Commit Graph

1035 Commits

Author SHA1 Message Date
Mark Vejvoda
cdba95f6ac - fixed silly bug when editing username in custom game menu interferes with chat. 2010-10-08 15:20:24 +00:00
Mark Vejvoda
c0c031569b - updated Windows Installer scripts for 3.3.7 release 2010-10-08 02:11:59 +00:00
Mark Vejvoda
44019a0d9b - added SVN revision # to --version output 2010-10-08 02:05:42 +00:00
Mark Vejvoda
f345835fc4 - final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername 2010-10-08 01:41:53 +00:00
Mark Vejvoda
cb5f5e55eb - Linux installer bugfixes (fixed map editor and g3d viewer files and links) 2010-10-07 22:17:05 +00:00
Mark Vejvoda
e35f8b0563 - updated Linux scripts and installer files for 3.3.7 release 2010-10-07 18:54:18 +00:00
Mark Vejvoda
7759b6d069 - updated version # for 3.3.7 release 2010-10-07 18:44:44 +00:00
Mark Vejvoda
fd60b30081 - updated announcement to use a safer compare and added announcement url to ini files 2010-10-07 18:43:29 +00:00
Mark Vejvoda
e400f449d6 - bugfix, added a check to map editor and g3d viewer for ico file existance before trying to load the ico file 2010-10-07 18:13:17 +00:00
Mark Vejvoda
e58055dfad - added extra port #'s for Internet games 2010-10-07 17:27:22 +00:00
Titus Tscharntke
8508baa273 Version number is set to 3.3.7 in configure.ac so we don't forget it this time 2010-10-07 10:38:58 +00:00
Mark Vejvoda
66725ad22d - added new commandline parameter: --lua-info 2010-10-06 23:40:26 +00:00
Mark Vejvoda
284d3bdbbe - Billy.. help!!! Your compiler stinks! (compiler fixes related to namespacing and xml) 2010-10-06 22:49:13 +00:00
Titus Tscharntke
72478c9f32 better errorhandling for announcements String must start with "Announcement from Masterserver:" now otherwise its not displayed 2010-10-06 21:43:09 +00:00
Titus Tscharntke
7fdeb7ca89 Announcements from Matserserver 2010-10-06 20:54:08 +00:00
Mark Vejvoda
0d050f62d4 - added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Titus Tscharntke
268aa4793b particle limits are back again 2010-10-06 17:04:51 +00:00
Mark Vejvoda
5f698575d9 - added removal of fog of war at game end for scenarios 2010-10-04 21:31:53 +00:00
Titus Tscharntke
88335f112b fix for the AI not respecting max-unit-count 2010-10-04 19:21:09 +00:00
Mark Vejvoda
d38b46a529 - Removed deprecated parameter
- Added more debug logging for LUA functions
2010-10-04 18:31:17 +00:00
Titus Tscharntke
8d053ba314 another implementation of performance based shadow on/off 2010-10-04 16:43:00 +00:00
Mark Vejvoda
16fd1fcfa1 - attempt to tweak shadow off/on windows to make it more smooth 2010-10-02 04:29:12 +00:00
Mark Vejvoda
c87e27eabd - added an average renderfps to use when toggling shadows off/on to make it more smooth
- added a new commandline to autostart a new game with the last game settings you played called: 
--autostart-lastgame
2010-10-02 02:17:50 +00:00
Mark Vejvoda
02e0a1302f - more AI fixes.
#1: AI does not try to harvest resources that the unit cannot yet harvest (could be an upgrade required)

