Commit Graph

4655 Commits

Author SHA1 Message Date
Mark Vejvoda 024f86ce7c Updated compiler settings for windows for floating point stability and performance to match springRTS settings 2010-04-26 06:41:21 +00:00
Mark Vejvoda 55bdbf3dba Updated compiler settings for FPU multiplatform 2010-04-25 08:03:04 +00:00
Mark Vejvoda b69a6fe6ce Added Linux installer to mega-glest 2010-04-25 03:01:17 +00:00
Mark Vejvoda 3dc0e69441 Added FPU Safety check method 2010-04-24 12:22:35 +00:00
Mark Vejvoda 472e34dc6c HAd to add a #define for includes on non WIN32 platform 2010-04-24 11:33:50 +00:00
Mark Vejvoda 1d6f3ebe58 fixed broken build (renabled some header files) 2010-04-24 11:22:59 +00:00
Mark Vejvoda f748874601 Ported streflop code to win32 2010-04-24 11:15:15 +00:00
Mark Vejvoda 2bfaa4d1d7 Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
Mark Vejvoda a50b89e9cc Ported 3.3.4.2 fixes to trunk 2010-04-23 04:29:11 +00:00
Mark Vejvoda a0fbe84054 Updated version # for last minor release of 3.3.4 2010-04-23 14:14:47 +00:00
Mark Vejvoda afcdc1209c Changed fow setting to use a property instead of lua method 2010-04-23 14:08:19 +00:00
Mark Vejvoda 2e702d8dd8 One final bugfix for 3.3.4.2 release, click mouse buttons > 2 on some mice would cause a crash 2010-04-23 04:24:20 +00:00
Mark Vejvoda ae2af01c2e Updated version # for new minor bugfix release 2010-04-23 02:53:57 +00:00
Mark Vejvoda a01c0adb78 Added a new lua script function called: unfogMap to allow scenarios and tutorials to turn off fog of war. 2010-04-23 02:48:56 +00:00
Mark Vejvoda 4869b68b7a Disconnect client when server changes the map and the client is in a slot that is no longer a network slot. 2010-04-23 00:14:22 +00:00
Titus Tscharntke edd3b66273 connected playernames and free slots are shown on the client.
some bugfixes
2010-04-22 23:18:04 +00:00
Titus Tscharntke e692e6efee memory problems 2010-04-22 22:08:56 +00:00
Titus Tscharntke e0c55688e3 used network slot is marked with Human instead of Network now 2010-04-21 23:26:10 +00:00
Titus Tscharntke 06660e3a17 clients can see which setups are made on the server. ( work in progress !)
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda dd704fe372 Updated version # and startup script for 3.3.4.1 release 2010-04-21 00:59:53 +00:00
Mark Vejvoda ca10bd5776 Bugfixes for 3.3.4 defects found:
- Fog of War always turned off in scenarios and tutorials
- memory cleanup in join menu
- removed dsound.dll  copying from batch file
2010-04-20 23:23:06 +00:00
PolitikerNEU 21a1932bbb tried to fix a bug with upgrades 2010-04-20 17:32:09 +00:00
Mark Vejvoda d412cb5f79 Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing 2010-04-20 02:19:37 +00:00
Mark Vejvoda 071b320940 Updated startup script to link additional libs for 64 bit linux distro's 2010-04-20 02:14:47 +00:00
Mark Vejvoda 4926b966cc Updated linux dependency setup script for new linux build machines to work with Ubuntu 8.04 2010-04-19 05:39:03 +00:00
PolitikerNEU 54db1e20f6 Chaning of the queuing key is easier 2010-04-18 19:28:52 +00:00
PolitikerNEU e06e964728 Added queing commands with shift 2010-04-18 07:35:48 +00:00
Mark Vejvoda e9453ae7d1 Updated version # for current development 2010-04-18 06:01:20 +00:00
Mark Vejvoda dbe909aa7f Updated Windows Installer script 2010-04-17 00:34:05 +00:00
Mark Vejvoda 4c7831edbc Saved as UTF8 for Linux Installer 2010-04-16 17:01:23 +00:00
Mark Vejvoda 5c4dc22be9 Changed ver # in preparation for a new release 2010-04-16 08:31:36 +00:00
Mark Vejvoda 3d670be353 Changed ver # in preparation for a new release 2010-04-16 08:29:58 +00:00
Mark Vejvoda 98dedbe0b7 Added a new script to automatically scan and copy shared lib dependencies 2010-04-16 08:08:33 +00:00
Titus Tscharntke 304739e990 'm' is no longer use dto move units ( I think noone ever used it ) Its used to display faded messages now
Releasenotes are in the reame.txt now
2010-04-16 00:07:32 +00:00
Titus Tscharntke e02a81d1a2 press escape to abort chatting 2010-04-15 21:16:13 +00:00
Mark Vejvoda 4cf8f079e7 Updated config files with performance and font changes 2010-04-15 14:06:05 +00:00
Mark Vejvoda f0e798f026 Updates to win32 project files 2010-04-15 13:37:18 +00:00
Mark Vejvoda 6a9dcdcf7e Added some extra guards for NULL 2010-04-15 05:06:15 +00:00
Mark Vejvoda 30c4eb2b96 Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
Titus Tscharntke 86f0b8adb0 ConsoleMaxLinesStored and windows fonts 2010-04-14 21:32:08 +00:00
Titus Tscharntke e5d9631a9f watersounds playing all over the map is fixed.
'M' key shows faded console messages again (currently ingame only )
2010-04-14 20:49:14 +00:00
Mark Vejvoda 4c8e4eaccb bugfix for silly legacy error that was thrown just because the user clicks a mouse button that the game didn't support. Just log the message now instead of throwing errors. 2010-04-13 23:55:07 +00:00
Mark Vejvoda 80f5ee91d5 bugfix to disable alt-enter in win32 2010-04-13 20:20:51 +00:00
Titus Tscharntke 8099e9db96 version number position in intro 2010-04-13 19:08:08 +00:00
Mark Vejvoda 8b90f2bf64 Cleanup from the fallout of porting file locking to win32 2010-04-13 17:14:42 +00:00
Mark Vejvoda 0657004da2 Ported debug file locking mechanism to win32 2010-04-13 17:09:49 +00:00
Mark Vejvoda feb61e0598 Added a special file locking mechanism to the debug logging which allows testing multi-user to seperate logfiles automatically 2010-04-13 16:00:19 +00:00
Mark Vejvoda 8c438b812d Some final fixed related to combined cross platform socket code 2010-04-13 07:29:48 +00:00
Mark Vejvoda 561dd69107 First Attempt at merging socket code into cross platform classes 2010-04-13 06:59:30 +00:00
Mark Vejvoda 2c9b6ea3ee Ported bugfix to win32 2010-04-12 21:54:47 +00:00