Commit Graph

3560 Commits

Author SHA1 Message Date
Mark Vejvoda 45c62dee1b - allow querying a headless even when no clients connected 2012-10-16 22:34:18 +00:00
Mark Vejvoda 79d6c31e73 - spelling mistake fix 2012-10-16 22:04:26 +00:00
Mark Vejvoda 62f0a0d9b4 - bugfix for showing too many progress bars 2012-10-16 21:12:58 +00:00
Mark Vejvoda e295ccc5a1 - added option to toggle lua sandbox 2012-10-16 21:08:45 +00:00
Mark Vejvoda 9634ba58d4 - fixed faction previews for linked factions 2012-10-16 19:07:50 +00:00
Titus Tscharntke 0f0d60e3bc crcnew in modcenters DB-Tables 2012-10-16 18:13:27 +00:00
Mark Vejvoda d6334c0c6b - bugfix to use correct port when removing non standard upnp port forwards 2012-10-16 16:23:24 +00:00
Mark Vejvoda 152a9328b4 - mod center now gets glest version passed into it and filters out incompatible game data 2012-10-16 05:27:51 +00:00
Mark Vejvoda 67242d1b44 - added new string for warning message 2012-10-16 01:05:40 +00:00
Mark Vejvoda bb2ba50589 - attempt to let user know when host does not have data port open 2012-10-16 00:58:49 +00:00
Mark Vejvoda 0926f1e747 - forgot to delete the masterserver connection 2012-10-15 23:10:41 +00:00
Mark Vejvoda bfe0723e10 - bugfix in hotkey jumping in listboxes 2012-10-15 22:56:49 +00:00
Mark Vejvoda bd24409e20 - bugfix to cancel properly and detect if we are in mod center mode or not 2012-10-15 22:51:40 +00:00
Mark Vejvoda fa0551c175 - only show the mod center download button if the item is located in the mode center 2012-10-15 22:41:26 +00:00
Mark Vejvoda feda398d5d - first attempt to see if we can get mod center download option working from game lobby 2012-10-15 22:19:22 +00:00
Mark Vejvoda 6fdd71cb9e - bugfix for lua usage of system generated cell flashing 2012-10-15 20:39:54 +00:00
Mark Vejvoda 01d2ba8db5 - disable rendering of other items in the menu when error showing 2012-10-15 15:06:21 +00:00
Mark Vejvoda abb525fbd1 - Shift+letter when clicking tileset,map or techtree will advance properly in the clicked direction 2012-10-15 08:28:00 +00:00
Mark Vejvoda 646a066ec4 - attempt to fix client timeout issues in client connected menu when downloading files 2012-10-15 08:17:31 +00:00
Mark Vejvoda fc07549761 - allow connected client to see extraction process 2012-10-15 08:09:28 +00:00
Mark Vejvoda 052fd3373c - attempt to fix client timeout issues in client connected menu when downloading files
- in lobby hold SHIFT + a letter when clicking a map, tileset or techtree and it jumps to the first found item of that letter
2012-10-15 07:44:44 +00:00
Mark Vejvoda b337b069eb - attempt to fix client timeout issues in client connected menu when downloading files 2012-10-15 06:54:29 +00:00
Mark Vejvoda a3e3a7d59d - attempt to fix client timeout issues in client connected menu when downloading files 2012-10-15 06:42:52 +00:00
Mark Vejvoda 0c7d089b93 - bugfix for validation (Accidentally removed morph command check) 2012-10-15 06:13:08 +00:00
Mark Vejvoda b65bdee592 - added more info to error message 2012-10-15 00:48:05 +00:00
Mark Vejvoda 6c62d675c3 - validation now checks for spawn attack units so it does not mis-report suck skills
- badly named texture in g3d model now reports which model file has the problem
2012-10-14 23:57:49 +00:00
Mark Vejvoda 4a972c9499 - fix invalid report of missing files of the linked faction xml when using linked factions 2012-10-14 21:59:35 +00:00
Mark Vejvoda 68b1ae54b5 - validation now works on techtree's with linked factions 2012-10-14 21:40:35 +00:00
Tom Reynolds 23c313fe90 manual language file <-> language code mappings for transifex for now 2012-10-14 04:16:07 +00:00
Tom Reynolds 08b45deaba * Updated russian translation by Zhook + credit
* Adding Titi's new keys to english.lng
* transitex client configuration file
2012-10-14 03:02:38 +00:00
Mark Vejvoda e63e634e1e - added a bit more lua and updated capture enemy flag 2012-10-13 07:33:33 +00:00
Mark Vejvoda 0180aa6bba - added new lua functions:
triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)

1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
2012-10-13 05:06:53 +00:00
Mark Vejvoda 87c3a11876 - bugfix for lua setUnitPosition method 2012-10-12 21:50:00 +00:00
Mark Vejvoda 86c083837b - add lua's io package to unsafe list 2012-10-12 14:10:19 +00:00
Titus Tscharntke b9836685d8 Chat behaviour can be changed in options. Time display on/off via options too 2012-10-11 22:10:31 +00:00
Mark Vejvoda a9d5af5261 - updated unit already in cell error with more detail 2012-10-11 14:23:31 +00:00
Mark Vejvoda 6b324cbb4e - added second round of security sandboxing for lua scripts (disable a number of other potentially dangerous functions) 2012-10-11 06:10:21 +00:00
Mark Vejvoda e3e3832070 - added first round of security sandboxing for lua scripts (disable the os library) 2012-10-11 05:17:37 +00:00
Tom Reynolds 8cc9c760e1 no more blank spaces in translation keys 2012-10-11 00:26:00 +00:00
Mark Vejvoda a70320dd9f - property files can start a comment with # also 2012-10-10 23:16:37 +00:00
Mark Vejvoda 5c0090d488 - bug fixes for free cell lua functions 2012-10-10 19:56:52 +00:00
Mark Vejvoda 4a63060b71 - added two new lua functions:
networkSetCameraPositionForFaction(int factionIndex,Vec2i pos)
networkSetCameraPositionForTeam(int teamIndex, Vec2i pos)
2012-10-10 18:28:55 +00:00
Mark Vejvoda 84452f8633 - added new cell trigger lua function to be able to detect when any unit enters or exits a region of cells:
int registerCellAreaTriggerEvent(Vec4i pos)
int getCellTriggeredEventAreaEntryUnitId();
int getCellTriggeredEventAreaExitUnitId();
2012-10-10 05:44:14 +00:00
Mark Vejvoda 0449fbea2b - attempt to bugfix out of synch when players disconnect and we switch to AI 2012-10-10 00:27:34 +00:00
Tom Reynolds b7d3bc6a5a favicon for masterserver 2012-10-09 23:36:36 +00:00
Mark Vejvoda 1d98015d5d - attempt to bugfix out of synch when players disconnect and we switch to AI 2012-10-09 23:18:07 +00:00
Mark Vejvoda 165f281f92 - added a few new lua functions to check if a cell is free 2012-10-09 20:03:09 +00:00
Mark Vejvoda 72a0f93207 - added new bat files in windoze folder which create a standalone binary and stand alone data archive 2012-10-07 09:04:35 +00:00
Mark Vejvoda b55b45428e - updated tool projects to avoid vc++ sxs dependency
- added new bat files in windoze folder which create a standalone binary and stand alone data archive
2012-10-07 08:58:42 +00:00
Titus Tscharntke f61666d04c bugfix for loading default games on headless servers 2012-10-07 00:34:45 +00:00