#2: AI no longer tries to expand near resources that they are not yet able to harvest. (found using RealtimeFreaks test mod and map). This makes for a more aggresive CPU in scenarios where there are additional resource types since they expand much more quickly.
2010-10-02 01:11:59 +00:00
Forjan Frederic
468340403f Update the macosx main to compil 2010-09-30 10:32:28 +00:00
Mark Vejvoda
5ecda82be0 - bugfix for allowing players to view map at game end for network games 2010-09-30 00:49:57 +00:00
Mark Vejvoda
6013a96efd - stupid compiler fix for vc++ (including limits gives streflop a fit) 2010-09-29 22:59:16 +00:00
Mark Vejvoda
3e0a87549c - by special request for ultifd (allow players to zoom out at game end when playing non network games) 2010-09-29 22:18:08 +00:00
Mark Vejvoda
80051e3194 - bugfix for AI units that do nothing when resources exist in the tech that the unit cannot harvest. (thanks RealtimeFreak for pointing this out and giving me a demo tech for testing)
- bugfix for restoring saved game settings (ignore closed slots that have faction set to random)
2010-09-29 04:38:41 +00:00
Mark Vejvoda
c9f8433d83 - updated to beta3 2010-09-28 20:53:13 +00:00
Mark Vejvoda
3749d58557 - bugfix when restoring game settings (from previously saved) we no longer restore playernames of non human slots. 2010-09-28 20:15:54 +00:00
Mark Vejvoda
c300905d70 - a better attempt to fix the issue with multi-build where the repairers stop repairing 2010-09-28 19:52:31 +00:00
Mark Vejvoda
c3fc45995c - an attempt to fix the issue with multi-build where the repairers stop repairing 2010-09-28 15:22:04 +00:00
Mark Vejvoda
ab6c8471f4 - coding around winsock insanity! (see: http://bobobobo.wordpress.com/2008/11/09/resolving-winsock-error-10035-wsaewouldblock/) 2010-09-28 02:21:57 +00:00
Mark Vejvoda
d326e00539 - added another error code check for windows based master servers 2010-09-28 01:02:52 +00:00
Titus Tscharntke
0e084cabd3 minifix for particles
transparency works a bit better with existing transparent models
2010-09-27 21:02:06 +00:00
mnaumann
6c0c291e44 FreeBSD and Mac OS X support by GeoVah pt2., thanks a bunch! 2010-09-27 20:31:38 +00:00
mnaumann
65ec94e22f FreeBSD and Mac OS X support by GeoVah, thanks a bunch! 2010-09-27 20:28:08 +00:00
Mark Vejvoda
6d7cc4c7d7 - bugfix for running on Windows based (winsock) servers 2010-09-27 04:37:13 +00:00
Titus Tscharntke
d3ccebef15 switch for map preview in ingame options
some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
2010-09-26 21:34:00 +00:00
Titus Tscharntke
e6ade03509 Working transparency for units! Not really perfect, but much better than before! Even shadows are rendered according to the textures now. The behaviour should be excatly the same as for the trees.
Some unit models which already used transparency might look a bit different with this change, but this change will allow so much better and detailed looking models that its a must have :) .
2010-09-25 23:03:27 +00:00
Titus Tscharntke
3b1ef055b1 - new switch for unit_particle _systems called static-particle-count
- Bugfix for "wild particles". ( the splash particle systems never died before! )
- Better german language file ( cpu  player have english words again, words like ultra are common enough in germany  )
2010-09-25 14:38:00 +00:00
James McCulloch
9d8bb49a1b * fix static resource production on unit morph 2010-09-25 02:23:47 +00:00
Mark Vejvoda
635bf616de - patch for FreeBSD (thanks m0ellemeister) 2010-09-24 23:28:54 +00:00
Titus Tscharntke
cd65927924 unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example 2010-09-24 16:36:59 +00:00
Mark Vejvoda
61b66fb761 - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00
James McCulloch
e8b28b4298 * Fix for phantom cancel button 2010-09-24 04:52:51 +00:00
James McCulloch
4f0846a2c3 * Fix error in RoutePlanner 2010-09-24 04:38:44 +00:00
James McCulloch
91fbc561ea * fix for freshly killed units begin rendered on Minimap 2010-09-20 04:54:20 +00:00
James McCulloch
7f1412d524 * remove redundant include dirs in vc proj files 2010-09-18 02:09:23 +00:00