Mark Vejvoda
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3671bd0617
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- removed debug code
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2013-11-14 13:17:58 +00:00 |
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Mark Vejvoda
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2d4cf315f6
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attempt to fix performance issue with pathfinder and mutexes
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2013-11-10 07:25:52 +00:00 |
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Mark Vejvoda
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597feb452f
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fix warnings from vc++
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2013-11-10 05:27:59 +00:00 |
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Mark Vejvoda
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ebaa8ced1a
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- ensure mutexes are properly protecting shared data in pathfinder
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2013-11-10 05:23:59 +00:00 |
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Mark Vejvoda
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fd2cc5f66b
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updating pathfinder mutexes to ensure safety of shared access to precache buffers
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2013-11-09 21:22:51 +00:00 |
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Mark Vejvoda
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273abcde75
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try to see if this improves pathfidner performance
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2013-11-09 20:44:37 +00:00 |
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Mark Vejvoda
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bb2e2d0f64
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removed more unused code for last path cache which was already removed
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2013-11-09 19:14:53 +00:00 |
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Mark Vejvoda
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23cab07fe8
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code cleanup from cpp check
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2013-11-09 03:16:41 +00:00 |
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Mark Vejvoda
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f6e5a6a3a0
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code cleanup from cpp check (And removed commented and useless code)
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2013-11-09 01:26:29 +00:00 |
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Mark Vejvoda
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2c452d3587
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attempt to use per faction mutexes for safer pathfinding
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2013-11-08 22:41:17 +00:00 |
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Mark Vejvoda
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0f5f4c0792
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bugfix for nig's issue
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2013-11-08 17:01:32 +00:00 |
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Mark Vejvoda
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22b230a5b3
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bugfix for nig's issue
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2013-11-08 16:26:36 +00:00 |
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Mark Vejvoda
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96d2723646
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tracking down nigs bug
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2013-11-08 15:30:53 +00:00 |
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Mark Vejvoda
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ad0fb1d6f7
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cleaned up code based on feedback from cppcheck
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2013-10-25 05:45:54 +00:00 |
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Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
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Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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de8b083329
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- attempt to fix additional oos issues
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2013-09-30 17:38:26 +00:00 |
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Mark Vejvoda
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9967df316c
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- attempt to fix additional oos issues
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2013-09-28 05:06:04 +00:00 |
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Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
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Mark Vejvoda
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836e61d5d6
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loggging fixes for language specific info (use english always)
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2013-09-21 20:50:58 +00:00 |
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Mark Vejvoda
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d4a6645a4d
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- more code cleanup and game lobby force refresh bugfix when data changes
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2013-09-19 01:19:36 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Mark Vejvoda
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d46479df95
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- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
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2013-06-23 04:17:25 +00:00 |
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Mark Vejvoda
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4684779186
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removed commented code
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2013-06-22 18:09:29 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Mark Vejvoda
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de68fc759d
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comment out some world synch logging
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2013-05-25 18:22:36 +00:00 |
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Mark Vejvoda
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5cfc4d07a0
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added logging of threaded unit actions
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2013-05-21 05:43:57 +00:00 |
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Mark Vejvoda
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418d4bed0b
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more logs to track out of synch
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2013-05-20 22:54:07 +00:00 |
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Mark Vejvoda
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2f3433688f
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more logs to track out of synch
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2013-05-20 21:52:36 +00:00 |
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Mark Vejvoda
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08e0b0baca
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add more world synch logging and added more mutex thread protection in pathfinder
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2013-05-20 02:51:26 +00:00 |
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Mark Vejvoda
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8fd82a4f7d
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add more world synch logging and disabled potentially dangerous ini properties that were still referenced in the pathfinder to see if this was the cause of out of synchs (due to old settings that affected the pathfinder)
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2013-05-19 05:16:21 +00:00 |
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Mark Vejvoda
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24f3a1d6de
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add more synch logging to pathfinder
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2013-05-18 03:11:26 +00:00 |
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Mark Vejvoda
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3c05195436
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add more synch logging to pathfinder
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2013-05-17 22:51:40 +00:00 |
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Mark Vejvoda
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748763f0f1
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code cleanup based on cppcheck results
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2013-05-17 05:21:14 +00:00 |
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Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
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Mark Vejvoda
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c63da54bbd
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- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
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2013-02-22 06:52:51 +00:00 |
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Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
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Mark Vejvoda
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69925fb887
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- bugfixes for joining network games
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2013-02-19 04:53:24 +00:00 |
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Mark Vejvoda
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9bc6d33f1d
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- bug fixes to stabilize the windows build
|
2013-02-09 06:57:05 +00:00 |
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Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
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Mark Vejvoda
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1f49886755
|
- re-enabled fog of war cache to improve performance
- improve xml file loading speed
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2013-01-03 17:30:59 +00:00 |
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Mark Vejvoda
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ff58a868b3
|
- attempt to bugfix windows using proper printf syntax for data types
|
2012-11-10 06:37:23 +00:00 |
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Mark Vejvoda
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3419127632
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- proper way to handle size_t objects (cleanup warning on other platforms)
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2012-10-26 02:42:10 +00:00 |
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Mark Vejvoda
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011e0263b0
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
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Mark Vejvoda
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871b6c4a6e
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- removed deprecated 'fast' pathfinder that wasn't fast enough and is not going to be used
|
2012-09-22 21:05:06 +00:00 |
|
Mark Vejvoda
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e0bf4df646
|
- cppcheck round #2 cleanup
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2012-09-22 20:37:42 +00:00 |
|
Mark Vejvoda
|
b1cc8592fd
|
- deprecated the ini setting: EnableFastPathFinder
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2012-09-22 17:51:42 +00:00 |
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Mark Vejvoda
|
5458f7abb4
|
- units now use a random # from 10-20 cells to determine how often they refresh their path
|
2012-05-12 01:06:55 +00:00 |
|
Mark Vejvoda
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2d6cda1f6f
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- more pathfinder tweaks to try improve performance
|
2012-05-09 23:56:14 +00:00 |
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Mark Vejvoda
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f79222defa
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- more pathfinder in progress changes, nothing to test yet
|
2012-05-05 04:38:49 +00:00 |
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