titiger
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f3c436b67f
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force playing important sounds
see issue #144
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2017-02-02 02:54:29 +01:00 |
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Mark Vejvoda
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14736ddfb7
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now fade out of music when starting game and fade out of music when ending game
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2011-10-21 19:52:55 +00:00 |
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Mark Vejvoda
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2bab37fdc0
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- bugfix so that openal 1.13 works properly with megaglest
- added some code so we can show error messages when no menu item is active
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2011-04-09 01:22:39 +00:00 |
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Mark Vejvoda
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d10054f1c3
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- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
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2011-01-26 09:09:59 +00:00 |
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Mark Vejvoda
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e319c2cf62
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- attempt to fix game freeze when lag causes game pauses
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2011-01-11 08:45:58 +00:00 |
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Mark Vejvoda
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6c5163d1e9
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- attempt to improve openal's buffer underruns
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2011-01-09 09:46:10 +00:00 |
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Mark Vejvoda
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0c99a516c5
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- First mac patch from GeoVah (thanks)
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2010-09-11 05:14:42 +00:00 |
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Mark Vejvoda
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ab44c83168
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- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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Mark Vejvoda
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f40dd94b1d
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- added error checking and allow the game to continue if we cannot init the sound system
- persist error messagebox between program states
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2010-07-09 22:16:26 +00:00 |
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Mark Vejvoda
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c53ff62c46
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Moved most of the code from platform specific platform_util into a shared platform_common area
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2010-04-30 18:16:54 +00:00 |
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Mark Vejvoda
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25dea73abc
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Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now)
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2010-03-27 18:35:47 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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