Mark Vejvoda
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70421d1b3d
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added a check for data and user data paths being the same
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2013-11-06 00:31:36 +00:00 |
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Titus Tscharntke
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e689ac8bff
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"Observer" and "Random" moved to main lang file instead of techtree based translation
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2013-11-05 23:35:11 +00:00 |
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Titus Tscharntke
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7224f134c7
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hotkey support for scenario list boxes
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2013-11-05 21:25:51 +00:00 |
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Mark Vejvoda
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5ab99d2469
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cppcheck cleanup
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2013-11-05 20:59:28 +00:00 |
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Mark Vejvoda
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282feba074
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bugfix for holding control to set all slots to same control type
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2013-11-05 19:40:27 +00:00 |
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Mark Vejvoda
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345907fc18
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attempt to make win64 faster by using avx (as opposed to sse2)
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2013-11-05 06:31:48 +00:00 |
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Mark Vejvoda
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b190968e6b
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- bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
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2013-11-04 19:16:28 +00:00 |
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Mark Vejvoda
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c6b42e4bf6
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bugfixes in win64 for exception handling
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2013-11-04 17:42:48 +00:00 |
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Mark Vejvoda
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1134ad399d
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- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
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2013-11-04 07:21:04 +00:00 |
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Titus Tscharntke
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7c4c7a142b
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code cleanup ( too many formatStrings() ...)
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2013-11-03 21:55:50 +00:00 |
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Titus Tscharntke
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d3d8623a2d
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default values for faction names and techtrees should be "formatted" to avoid confusion in menus
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2013-11-03 21:38:39 +00:00 |
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Mark Vejvoda
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8b5e681ae5
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updated for vc++ 2012 x64 compile
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2013-11-03 01:51:20 +00:00 |
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Mark Vejvoda
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3fb957a13e
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more vc++ compiler warning cleanup
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2013-11-02 22:58:00 +00:00 |
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Mark Vejvoda
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f74198129b
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cleanup the resource multiplier code to be consistent in the menus
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2013-11-02 22:30:16 +00:00 |
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Mark Vejvoda
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6f5d641476
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comment out http request output
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2013-11-02 19:07:00 +00:00 |
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Mark Vejvoda
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9798668789
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- added player platform to game stats
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2013-11-02 19:05:59 +00:00 |
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Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
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a061289c1c
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added null check in case typedef foudn a bug
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2013-11-01 21:47:14 +00:00 |
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Mark Vejvoda
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e3a8ee6d2f
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add playerid to game stats so we canprovide historical stats for unique players
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2013-11-01 21:31:55 +00:00 |
|
Mark Vejvoda
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a716e692c7
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bugfixes for resource multiplier
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2013-11-01 19:48:04 +00:00 |
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Mark Vejvoda
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d24da2f7b5
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updated masterserver stats so we DO NOT update slot counts after game is won
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2013-11-01 14:38:28 +00:00 |
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Mark Vejvoda
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2612774078
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a few small performance improvements based on perf tool
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2013-11-01 06:42:57 +00:00 |
|
Mark Vejvoda
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e7fb242716
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small code cleanup from cppcheck
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2013-11-01 05:43:01 +00:00 |
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Mark Vejvoda
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9ef8076429
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bugfix to ensure we set headless mode at game start so it can be saved on masterserver
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2013-11-01 05:31:15 +00:00 |
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Mark Vejvoda
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b05c6c1136
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- handle it more gracefully when user has no techtrees
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2013-11-01 05:25:55 +00:00 |
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Mark Vejvoda
|
9128efcfbb
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bugfix for wrong resource mutliplier in menu
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2013-11-01 00:23:43 +00:00 |
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Mark Vejvoda
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ed4444a6da
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check if this fixes techtree name bug
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2013-10-31 20:12:49 +00:00 |
|
Mark Vejvoda
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5c71ebcf0e
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check if this fixes techtree name bug
|
2013-10-31 19:45:03 +00:00 |
|
Mark Vejvoda
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e008754581
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check if this fixes techtree name bug
|
2013-10-31 18:32:26 +00:00 |
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Mark Vejvoda
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b71ec8447e
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see if this helps titi with tech names
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2013-10-31 14:09:27 +00:00 |
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Mark Vejvoda
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77b9cbfb1d
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updated to set game stats before exit game check
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2013-10-31 04:43:25 +00:00 |
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Mark Vejvoda
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7ad30f92bf
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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
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Titus Tscharntke
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c0a2265f7e
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ensure that upcase/downcase does not cause unneeded translation beeing displayed in faction listboxes
|
2013-10-29 21:41:45 +00:00 |
|
Mark Vejvoda
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af135e6ad5
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code cleanup
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2013-10-29 21:35:04 +00:00 |
|
Mark Vejvoda
|
7011d49868
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popup language menu now shows native and english version of language name
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2013-10-29 21:32:19 +00:00 |
|
Mark Vejvoda
|
c04a73017c
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allow language toggle to switch faction names in menus
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2013-10-29 21:13:44 +00:00 |
|
Mark Vejvoda
|
958872cacf
|
bugfix for translations for techtree
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2013-10-29 20:24:23 +00:00 |
|
Titus Tscharntke
|
dea351095c
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no more crashes for hotkey based selections in listboxes without translation.
|
2013-10-29 19:11:36 +00:00 |
|
Mark Vejvoda
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0c00b49995
|
more lang class code cleanup and better caching of techtree strings
|
2013-10-29 17:28:29 +00:00 |
|
Mark Vejvoda
|
d2ba7b163b
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
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Mark Vejvoda
|
dda2f99e01
|
changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
|
2013-10-29 01:56:57 +00:00 |
|
Mark Vejvoda
|
957fe2d09b
|
cleanup of show message code for headless mode
|
2013-10-28 18:58:15 +00:00 |
|
Mark Vejvoda
|
8bbcdfbdb3
|
attempt to have mg shutdown cleanly when opengl version is too low
|
2013-10-28 18:27:51 +00:00 |
|
Mark Vejvoda
|
cc4f4aaa37
|
- attempt to improve performance when crc logging is disabled
|
2013-10-28 04:57:55 +00:00 |
|
Titus Tscharntke
|
35b8251bef
|
changed version number to avoid beta1 people joining svn test games
|
2013-10-27 16:17:20 +00:00 |
|
Titus Tscharntke
|
0b2d58f03b
|
new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
|
2013-10-27 16:13:27 +00:00 |
|
Mark Vejvoda
|
539df3a854
|
-- attempt to fix another oos issue detected
|
2013-10-26 07:02:32 +00:00 |
|
Titus Tscharntke
|
7f97d94983
|
connect menu should work too now. Lets hope all works ;-)
|
2013-10-25 22:09:19 +00:00 |
|
Titus Tscharntke
|
cc480e6bbd
|
more menu changes ( still work in progress )
|
2013-10-25 19:35:10 +00:00 |
|
Mark Vejvoda
|
ad0fb1d6f7
|
cleaned up code based on feedback from cppcheck
|
2013-10-25 05:45:54 +00:00 |
|