvoda
8ea6235495 ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00
Mark Vejvoda
9b097fd911 decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
Mark Vejvoda
70421d1b3d added a check for data and user data paths being the same 2013-11-06 00:31:36 +00:00
Mark Vejvoda
c6b42e4bf6 bugfixes in win64 for exception handling 2013-11-04 17:42:48 +00:00
Mark Vejvoda
1134ad399d - added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis 2013-11-04 07:21:04 +00:00
Mark Vejvoda
3fb957a13e more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
Mark Vejvoda
1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00