Mark Vejvoda
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15aab7a581
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- some intial changes to support cross-compilation under mingw
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2010-12-04 23:19:43 +00:00 |
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Mark Vejvoda
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664b2b1b7d
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- disabled another cache in pathfinder trying to hunt down xplatform out of synch
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2010-11-28 00:07:08 +00:00 |
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Mark Vejvoda
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284d3bdbbe
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- Billy.. help!!! Your compiler stinks! (compiler fixes related to namespacing and xml)
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2010-10-06 22:49:13 +00:00 |
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Mark Vejvoda
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0d050f62d4
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- added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
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2010-10-06 20:22:06 +00:00 |
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Mark Vejvoda
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a259e0d8e4
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- nothing is easy is windoze (renamed duplicate filename cause VC chokes on it)
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2010-09-16 22:47:33 +00:00 |
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Mark Vejvoda
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b115292ee5
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- added GeoVah's initila Mac osX support (via cmake)
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2010-09-16 15:15:42 +00:00 |
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Mark Vejvoda
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1e077512d8
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- Added ability to disable sound for poor users with non-functional sound
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2010-07-16 06:35:22 +00:00 |
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James McCulloch
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bdd4f306f4
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* added GAE path finder (SearchEngine and friends)
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
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2010-07-11 18:31:02 +00:00 |
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Mark Vejvoda
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15ee2da57f
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- modified icons to properly work with windows (bothh ico files and vc++ projeect files etc)
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2010-06-25 22:04:40 +00:00 |
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Mark Vejvoda
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247cf32531
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- Removed yet another platform specific remanant no longer required (win32 threads) since we use sdl threads
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2010-05-08 09:40:25 +00:00 |
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Mark Vejvoda
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3547276699
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- added a special thread to calculate interpolation to try to improve performance
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2010-05-08 09:06:30 +00:00 |
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Mark Vejvoda
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b10bb3c2bc
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moved common platform code into shared are for win32 projects
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2010-04-30 19:01:47 +00:00 |
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Mark Vejvoda
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cc08074acf
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more caching and bug fixes for data synch compare
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2010-04-29 08:36:37 +00:00 |
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Mark Vejvoda
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805015fd83
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Updates to cache CRC values and folder traversal lookup
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2010-04-29 06:10:51 +00:00 |
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Mark Vejvoda
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76c256880e
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Added win32 version of glob to allow windows clients the ability to do unix like folder traversal
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2010-04-28 21:49:03 +00:00 |
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Mark Vejvoda
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8c438b812d
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Some final fixed related to combined cross platform socket code
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2010-04-13 07:29:48 +00:00 |
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Mark Vejvoda
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2c9b6ea3ee
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Ported bugfix to win32
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2010-04-12 21:54:47 +00:00 |
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Mark Vejvoda
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da230fc73d
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Bugfix for LAN autofind servers. Needed to change the way we broadcast UDP so that we do it individually for each NIC's broadcast address. (see: http://stackoverflow.com/questions/683624/udp-broadcast-on-all-interfaces)
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2010-04-11 07:12:56 +00:00 |
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Mark Vejvoda
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203d37bb6f
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Added status update for LAN server searching and guard against people who click find like mad.
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2010-04-11 04:29:23 +00:00 |
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Mark Vejvoda
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63743aeedb
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Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game
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2010-04-09 07:44:23 +00:00 |
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Titus Tscharntke
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e290b6db82
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resolution switch for windows fixed ( hopefully )
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2010-04-07 16:38:14 +00:00 |
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Mark Vejvoda
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9a2b958869
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bugfix for ctrl + # grouping of units in win32
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2010-04-06 14:25:00 +00:00 |
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Mark Vejvoda
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436f46fcba
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Added support for OpenAL in win32
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2010-04-06 05:30:22 +00:00 |
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Mark Vejvoda
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18249c02bd
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- Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
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2010-04-04 04:14:27 +00:00 |
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Mark Vejvoda
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a0c0be4d65
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Some bug fixes related to file transfer code and user folders
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2010-04-03 04:30:28 +00:00 |
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Mark Vejvoda
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e56ce605db
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Ported latest linux changes to win32
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2010-04-03 02:28:49 +00:00 |
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Mark Vejvoda
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c8019116c5
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Slight change to use receiver's IP address instead of manufactured packet info
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2010-04-03 02:21:04 +00:00 |
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Mark Vejvoda
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8cf77f1b8a
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Ported LAN auto-connect feature to win32
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2010-04-02 03:06:27 +00:00 |
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Mark Vejvoda
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05a031cc0e
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Attempt to fix the retrieval of supported video resolutions
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2010-04-01 16:23:25 +00:00 |
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Mark Vejvoda
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6c92f188b6
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Ported auto-discover LAN connect to win32
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2010-04-01 07:46:14 +00:00 |
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Mark Vejvoda
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0bcb710606
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Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
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2010-04-01 06:31:10 +00:00 |
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Mark Vejvoda
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a74fa24001
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Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
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2010-03-30 00:25:35 +00:00 |
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Mark Vejvoda
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cda368b96c
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Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously
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2010-03-27 21:32:33 +00:00 |
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Mark Vejvoda
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2ce421e06c
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- disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
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2010-03-25 06:35:18 +00:00 |
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Mark Vejvoda
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2b56cfe3b0
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ported new mouse changes by Titi to win32 (and removed debug output for image classes)
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2010-03-25 01:06:28 +00:00 |
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Mark Vejvoda
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6496d72533
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Updates related to win32 camera zoom compile fixes
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2010-03-24 10:10:56 +00:00 |
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Mark Vejvoda
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3ecf980649
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Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle.
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2010-03-24 01:28:48 +00:00 |
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Titus Tscharntke
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ecc39ea911
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PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
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2010-03-23 23:32:25 +00:00 |
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Mark Vejvoda
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1e7cd63330
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- Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
- Added better logic to try to restore video when crashing
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2010-03-23 06:03:16 +00:00 |
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Mark Vejvoda
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b9b6aafe1c
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updated changes for win32 camera zoom
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2010-03-23 05:08:56 +00:00 |
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Mark Vejvoda
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237b76e2f2
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Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator
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2010-03-23 02:37:41 +00:00 |
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Mark Vejvoda
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344c4778d1
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Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
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2010-03-21 23:40:35 +00:00 |
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Mark Vejvoda
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edd3af5243
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Bugfixes so that win32 code will work with latest user data changes
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2010-03-20 11:16:07 +00:00 |
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Mark Vejvoda
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a9d644eba0
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Bugfixes so that win32 code will compile with latest user data changes
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2010-03-20 10:52:55 +00:00 |
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Mark Vejvoda
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a6609cbdab
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Bugfixes so that win32 code will compile with latest sdl changes
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2010-03-20 09:02:56 +00:00 |
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Mark Vejvoda
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1f2c805fe8
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Added new setting to allow playing glest using multiple monitors
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2010-03-20 07:19:45 +00:00 |
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Mark Vejvoda
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a731f9c2a9
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Updates to Win32 code to port latest mega-glest features
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2010-03-20 00:22:17 +00:00 |
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Mark Vejvoda
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965a7ac2ba
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Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
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2010-03-19 23:26:00 +00:00 |
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Mark Vejvoda
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f838293632
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Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
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2010-03-18 21:26:40 +00:00 |
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Mark Vejvoda
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b9172acc5c
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Bugfix for multiplayer binary and data checksum checking.
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2010-03-16 21:37:11 +00:00 |
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