Commit Graph

4363 Commits

Author SHA1 Message Date
titiger 26fad480c6 lets see if this fixes the map editor trouble with 2.8.x wxwidget in linux 2015-01-23 23:52:18 +01:00
filux 509266e9a9 Merge remote-tracking branch 'upstream/develop' into develop
Conflicts:
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	source/masterserver/images/game_icon.png
2015-01-23 21:52:03 +01:00
titiger ae5668ab52 version set to 3.12-dev 2015-01-23 21:18:57 +01:00
titiger 30a8667307 version set to 3.11.0 2015-01-20 23:10:36 +01:00
titison 44783a4108 shared Team Units and Resources
set the checkBoxes to editable when scenarioCheckBox is disabled
2015-01-18 19:40:30 +01:00
titison c5c177a82c shared Team Units and Resources
set the checkBoxes to non-editable when scenarioCheckBox is enabled
2015-01-18 19:40:30 +01:00
titison b3449e59be shared Team Options in scenarios
little fix with printf which weren't used anyway
2015-01-18 19:40:30 +01:00
titison 848b84f149 shared team options in scenarios
now you can enable sharedTeamUnits and sharedTeamResources in scenarios

to do so use this two xml tags:
	<shared-team-units value="false"/>
	<shared-team-resources value="false"/>
put them in the <scenario> node
2015-01-18 19:40:30 +01:00
titiger 0616483452 faster Particlesystem
removed a useless validation call which was pretty expensive for many 
particle systems alive
It checked for existance of particle system in the vector we were curretnly 
cycling through.
2015-01-17 15:14:38 +01:00
titiger 9e929481c8 Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2015-01-17 00:07:32 +01:00
titiger 667b043393 Replace resource storage when morphing a unit instead of adding it.
"replace-storage" switch from morph command is removed too,
as it was not used and is quite useless now.
https://forum.megaglest.org/index.php?topic=9244.0
2015-01-17 00:06:17 +01:00
Tom Reynolds d3d0fbf9bf lossless images compression
keeping file formats, comments + EXIV meta data intact
2015-01-14 23:58:30 +01:00
titiger 7006c26707 morph takes cellmaps into account ( needed for prax next ) 2015-01-14 22:58:19 +01:00
titiger 8284b3ecde Fix for launching network Scenarios
The client had to complete some game settings locally like path and so on.
2015-01-13 21:36:24 +01:00
titiger 3f96679535 Merge pull request #45 from titison/fix/resourcesNotDisplayed
Fix: No Resources in Gui when loading savegame with  shared team resources
2015-01-13 20:36:57 +01:00
titison 3875b80334 Fix: No Resources in Gui when loading savegame with shared team resources
See: https://forum.megaglest.org/index.php?topic=9641.0
2015-01-13 18:51:32 +01:00
titiger a7b376a700 ensure error message box is completly visible on screen 2015-01-12 21:21:42 +01:00
titiger e4c2683e1d fixed missing food for shared resource games on startup
To claculate limitResourcesToStore() we need to first load all factions. 
Else we get wrong results for  limitResourcesToStore(), and by this sometimes 
no food on startup, depending on the setup.
2015-01-12 01:46:12 +01:00
titiger cd7c367827 units which hide behind buildings can be selected again
Thats for color picking. I clear depth buffer after rendering buildings.
2015-01-12 00:23:08 +01:00
titiger fdc71786b2 fixed highlight rendering on minimap 2015-01-11 21:46:37 +01:00
titiger bd61e9ea37 FilterMaxAnisotropy in game graphics options 2015-01-11 19:13:06 +01:00
titiger bceb4286f8 render only resources of selected faction
When playing with shared team units but not with shared resources, only  
the resources of the selected faction is shown now. With shared resources all
resources of the team are shown like before.

Rendering ressources with two lines stays like before showing all resources  in
team mode!
2015-01-10 22:49:31 +01:00
titiger 73063ac494 In GUI only render one resource set in team mode
This behaviour can be switched using the "TwoLineTeamResourceRendering"
in glest.ini ( or glestuser.ini ).

Reasons for the change:
- For team playing only one resource set really matters in the GUI.
- Two lines break many HUDs too. 
- The gui itself is too crowded with two sets of resources.


