SoftCoder
8195121fca
- Check for packaged streflop and use it before using embedded copy
2017-02-05 16:48:50 -08:00
SoftCoder
472e8bbaf0
- try to fix auto_ptr proxy for msvc
2016-01-18 16:28:05 -08:00
SoftCoder
0d8377d6b4
- try to fix mac build
2016-01-18 15:29:16 -08:00
SoftCoder
b50fe04e0a
- try to fix mac build
2016-01-18 14:36:51 -08:00
SoftCoder
d5f915f3aa
- fix silly mac build
2016-01-18 14:10:48 -08:00
SoftCoder
86a59859b9
- atempt to cleanup use fo auto_ptr
2016-01-18 13:20:49 -08:00
SoftCoder
15d5a9bbd6
- bug fixes for non C++x11 compilers for using chrono
2015-11-21 11:45:52 -08:00
SoftCoder
49ae35e7cf
- thread safe localtime and hopefully back to good performance
2015-11-21 11:30:23 -08:00
titiger
23ea9f6201
first steps for sdl2 ( still many compile errors )
2015-09-29 01:30:28 +02:00
titiger
1f5b571c9d
bugfix for bad {SCENARIODIR} replacement
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Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
2014-09-24 01:16:28 +02:00
SoftCoder
3bb9da6cdf
- removed directsound related references as it has been deprecated since 3.6.0.1
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- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder
f06d474b60
- cleanup some socket issues and also a possible int overflow
2013-12-24 22:44:46 -08:00
SoftCoder
3111b733e2
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
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- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder
f269273f07
- round #2 of coverity bug fixes
2013-12-14 22:37:15 -08:00
SoftCoder
f217db38f1
- changed to git version stamp
2013-11-29 13:13:30 -08:00
Mark Vejvoda
ab64b9343f
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
2013-11-19 21:57:28 +00:00
Mark Vejvoda
a300621415
- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
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megaglest --create-data-archives=all
2013-11-14 06:59:29 +00:00
Mark Vejvoda
d32de80491
bugfix for precache crc thread unpause on game end
2013-11-10 21:55:22 +00:00
Mark Vejvoda
8ea6235495
ensure pre cache crc thread does not interfere with running game
2013-11-10 19:47:04 +00:00
Mark Vejvoda
9b097fd911
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
Mark Vejvoda
70421d1b3d
added a check for data and user data paths being the same
2013-11-06 00:31:36 +00:00
Mark Vejvoda
eb085907d0
fixed the build
2013-11-02 11:22:32 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
9224a7e242
- attempt to fix crc file bug
2013-10-18 15:47:17 +00:00
Mark Vejvoda
bb14d4cc1e
bugfix for shutdown of threads and garbage collection.
2013-06-22 03:36:18 +00:00
Mark Vejvoda
22eb5cc4d4
attempt to fix a thread bug when starting a game
2013-06-01 06:28:03 +00:00
Mark Vejvoda
7f88d866c1
attempt to fix a thread bug when starting a game
2013-06-01 06:07:14 +00:00
Mark Vejvoda
910bb8bc56
- attempt to have more clean shutdown of threads on game exit
2013-05-17 00:08:26 +00:00
Mark Vejvoda
f87b8b6ee2
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
Mark Vejvoda
9275debe2d
- allow changes to video resolution and fullscreen mode without restart
2013-01-01 02:24:23 +00:00
Mark Vejvoda
20def412bf
- attempt to get new version system working
2012-11-15 00:35:49 +00:00
Mark Vejvoda
61c86c15d1
- added code for new network protocol (disabled by default as i need to test this on arm)
2012-11-02 19:08:55 +00:00
Mark Vejvoda
0d88936680
- added byte order logic for loading models
2012-11-01 21:22:38 +00:00
Mark Vejvoda
56bcd62d88
- more updates to support big endian
2012-11-01 16:25:15 +00:00
Mark Vejvoda
b5dc847b66
- added new byte order code
2012-11-01 00:20:17 +00:00
Mark Vejvoda
b6b1abd43e
- added new byte order code
2012-11-01 00:19:46 +00:00
Mark Vejvoda
57d0104c01
- unescape special html entities when pulling down lng files from transifex
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- do not show pw when showing ini settings on commandline
2012-10-22 20:05:42 +00:00
Mark Vejvoda
4598299caf
- added the ability for advanced translation features (transifex users can download and remove custom files from the transfex website and test their work)
2012-10-22 05:08:52 +00:00
Mark Vejvoda
e86cb3aeff
- more code cleanup based on suggestions from cppcheck
2012-10-18 08:16:47 +00:00
Mark Vejvoda
829a72db35
- added new intro video by Tiger
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- bugfix for video display
- cleaned more code wanrings from cppcheck
2012-10-18 07:49:50 +00:00
Mark Vejvoda
4bde2882a6
- fixed bug in mod menu where no messages were shown since tit's console class change.
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- added new ftp status info and display output from 7z extraction as it happens in game so that the user knows something is happening (and to show errors)
2012-09-27 05:54:37 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
4202989014
- attempt to switch CRC to use unsigned int everywhere
2012-07-07 02:46:57 +00:00
Mark Vejvoda
76606fbdbe
- allow loading of scenarios and tutorials when there are none (show an error message)
2012-06-30 19:11:54 +00:00
Mark Vejvoda
897346d1f5
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
8488b9c2b4
- speed up leak checker
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- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
9aca26a0f0
- bugfix for unit selection segfault on game exit
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- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda
1ac9aa6d3f
- fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
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- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00