Commit Graph

99 Commits

Author SHA1 Message Date
Mark Vejvoda 8c59da57cd - bugfixes to install related files to fix:
- missing glest.ini during make install (this file is handled by the data install)
 - properly handles destdir for all installed files
 - customizable paths for all installation destinations (the following can now be set):
   		MEGAGLEST_BIN_INSTALL_PATH   -  "bin/"  -  "The installation path for binaries (this is appended to the CMAKE_INSTALL_PREFIX)")
		MEGAGLEST_DATA_INSTALL_PATH  - "share/megaglest/"  -  "The installation path for data files (this is appended to the CMAKE_INSTALL_PREFIX)")
		MEGAGLEST_DESKTOP_INSTALL_PATH  - "share/applications/"  - "The installation path for desktop files (this is appended to the CMAKE_INSTALL_PREFIX)")
		MEGAGLEST_ICON_INSTALL_PATH  -  "share/pixmaps/"   - "The installation path for icon files (this is appended to the CMAKE_INSTALL_PREFIX)")
		CUSTOM_DATA_INSTALL_PATH  -  "'\\\"${CMAKE_INSTALL_PREFIX}/${MEGAGLEST_DATA_INSTALL_PATH}\\\"'"   -  "The FULL installation path for data files (this is build automatically by combining CMAKE_INSTALL_PREFIX and MEGAGLEST_DATA_INSTALL_PATH)")
- Fixed startup scripts for tools (remove bin folder)
- Fixed source and data tarball scripts to include required files (missed the proper main ini files)
- Debian can now easily package up megaglest and build deb files
2011-05-14 17:31:40 +00:00
Mark Vejvoda fab36598b1 - lots of updates including:
- cmake system changes (after doing a make you may go: sudo make install to install in standard linux paths)
- updates to various pathing in order to more robustly support lhs