Triangle in teamcolor  is always shown now in front of resources.
2015-01-10 04:03:58 +01:00
titiger fa3a4439dc return had value in function void 2015-01-10 00:51:19 +01:00
titiger 53fc464c30 Merge branch 'depthbuffer' into develop 2015-01-10 00:06:36 +01:00
titiger 9fb8cf2fd5 Merge pull request #44 from titison/sharedResourceFix2
Resource Storage calculated on team basis
2015-01-10 00:04:30 +01:00
titison 70248095e6 fix 2015-01-09 23:31:30 +01:00
titiger ab02478096 enabled depth_test for colorpicking
To do it many changes were needed, because mouse position on map was 
calculated using the depth buffer with current rendering state
2015-01-04 14:38:32 +01:00
titiger 4e0c96adae no need to render dead units when selecting 2015-01-03 22:24:21 +01:00
titiger 109a5b9985 sort map lists non case sensitive in menu 2015-01-03 02:03:31 +01:00
titison ce23353138 Fix
this was really dump. i edited some if-statements and didn't recognize that
building didn't work.
2015-01-02 16:26:24 +01:00
titison 00d367b725 Resource Storage calculated on team basis
fixing a debt-bug with sharedResources:
https://forum.megaglest.org/index.php?topic=9616.0
2015-01-02 02:45:44 +01:00
titiger f4529566fa bugfix for version checking
We can  have versions with only one dot.
2015-01-02 01:24:45 +01:00
titiger 4a292ed1d1 don't mix functionality
Not a bug fix, just trying to keep things more clean.
2015-01-01 17:16:24 +01:00
SoftCoder 51c67cc7ff - make app update work in windows 2014-12-30 22:09:53 -08:00
SoftCoder f76fe55153 - more updates for updating version on windows 2014-12-30 21:40:51 -08:00
SoftCoder d13118ecf8 - attempt to make updates work for windows 2014-12-30 15:05:24 -08:00
SoftCoder efa7cb0346 - bugfix for shared team resources
- added some new internal feature code to test auto updates for a future release
2014-12-30 12:16:35 -08:00
titiger bcd6c7b310 the headless server has no need to handle unit boost particles 2014-12-30 20:34:05 +01:00
titiger 11b766b5bc v3.11-beta2.0 2014-12-26 21:33:54 +01:00
titison 7cd1cb242f Fix for meshBound Particles
There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same 
unitType/skill.
2014-12-26 20:51:37 +01:00
SoftCoder 0fdfc56b96 - small vc++ compile warning cleanup 2014-12-25 14:45:08 -08:00
titiger 2263e89da7 timed particles are meant to be bound to the animation progress
timed particles are meant to be bound to the animation progress and not to 
the skill progress like it was before.
2014-12-25 03:38:07 +01:00
titiger 33dd93fc8b Handle timed particles in a correct way
Before there were many iming issues because the timed particle system 
where not queued often enough.  Now all timed particle systems are 
queued each time a new SkillCycle starts.
2014-12-24 15:45:38 +01:00
SoftCoder b1455c0e33 - properly cleanup models in g3dviewer to fix shutdown bug 2014-12-23 20:39:03 -08:00
titiger 8925a8997c fix for boosting sight 2014-12-22 21:11:58 +01:00
SoftCoder dc143f8819 - few more tiny fixes for msvc compiler warnings 2014-12-21 23:45:16 -08:00
SoftCoder 56214c6228 - small cleanup in vc++ compile 2014-12-21 22:20:19 -08:00
SoftCoder f97f0ef852 - more general bugfixes (not all upgrade values were being used in the code) 2014-12-21 21:07:24 -08:00
SoftCoder 3705d56057 Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-12-21 20:27:48 -08:00
SoftCoder 92a113ddfa - missed a few places where we should use total upgrade sight 2014-12-21 20:27:21 -08:00
titiger f62efc64bf fix for uneditable closed slots
https://forum.megaglest.org/index.php?topic=9620.0
2014-12-22 03:08:19 +01:00
SoftCoder e65ad1b69c - added more error checking in case segfault reproduced from: https://forum.megaglest.org/index.php?topic=9612.0;topicseen 2014-12-21 17:32:04 -08:00
SoftCoder b0f7b078f6 - apply sight upgrades when units sight is involved in cacls 2014-12-21 17:23:20 -08:00
SoftCoder 3965f72b5a - updated debug output in case there are real boost problems in future 2014-12-21 14:47:58 -08:00
SoftCoder 494061b80d Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-12-21 13:02:57 -08:00
SoftCoder 0a55746ae2 - more attempts to fix attack boost with upgrades 2014-12-21 13:02:27 -08:00
titiger b50cb7770c Comparison of version numbers allows non integer characters too
This is used to check compatibility of saved games typically.
Only the leading digits are used as minor version now.
