Mark Vejvoda
8e9aef2d09
- attempt to fix issue where user can switch to an invalid slot in network game lobby
2011-11-14 05:44:43 +00:00
Mark Vejvoda
8050e25538
- attempt to fix masterserver losing publish setting and/or open network slot
...
- attempt to fix high cpu usage on masterserver (and clients) when waiting for others during the start of a network game
2011-11-14 05:18:09 +00:00
Mark Vejvoda
1c4480cb02
added a check for missing map when admin is connected to headless server and server has a map that the client doesn't
2011-11-05 01:27:34 +00:00
Mark Vejvoda
143e5873da
bugfix when client connects to headless server and headless has a tileset or techtree the admin doesn't have
2011-11-05 01:17:11 +00:00
Titus Tscharntke
f0fb35b64d
menu layout ...
2011-11-04 00:36:07 +00:00
Mark Vejvoda
22c8881902
- update fonts for console when language is toggled
2011-11-03 23:38:43 +00:00
Titus Tscharntke
772cdd9ad0
new newgame menu order. Improved german intro
2011-11-03 21:24:22 +00:00
Mark Vejvoda
96e0602ead
small code cleanup
2011-11-03 20:36:56 +00:00
Mark Vejvoda
45d9261163
fixed autoconfig and default keys (thanksfor the patches david)
2011-11-02 19:11:58 +00:00
Mark Vejvoda
5dcd9d8714
fixed UI placement of playername in menus
2011-11-02 19:02:25 +00:00
Mark Vejvoda
30e1f45cc7
- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
...
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Titus Tscharntke
81c5d12324
mouse over highlighting for create game button and bugfix
2011-11-01 21:30:05 +00:00
Titus Tscharntke
9bc8ecb2c8
Host_Game instead of Custom_Game in Lan_Game/Internet_Game
2011-10-30 22:23:57 +00:00
Mark Vejvoda
d088028685
bugfix player control listbox to properly be enabled / disabled
2011-10-26 02:36:00 +00:00
Mark Vejvoda
50adfb3305
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
...
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Titus Tscharntke
aebe2aba24
reverted new game menu structure, as it is inconsistent
2011-10-23 10:55:54 +00:00
Titus Tscharntke
21760072a4
fixed name editing and cleanup
2011-10-23 10:49:36 +00:00
Titus Tscharntke
0e44925191
singleplayer / multiplayer section
2011-10-22 17:20:37 +00:00
Mark Vejvoda
d46354ed67
- fixed bug where we could not pick human player clicking right arrow
2011-10-22 01:02:29 +00:00
Mark Vejvoda
bd2206f51b
bugfixes for headless mode (when admin picks things that server doesn't have).. added a 2 second delay timer for sending out changes
2011-10-22 00:19:38 +00:00
Titus Tscharntke
5e8e8ffc6c
my fix ( I like it somehow .. :-D )
2011-10-21 00:23:05 +00:00
Mark Vejvoda
35a5f44db0
bugfix for game name when not in headless mode
2011-10-20 23:44:01 +00:00
Titus Tscharntke
a58451333e
headless servers have special game names
2011-10-20 23:27:39 +00:00
Titus Tscharntke
900f08e02f
Configurable multiplayer game name
2011-10-20 22:30:09 +00:00
mnaumann
8a87d26863
Rearrange text block on grapic info menu (davidou)
2011-10-19 00:16:10 +00:00
Mark Vejvoda
26afb589a3
- code cleanup (removing / commenting uneeded items)
2011-10-17 20:56:11 +00:00
Mark Vejvoda
bea263229b
- bugfixes for headless mode so player can switch slots but admin cannot start game if we have a net player in an unassigned network slot
2011-10-15 01:39:59 +00:00
Mark Vejvoda
3b8d07fc8d
- don't allow game to start and show a message if network player connected and on an unassigned slot
2011-10-15 01:03:24 +00:00
Mark Vejvoda
3ff146e3f3
- bugfixes for changing network players control
2011-10-14 23:51:44 +00:00
Mark Vejvoda
50ce6eb1ea
- updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units.
2011-10-12 05:24:30 +00:00
Mark Vejvoda
2d42f59fe1
- added a new lua function to allow loading a new scenario from inside an existing scenario
...
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda
ebc130f526
- added a few new chinese fonts and changed default to a new font
...
- fixed location of player title in menus
- added better ftgl error checking
2011-10-03 04:49:52 +00:00
Mark Vejvoda
d719e8e318
- in game popup menu now also allows viewing/changing keyboard setup
...
- now display (team) when chat text is intended only for team members
2011-10-03 00:36:28 +00:00
Mark Vejvoda
ec2963808a
- fixed alignment of UI controls and changed default english font
2011-10-02 02:32:20 +00:00
Mark Vejvoda
75e73ec85d
- headless mode now properly uses selected slot of player
2011-10-01 08:04:30 +00:00
Mark Vejvoda
77a2fa7d48
- getting fanatical about memory cleanup so that valgrind output is more useful
2011-09-30 23:55:07 +00:00
Mark Vejvoda
b57fb0ff39
- validation so admin client connected to headless server cannot change his 'control type' because this would invalidate his connection.
2011-09-28 15:51:13 +00:00
Mark Vejvoda
3bec8d3300
- compile bugfix
2011-09-28 15:34:03 +00:00
Mark Vejvoda
43ed4553ea
- more memory cleanup and thread cleanup (found using valgrind)
2011-09-28 15:32:57 +00:00
Titus Tscharntke
d6cef888a6
scenario icon does change after install
2011-09-27 21:26:22 +00:00
Mark Vejvoda
fe8e76efd8
- applied some memory leak cleanups
2011-09-27 20:35:45 +00:00
Mark Vejvoda
2a86cb4f7d
- added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode.
2011-09-27 10:16:09 +00:00
Mark Vejvoda
c68aa74fcf
- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
2011-09-27 05:29:57 +00:00
Mark Vejvoda
fdd04d10c1
- disabled jps for now and fixed ai multiplier for headless mode
2011-09-27 01:11:11 +00:00
Mark Vejvoda
f5c7eff49c
- more bugfixes for headless server mode, attempt to fix crash when switching info fast and avoid render on battle end on server.
2011-09-26 04:50:13 +00:00
Mark Vejvoda
26d0b71bd5
- turn off mouse and keyboard in headless mode
2011-09-26 04:26:44 +00:00
Mark Vejvoda
9cd6355733
- some bugfixes for headless mode:
...
- don't render anything
- disable sounds in headless mode
(still need to add code to see if we can avoid loading models and graphics to make memory usage much smaller)
2011-09-25 23:57:42 +00:00
Mark Vejvoda
b6dd5e266b
- hardening the masterserver mode:
...
1. missing maps, techs and tilesets should no longer crash the server and server will revert to last valid value for each (server must have the data)
2. clients now get truly unique session id's which fixes client admin mode when connecting to masterserver
2011-09-25 05:38:35 +00:00
Mark Vejvoda
da57a589ba
- more progress on masterserver, now the masterserver does not take a slot!
2011-09-24 21:07:15 +00:00
Mark Vejvoda
4df997d0ca
- initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode
...
The first client that connects to the server is the administrator and is able to change most settings and launch the game. Still lots of work to do but this is a start.
2011-09-24 07:46:56 +00:00