Commit Graph

1470 Commits

Author SHA1 Message Date
Mark Vejvoda e89210cf6c - updating version # to v3.9 in preparation for release 2013-11-16 21:50:54 +00:00
Mark Vejvoda b2f3748168 - updates related to debian package standards 2013-11-16 20:27:51 +00:00
Mark Vejvoda 35714002e9 bugfix for vc++ compile 2013-11-15 15:58:23 +00:00
Mark Vejvoda 445e39ab2d updated compressor to skip non mode game data by default unless additional parameter specified 2013-11-14 23:18:28 +00:00
Mark Vejvoda e3245eb7f4 disable rescursive ftp file download for techtrees and tilesets 2013-11-14 22:57:56 +00:00
Mark Vejvoda 429db5ff66 fixed rtl mixed support mode so that words are properly placed in the sentence 2013-11-14 22:19:40 +00:00
Mark Vejvoda f0737ac682 fixed rtl mixed support mode so that words are properly placed in the sentence 2013-11-14 22:17:30 +00:00
Mark Vejvoda 9350b16c4a cleanup from cppcheck 1.62 2013-11-14 16:42:22 +00:00
Mark Vejvoda b3a9ad5411 fixed some vc++ compiler warnings 2013-11-14 13:56:05 +00:00
Mark Vejvoda a300621415 - added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
2013-11-14 06:59:29 +00:00
Mark Vejvoda 85799eddc2 more user friendly handling of loading corrupt saved game files 2013-11-14 03:33:15 +00:00
Mark Vejvoda ccd6e19683 bug fix for font handling of newlines and added unit test 2013-11-14 00:23:01 +00:00
Mark Vejvoda 5249ecc45d some code cleanup for xml parsing and loading saved games 2013-11-13 22:28:05 +00:00
Mark Vejvoda b7267c9176 some memory leak cleanup 2013-11-13 21:26:08 +00:00
Mark Vejvoda 4e1c9be664 some memory leak cleanup 2013-11-13 21:22:56 +00:00
Mark Vejvoda 0a0e3f408a - added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true 2013-11-13 07:56:19 +00:00
Mark Vejvoda 0557a1195e - added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
2013-11-12 15:01:37 +00:00
Mark Vejvoda 7f5d35ef0f - do not validate null fire particle 2013-11-12 01:00:03 +00:00
Mark Vejvoda f1abe148ea - bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
2013-11-11 04:46:49 +00:00
Mark Vejvoda d32de80491 bugfix for precache crc thread unpause on game end 2013-11-10 21:55:22 +00:00
Mark Vejvoda 8ea6235495 ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00
Mark Vejvoda b9e3f57894 - attempt to rollback change that causes game differences on different platforms 2013-11-10 04:26:57 +00:00
Mark Vejvoda ba3e5a6030 added ip address for socket write errors 2013-11-09 19:32:13 +00:00
Mark Vejvoda 54338461dc add timer for socket write errors to avoid performance penalty when writing to console 2013-11-09 19:30:36 +00:00
Mark Vejvoda 8d69cc02fd update cmake script for mac and miniupnpc 2013-11-09 18:33:19 +00:00
Mark Vejvoda d55af0355b added mac define for darwin compiling miniupnpc 2013-11-09 18:10:41 +00:00
Mark Vejvoda 342aba5caa - set curl connection timeout to 60 minutes
- set curl ftp response timeout to 2 minutes
2013-11-08 02:32:11 +00:00
Mark Vejvoda 3796b035cd remove font macro since it always made cppcheck report bad things about the code 2013-11-07 20:41:05 +00:00
Mark Vejvoda 95b7172260 vc++ warnings fixes 2013-11-07 19:00:47 +00:00
Mark Vejvoda 9b097fd911 decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
Mark Vejvoda eb6466889f do not crash and exit game when core data textures are not found 2013-11-06 02:02:00 +00:00
Mark Vejvoda 70421d1b3d added a check for data and user data paths being the same 2013-11-06 00:31:36 +00:00
Mark Vejvoda dbb2409d76 remove usless output from error message 2013-11-05 21:13:26 +00:00
Mark Vejvoda 345907fc18 attempt to make win64 faster by using avx (as opposed to sse2) 2013-11-05 06:31:48 +00:00
Mark Vejvoda f4cbced3f4 more vc++ warning fixes as well as disable an unused font renderer in windows 2013-11-04 20:16:52 +00:00
Mark Vejvoda b190968e6b - bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
2013-11-04 19:16:28 +00:00
Mark Vejvoda c6b42e4bf6 bugfixes in win64 for exception handling 2013-11-04 17:42:48 +00:00
Mark Vejvoda 1134ad399d - added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis 2013-11-04 07:21:04 +00:00
Mark Vejvoda 9a3463330c *Stupid* vc++ compiler never ceases to amaze me how pathetic it is. 2013-11-03 07:55:20 +00:00
Mark Vejvoda 8d4f5a9f40 i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible. 2013-11-03 07:18:27 +00:00
Mark Vejvoda f461504541 some cleanup related to bugs filed on sourceforge from the Debian games team. 2013-11-03 04:10:20 +00:00
Mark Vejvoda 8b5e681ae5 updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
Mark Vejvoda 3fb957a13e more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
Mark Vejvoda eb085907d0 fixed the build 2013-11-02 11:22:32 +00:00
Mark Vejvoda 1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
Mark Vejvoda 2612774078 a few small performance improvements based on perf tool 2013-11-01 06:42:57 +00:00
Mark Vejvoda 7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda c66db8ce49 fix windows build 2013-10-28 21:08:49 +00:00
Mark Vejvoda 957fe2d09b cleanup of show message code for headless mode 2013-10-28 18:58:15 +00:00
Mark Vejvoda 8bbcdfbdb3 attempt to have mg shutdown cleanly when opengl version is too low 2013-10-28 18:27:51 +00:00