2014-12-21 13:35:42 +01:00
titiger 1a8c28cc93 Make it more obvious where to join a game in the internet menu
Buttons can be set to always lighted(flashing). This is first used in 
the internet menu.
2014-12-21 13:33:46 +01:00
SoftCoder b5d609586a - small coverity fix 2014-12-20 16:31:08 -08:00
SoftCoder d08eacacc8 - fix the display of upgrades and boost values 2014-12-20 16:26:14 -08:00
SoftCoder 7418fac810 - small fix for display 2014-12-20 15:32:40 -08:00
SoftCoder 32c11f41de - cleanup of boost apply code and fix to apply when active boosts exist in middle of a level up 2014-12-20 15:27:11 -08:00
SoftCoder 461b16be8e - attempt to fix attack boosts to properly apply and de-apply when upgrades are present 2014-12-20 14:25:42 -08:00
SoftCoder 4dea67cff9 - attempt to fix thread crash when ending game for network play 2014-12-19 19:08:04 -08:00
titiger d34e58ccb6 fix for too often applied boosts 2014-12-19 22:48:07 +01:00
titiger e20d242e2c its no longer compatible to beta 2014-12-19 22:47:09 +01:00
titiger 3120ab7453 boost without explicitly listed units fixed 2014-12-19 19:40:34 +01:00
titiger 5b82859e92 default GraphicMessageBox size adjusted 2014-12-18 01:11:06 +01:00
titiger a9cac6a3c1 render messagebox in a way that allows more text.
And default message box height is raised a bit to avoid trouble with 
long messages in scenarios.
2014-12-18 01:04:37 +01:00
titiger 47c181d2ab different rendering of resources in teammode 2014-12-18 00:32:44 +01:00
SoftCoder 5099f19709 - update miniz code to 1.15 2014-12-17 07:28:06 -08:00
SoftCoder c945a5721d - more coverity based fixes 2014-12-15 21:07:13 -08:00
SoftCoder 8210485a42 - a few bugfixes related to coverity scan 2014-12-15 19:44:26 -08:00
titiger 9392aa0fca fixed missing cast found by Coverity CID 1232664 2014-12-16 02:08:29 +01:00
titiger 2d4c4ece8a fixed missing cast found by Coverity CID 1232665 2014-12-16 01:50:12 +01:00
titiger c51817d8d5 fixed missing cast found by Coverity CID 1232666 2014-12-16 01:49:26 +01:00
titiger c3cd1cfc17 return value was not used
Coverity CID 1232671
2014-12-16 01:15:56 +01:00
titiger a11855e220 fixed Division by float zero
Coverity scan CID 1197074 and more numbers
2014-12-16 00:56:26 +01:00
titiger db0007d277 fixed missing initialisations found by coverity scan
Coverity CID 1197086
2014-12-16 00:53:33 +01:00
titiger b407e0090d same button layout for custom game menu and connected game menu 2014-12-15 21:39:11 +01:00
titiger fd765da5e8 Advanced transifex options in menu are back in place 2014-12-15 02:05:47 +01:00
titiger 2c15c89571 render server lines with background to make them more readable. 2014-12-15 01:07:25 +01:00
titiger e1d85f145c bigger message box to explain wrong router setup 2014-12-09 02:36:30 +01:00
SoftCoder 8cd7a9580f - disable in game screen res change for osx (prompt user to restart game) 2014-12-06 18:45:26 -08:00
titiger 3e3fef88f5 render a team color in game setup menues 2014-12-06 00:54:00 +01:00
titiger 7554d57142 Tell new players what to do when connected to a headless client 2014-12-05 21:43:34 +01:00
titiger 974e04ef1f v3.10.0-beta1 2014-12-02 23:37:48 +01:00
Mark Vejvoda 40df13461e Merge pull request #13 from alketii/master
Disabled button in lobby which holds players name.
2014-12-02 10:59:03 -08:00
SoftCoder 5e292e931c - memory leak and a few other minor bug fixes as discovered by coverity scan. 2014-11-30 15:30:02 -08:00
SoftCoder c21317a5f4 - attempt to further stabilize g3d viewer end map editor 2014-11-29 17:44:22 -08:00
titiger 956671f018 bugfix: new attributes must not exist in older savegames 2014-11-29 19:25:33 +01:00
SoftCoder 6faa3dc725 - see if this improves stability of the map editor in newer wxwidgets 2014-11-28 23:49:16 -08:00
SoftCoder ad0b652727 - bugfix for g3d viewer and updated wxwidgets 2014-11-28 23:35:35 -08:00
SoftCoder 126ed18589 - bugfix selection circle and healthbar rendering 2014-11-28 20:49:04 -08:00
SoftCoder 8e7dfbd43a Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-28 20:45:40 -08:00
SoftCoder e27c44bb8f - bugfix of selection circle and healthbar ratio value 2014-11-28 20:45:07 -08:00
SoftCoder 645778a490 - added new files to vc2012 project 2014-11-28 20:05:33 -08:00
SoftCoder ceca2fc5aa - more fixes from cppcheck 2014-11-28 18:19:40 -08:00
SoftCoder a656a64830 - corrected some uninitialized vars identified by cppcheck 2014-11-28 16:53:30 -08:00