*WARNING, Linux dev's should run cmake like the following to avoid pathing issues as the default now is lhs paths:
cmake -DCMAKE_INSTALL_PREFIX= ..    (notice the SPACE before the ..)
2011-05-03 23:34:25 +00:00
Mark Vejvoda 700e768b0f - changed default command display text to be same as 3.4 but with support to override and show queued commands up to a max of: MaxQueuedCommandDisplayCount=x where x is max queued text to show
- added ini support on linux so it by default looks for glest.ini and glestkeys.ini in /usr/share/megaglest and /usr/local/share/megaglest first
2011-05-01 03:12:36 +00:00
Mark Vejvoda 3b56aa4475 - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda d613e5da7b - bugfix for scenarios to be able to use local content in the scenario folder 2011-03-15 23:10:00 +00:00
Mark Vejvoda 39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda be5ac6c9e4 - bugfix for g3d viewer to work with windows openwith 2011-03-11 23:48:16 +00:00
Mark Vejvoda f46eaa159a - bugfix for bug reported by gonana (ascii hotkeys work properly once again) 2011-03-11 06:34:59 +00:00
Mark Vejvoda 4757bd3bb8 - bugfix for user ini files whne missing, we auto-create them and set proper flags (thanks Muwum) 2011-03-11 01:22:24 +00:00
Mark Vejvoda ee773ef96b - bugfix in connected client menu (init variables for proper techtree file xfer) 2011-03-10 22:00:59 +00:00
Mark Vejvoda a013d9300f - cleaned up some compiler warnings 2011-03-10 18:45:05 +00:00
Mark Vejvoda 242b02c001 - added support for better user data customization and default linux path will now be ~/.megaglest/ for user related ini's and data content 2011-03-10 07:26:43 +00:00
Mark Vejvoda 2101a83a5d - added support for special tags in ini file strings in preparation for storing userdata in ~/.megaglest 2011-03-10 01:23:34 +00:00
Mark Vejvoda 5b2a6bb45f - bugfix for esc key 2011-03-08 02:07:35 +00:00
Mark Vejvoda f07b7a3603 - more keyboard bugfixes so some special keys above 255 work 2011-03-06 23:45:46 +00:00
Mark Vejvoda 935895c89f - configurable keys can be edited in keyboard menu now 2011-03-04 22:54:04 +00:00
Mark Vejvoda 0f57fe6b92 - additional work to allow for changing hotkeys in the keyboard options menu, currently changes are not saved to file, only on screen. 2011-03-04 20:26:47 +00:00
Mark Vejvoda d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
Mark Vejvoda f7d2631879 - added a few more special keys for available use as hotkeys (vkPause and vkPrint) 2011-01-03 22:22:52 +00:00
Mark Vejvoda 4de585f5b8 - bugfix for merging ini properties (missed a line of code) 2011-01-03 22:03:41 +00:00
Mark Vejvoda 21c1da2e18 - added a new commandline parameter to display merged ini settings and also to filter on a specific ini setting 2011-01-03 20:59:18 +00:00
Titus Tscharntke d09d29f520 new default settings for ultra/easy/mega ; dansk.lng up to date ; code cleanup 2011-01-02 12:18:14 +00:00
Mark Vejvoda 48ab8b7b32 - added more socket threaded protection and output curl version if ftp transfers fail 2011-01-01 10:16:25 +00:00
Mark Vejvoda 69e0130296 - added new --verbose commandline option 2010-12-22 00:31:30 +00:00
Mark Vejvoda 8f579e735f - bugfix for new CPU multiplier constants for VC++ compiler 2010-12-11 08:00:49 +00:00
Mark Vejvoda 045c2f95e8 - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
Mark Vejvoda 8ab95a5305 - added stack trace for windows users when exceptions occur (snagged the idea from sauerbraten) 2010-11-05 06:46:30 +00:00
Mark Vejvoda 8ab3366c66 - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
Mark Vejvoda 0d050f62d4 - added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda 52916bdc6e - added support for random faction selection 2010-09-11 08:09:33 +00:00
Mark Vejvoda 6a24ca3ad0 - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
Mark Vejvoda e93ac6d756 - changed observer faction to use a special team # and fog of war is auto turned off for this special team #. 2010-09-04 00:32:56 +00:00
Mark Vejvoda 5e20ab5808 - updated to allow dynamic changing of updatefps and camerafps 2010-08-25 18:26:17 +00:00
Mark Vejvoda 4e8fdc105c - attmpt to auto-create the screens folder at startup to avoid crashes when folder is missing and users try to take a screenshot. 2010-08-02 03:15:11 +00:00
Mark Vejvoda f0d492371f - added an attempt to autocreate the userdata folder is it does not exist 2010-07-27 18:56:12 +00:00
Mark Vejvoda d1fa4975de - added another xerces XML validation flag
- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
2010-07-12 06:30:54 +00:00
Mark Vejvoda 054817acd0 - added auto-create of user ini files if they don't exist 2010-07-03 07:02:31 +00:00
Mark Vejvoda 9508dad51b - network related bugfixes:
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda f619aad383 - bugfix for hotkey processing (allow single quoted characters to fix grouping units) 2010-06-13 17:55:39 +00:00
Mark Vejvoda 085d4e4bfe - added more debug statements to try to track beta bugs
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda cf6d43247d added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now 2010-06-05 07:52:14 +00:00
Mark Vejvoda 344c4778d1 Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
2010-03-21 23:40:35 +00:00
Mark Vejvoda 9756217445 Added full support to have maps, tilesets and techs in a scenario or tutorial folder. 2010-03-21 05:33:13 +00:00
Mark Vejvoda a9d644eba0 Bugfixes so that win32 code will compile with latest user data changes 2010-03-20 10:52:55 +00:00
Mark Vejvoda 4e9d348fbd Changed user data code to be one path where the data tree folder structure can be found 2010-03-20 00:46:16 +00:00
Mark Vejvoda c925665d31 Bugfix for multiplayer binary and data checksum checking. 2010-03-16 21:44:22 +00:00
Mark Vejvoda 2012b7e22c Made changes to properly isolate new unit rotation code so that it is disabled by default 2010-03-13 21:10:45 +00:00
Mark Vejvoda 43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Titus Tscharntke 0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00