Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
4955090cb5
- commented out old debug output
2011-12-03 08:54:18 +00:00
Mark Vejvoda
5b7329594c
- merging in changes from weltall for macosx
2011-10-18 01:13:38 +00:00
Mark Vejvoda
bb68106912
- phase 3 of cppcheck verbose fixes
2011-09-01 18:08:56 +00:00
Mark Vejvoda
e10df0affe
- bugfixes for map editor and file extension function
2011-05-24 01:44:48 +00:00
Titus Tscharntke
d28b47ffb1
diagonal flipping
2011-05-24 00:58:21 +00:00
Mark Vejvoda
adb7ec4a6a
- bugfixes from windows unicode work to compile in Linux
2011-05-23 19:50:17 +00:00
Mark Vejvoda
1085f24c6f
- more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths)
2011-05-23 19:23:00 +00:00
Mark Vejvoda
fab36598b1
- lots of updates including:
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- cmake system changes (after doing a make you may go: sudo make install to install in standard linux paths)
- updates to various pathing in order to more robustly support lhs
*WARNING, Linux dev's should run cmake like the following to avoid pathing issues as the default now is lhs paths:
cmake -DCMAKE_INSTALL_PREFIX= .. (notice the SPACE before the ..)
2011-05-03 23:34:25 +00:00
Mark Vejvoda
cd4ef0eaf7
- proper binary path extraction on all platforms and glest.ini by default can run from search path and will try to find stuff it needs in the real binary path
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- fixed error message for untis missing be_built
- fixed mg.ini for html tool and updated perl script
2011-05-03 11:15:15 +00:00
Mark Vejvoda
bda831861a
Stuff from pabs (debian games) round #1
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- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
Mark Vejvoda
1f433d6339
- bugfixes for compiling on older wxwidgets and also for mingw
2011-04-05 07:08:29 +00:00
Mark Vejvoda
f684e7f356
- updated g3dviewer and map editor to default to the userdata folder areas
2011-04-05 04:49:48 +00:00
Mark Vejvoda
829c499568
- bugfixes and cleanup for g3d editor and map editor so they now compile and run using newer wxwidgets (should also be backwards compatible with 2.8
2011-03-20 06:05:09 +00:00
Mark Vejvoda
c75181f350
- a few changes so things can also build when using newer wxwidgets libs as well as newer xerces
2011-03-20 00:59:17 +00:00
Titus Tscharntke
922df8e025
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
2011-02-25 00:31:42 +00:00
Titus Tscharntke
e03b029bea
Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! )
2011-02-08 03:50:59 +00:00
Mark Vejvoda
b810bb2883
- bugfix for mapeditor, some systems segfault due to a wxwidgets bug related to the boxsizer
2011-02-01 20:10:18 +00:00
Mark Vejvoda
f3a1b7534e
- attempts to work around an ATI bug for our tools
2011-01-29 22:06:05 +00:00
Mark Vejvoda
d4370675be
- added null checks for map editor
2011-01-29 21:44:09 +00:00
Mark Vejvoda
f2467faebe
- added wxWidgets version info to g3d viewer help and map editor
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- added a log entry if sound thread starts to log
2011-01-29 21:20:33 +00:00
Mark Vejvoda
dc133351e7
- added save prompt when closing map editor (code based on MuwuM's contribution, thanks)
2011-01-23 04:49:49 +00:00
Titus Tscharntke
40a67b569b
file path in map editor file dialog is kept for next file access
2011-01-20 00:47:32 +00:00
nosogo
2a4c9a99cd
help and bugfix editor and start of keyboard
2010-12-24 03:36:34 +00:00
Titus Tscharntke
75541aec3b
Contact email changed; lots of strings replaced to MegaGlest
2010-12-13 00:32:59 +00:00
Mark Vejvoda
7341886b11
- changes so map editor compiles in mingw
2010-12-08 16:31:08 +00:00
nosogo
8c115809ce
editor: shift map + mirror do player positions
2010-12-06 20:13:27 +00:00
nosogo
f545edad68
more fixes for editor
2010-12-05 01:33:28 +00:00
nosogo
04aee1098d
update of editor and g3dviewer
2010-12-03 05:07:42 +00:00
Mark Vejvoda
e400f449d6
- bugfix, added a check to map editor and g3d viewer for ico file existance before trying to load the ico file
2010-10-07 18:13:17 +00:00
Mark Vejvoda
5ad83f1691
- bugfix for map editor crashing in Linux on startup
2010-09-12 05:20:56 +00:00
Mark Vejvoda
b15069d71a
- updated version #'s on tools to remove beta text
2010-07-18 05:22:32 +00:00
Mark Vejvoda
bd3cb7f9bb
- map editor bugfixes (proper deletion of arrays and tooltip painting)
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- updated vc++ 2008 project files (and new win32 dependency archive uploaded to sourceforge) so that all projects can be built in debug mode now
2010-07-18 05:09:30 +00:00
Mark Vejvoda
087c6c87b1
- added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue)
2010-07-03 05:20:03 +00:00
Mark Vejvoda
75c50f1052
- fixed CPU usage on windows for map editor
2010-07-01 16:31:06 +00:00
Mark Vejvoda
c85b8baa49
- bugfix for map editor mouse position in windows
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- set windows projects to compile using SSE2 compiler setting
2010-07-01 15:53:07 +00:00
Mark Vejvoda
0d5cfdda03
- updates for application icons
2010-06-25 22:54:00 +00:00
Mark Vejvoda
15ee2da57f
- modified icons to properly work with windows (bothh ico files and vc++ projeect files etc)
2010-06-25 22:04:40 +00:00
Mark Vejvoda
a842909e7d
- bugfixes so messageboxes show in windows and linux
2010-06-23 22:21:08 +00:00
Mark Vejvoda
4b4136d922
- removed printf statements that corrupted menu painting in linux
2010-06-23 17:52:07 +00:00
Mark Vejvoda
288bd3a287
- Updates to get the map editor compiling
2010-06-01 01:56:14 +00:00
Titus Tscharntke
304b6653e9
icons with colored frames
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default map startup size raised to 128x128
startup screensize raised to 1024x768
2010-05-04 22:55:22 +00:00
Mark Vejvoda
605dd746c0
some bugfixes for silly compile errors and painting issues in windoze
2010-05-04 08:15:16 +00:00
Titus Tscharntke
acf4bebba6
GAE map editor ported to megaglest
2010-05-04 00:22:11 +00:00
Mark Vejvoda
ff60b09158
Cleaned up all compiler warnings
2010-03-13 22:00:01 +00:00
Mark Vejvoda
2012b7e22c
Made changes to properly isolate new unit rotation code so that it is disabled by default
2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4
Code Restructuring to make mega-glest more standard
2010-03-12 05:11:28 +00:00
Mark Vejvoda
4ecc284f75
Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
2010-03-09 00:43:46 +00:00
Titus Tscharntke
3041efaa77
Objects and ressources under the mouse are displayed.
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Hitting space can be used to select the brush for objects/ressources currently under the mouse.
2010-03-08 00:28:42 +00:00