Commit Graph

68 Commits

Author SHA1 Message Date
Mark Vejvoda 9756217445 Added full support to have maps, tilesets and techs in a scenario or tutorial folder. 2010-03-21 05:33:13 +00:00
Titus Tscharntke d4202298fd - when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..)
- gui bugfix commands are no more canceled when any unit dies
2010-03-20 15:02:52 +00:00
Mark Vejvoda 64513cdf90 bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
Mark Vejvoda 8c08eefa28 Added EndsWith to headerfile 2010-03-20 12:09:30 +00:00
Mark Vejvoda edd3af5243 Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
Mark Vejvoda a9d644eba0 Bugfixes so that win32 code will compile with latest user data changes 2010-03-20 10:52:55 +00:00
Mark Vejvoda a6609cbdab Bugfixes so that win32 code will compile with latest sdl changes 2010-03-20 09:02:56 +00:00
Mark Vejvoda 1f2c805fe8 Added new setting to allow playing glest using multiple monitors 2010-03-20 07:19:45 +00:00
Mark Vejvoda 4e9d348fbd Changed user data code to be one path where the data tree folder structure can be found 2010-03-20 00:46:16 +00:00
Mark Vejvoda a731f9c2a9 Updates to Win32 code to port latest mega-glest features 2010-03-20 00:22:17 +00:00
Mark Vejvoda 965a7ac2ba Updated debug logic to use a debug class to better control debug logging and centralize the control of it. 2010-03-19 23:26:00 +00:00
Titus Tscharntke c5809e50b5 editor/g3dviewr startscripts which handle parameters / version number 2010-03-19 22:15:14 +00:00
Titus Tscharntke c4a9f61842 Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too
Also fixed the stats by counting this kind of death too.
2010-03-19 18:58:46 +00:00
Titus Tscharntke 37c45275e4 about menu layout fixed 2010-03-19 01:18:05 +00:00
Titus Tscharntke 4b5d3fc94a end battle layout fixed. numbers are readable now. 2010-03-19 00:41:09 +00:00
Mark Vejvoda f838293632 Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda abf7e57377 Attempt for bugfix to resume from msgbox 2010-03-17 20:57:19 +00:00
Mark Vejvoda 569a71e929 Changed version # for 3.3.1 release 2010-03-17 20:45:46 +00:00
Mark Vejvoda 10449faf39 Attempt for bugfix to resume from msgbox 2010-03-17 20:40:06 +00:00
Mark Vejvoda 1f78d09b80 SDL Bugfix to work with Windows and Linux 2010-03-17 19:10:18 +00:00
Mark Vejvoda ae632f4d7a Attempt for bugfix to resume from msgbox 2010-03-17 18:04:44 +00:00
Mark Vejvoda eddd0cd19b Attempt for bugfix to resume from msgbox 2010-03-17 17:24:12 +00:00
Mark Vejvoda 399c463f9d SDL Bugfix to work with Windows and Linux 2010-03-17 16:40:49 +00:00
Mark Vejvoda f0133ba260 Added a more user friendly messagebox when network errors are encountered. Added fix for Fullscreen OpenGL Mode 2010-03-17 16:27:17 +00:00
Titus Tscharntke 7468e314d1 Chat line is visible in custom game menu.
Network consistency always checks and gives better messages.
2010-03-17 13:22:08 +00:00
Mark Vejvoda 30d2d87e6f Added a more user friendly messagebox when network errors are encountered. 2010-03-17 07:30:56 +00:00
Mark Vejvoda cde1f285d0 Added a more user friendly messagebox when network errors are encountered. 2010-03-17 07:22:04 +00:00
Mark Vejvoda 89d3c66471 Added a more user friendly messagebox when network errors are encountered. 2010-03-17 06:25:19 +00:00
Mark Vejvoda c925665d31 Bugfix for multiplayer binary and data checksum checking. 2010-03-16 21:44:22 +00:00
Mark Vejvoda b9172acc5c Bugfix for multiplayer binary and data checksum checking. 2010-03-16 21:37:11 +00:00
Mark Vejvoda 67d88bbe65 Fix for different locale's 2010-03-14 13:38:55 +00:00
Mark Vejvoda 2ab843e2a7 Added more info to error msg 2010-03-14 13:31:02 +00:00
Mark Vejvoda e4bd0a9ce6 Updated build # to 3.3.0 2010-03-14 00:49:19 +00:00
Mark Vejvoda ff60b09158 Cleaned up all compiler warnings 2010-03-13 22:00:01 +00:00
Mark Vejvoda 2012b7e22c Made changes to properly isolate new unit rotation code so that it is disabled by default 2010-03-13 21:10:45 +00:00
Mark Vejvoda 02dddacc07 Updates to get configurator and g3d viewer compiling under linux 2010-03-13 10:39:22 +00:00
Mark Vejvoda e9847750c1 Disabled in progress code related to unit rotation feature (will re-enabled after current release) 2010-03-12 07:42:55 +00:00
Mark Vejvoda 43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Mark Vejvoda 7cb4f99ec4 Code Restructuring to make mega-glest more standard 2010-03-12 05:11:28 +00:00
Titus Tscharntke b8082e83ce fixed bug with rotating particles(x-offset was inverted before ) + lots of new particle related data 2010-03-12 04:00:51 +00:00
Mark Vejvoda cb0ea38d74 Bugfix for connecting to invalid IP Address will now properly detect a failed connection attempt. 2010-03-11 17:45:39 +00:00
Mark Vejvoda 4ecc284f75 Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps 2010-03-09 00:43:46 +00:00
Titus Tscharntke 3041efaa77 Objects and ressources under the mouse are displayed.
Hitting space can be used to select the brush for objects/ressources currently under the mouse.
2010-03-08 00:28:42 +00:00
Titus Tscharntke 983d8475c9 mapeditor from GAE ( removed macro stuff and so on ) 2010-03-07 17:25:42 +00:00
James McCulloch 06012e4804 * looks for 'gbm' (1-4 player) maps & 'mgm' (5-8 player) maps 2010-03-04 13:42:27 +00:00
Titus Tscharntke b4ffb67c03 stop editor flickering in linux 2010-03-01 22:37:35 +00:00
Titus Tscharntke b6b54f1001 damage particlesystem / new glest.ini / ingame option to switch of particles 2010-03-01 00:30:51 +00:00
Titus Tscharntke a76e4aaec9 teamcolor TGAs / more particles / better snow 2010-02-28 15:39:12 +00:00
Titus Tscharntke bb637920fa 8 player fix for existing scenarios. Closed slots don't have to be set any more. 2010-02-28 13:16:03 +00:00
Titus Tscharntke 775386190a ...dumb 2010-02-28 11:40:52 +00:00