Commit Graph

230 Commits

Author SHA1 Message Date
Mark Vejvoda fb79bce5ab - added new ini entry for totalnoob to try to see if it fixes his stick trees?
PerspectiveFarPlane=1000
is what he should try when using this svn version
2011-05-01 22:48:44 +00:00
Mark Vejvoda 030058e3fc - revert a render method to the 3.4 version for better ATI card support (thanks for pointing this out sojourner) 2011-04-29 23:48:46 +00:00
Mark Vejvoda 4a20646d37 - revert 2d mouse renderer to 3.4 2011-04-27 23:37:57 +00:00
Mark Vejvoda 1f3d97dbe1 - fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards) 2011-04-24 05:39:13 +00:00
Mark Vejvoda a12e9787e1 - moved progress bar beside return button 2011-04-20 05:24:11 +00:00
Mark Vejvoda d4cff9786a - bugfix for displaying units with light sources in view of the camera 2011-04-19 18:30:44 +00:00
Mark Vejvoda c366d108e8 - see if this fixes some peoples screenshot problems 2011-04-18 20:20:16 +00:00
Mark Vejvoda c4d32ae0d2 - bugfix for users toggling back from Linux tty session 2011-04-18 19:48:05 +00:00
Mark Vejvoda 016771ed81 - adjust camera angle for more properly unit visibility calc
- more accurate unit titles when debugging
2011-04-18 16:51:30 +00:00
Mark Vejvoda 4bce94fbbb - make messageboxes less alpha background so they are darker and easier to read (try it ultifd)
- made lag timeout max set to 35 instead of 65 since 35 is bad enough
- added another error check
2011-04-18 06:42:25 +00:00
Mark Vejvoda 26b1785b7a - mod description now word wraps on \n 2011-04-16 18:53:57 +00:00
Mark Vejvoda 431ca8e6fb mod menu now only shows 3 lines max for console messages 2011-04-14 23:13:44 +00:00
Titus Tscharntke 8c39a1b725 now you are "forced" to say "ready" when you are connected :-D 2011-04-12 22:20:41 +00:00
Titus Tscharntke 556b190d3a mod menu can display descriptions now, endgame stat with gold instead of green, minimap has smaller border and is a tiny bit less transparent 2011-04-07 00:09:57 +00:00
Mark Vejvoda e56b6079c6 - added new menu option to be able to toggle texture compression
- scenario menu now does NOT cache textures
2011-03-31 01:34:01 +00:00
Titus Tscharntke b4a352285f minimap transparent again but with border 2011-03-30 23:27:21 +00:00
Titus Tscharntke 12a33e8461 minimap with border and non transparent 2011-03-30 22:39:52 +00:00
Mark Vejvoda 3ed636aae2 - fixes for some threading shutdown bugs
- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda 3b56aa4475 - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Titus Tscharntke 5ccfc59819 Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)! 2011-03-26 17:17:34 +00:00
Titus Tscharntke 5648080095 Ready/not Ready/brb in colors; labels can have colors now 2011-03-26 13:40:22 +00:00
Mark Vejvoda 1a783b3bba - updates to mod menu for better user experience 2011-03-25 18:42:08 +00:00
Mark Vejvoda 9681e7f1bc - initial code for managing mod content (downloads and removal of user data) 2011-03-25 10:11:16 +00:00
Mark Vejvoda f7fdafbff4 - did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads 2011-03-22 02:02:54 +00:00
Mark Vejvoda 0379b7284d - removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0) 2011-03-20 00:11:00 +00:00
Mark Vejvoda 7d38aec84a - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
Titus Tscharntke c54174061f particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! ) 2011-03-13 23:16:07 +00:00
Mark Vejvoda 39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Titus Tscharntke ad94506842 gonanas patch! Thank a lot! For me it works, please test ! ( hopefully really no more flickering now ) 2011-03-09 01:46:00 +00:00
Titus Tscharntke 5e844c39e4 particles for ressouces ... the gold will glow tomorrow :-D 2011-03-09 01:32:27 +00:00
Titus Tscharntke 5494a80233 removed unused isDirty bool ( maybe unstable with tileset particles before ) 2011-03-07 20:19:43 +00:00
Titus Tscharntke fefed3e3ce No more flickering! Thanks gonana ! ; Tilesetparticles are only rendered/calculated when visible now 2011-03-05 14:34:36 +00:00
Mark Vejvoda 935895c89f - configurable keys can be edited in keyboard menu now 2011-03-04 22:54:04 +00:00
Titus Tscharntke 792d0aa665 particles for tilesets ( too much rendered at the moment ) 2011-03-01 23:36:33 +00:00
Mark Vejvoda bced200dd1 - bugfix when bad values are in map file, game would freeze at game start due to endless loop 2011-02-25 22:13:11 +00:00
Mark Vejvoda c4795eb6cb - more fixing of map corner position actions causing memory access violations (this will further stabilize the code) 2011-02-25 04:15:22 +00:00
Titus Tscharntke 922df8e025 up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
Mark Vejvoda d300c5635b - bugfix for selection circle on units on the edge of map cells 2011-02-23 21:54:51 +00:00
Mark Vejvoda 77fb1b6d15 - bugfix for building units at edges of maps 2011-02-22 23:59:21 +00:00
Mark Vejvoda 8d8ed75990 - bugfix for building units at edges of maps 2011-02-22 22:25:03 +00:00
Mark Vejvoda a0cfe3fa08 - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
Titus Tscharntke a214fa87f5 clickable resources with display ; softcoder please look at unit_updater.cpp line 1032 2011-02-13 21:04:30 +00:00
Titus Tscharntke 30da435fc2 target selection for ressource objects is done with opengl picking now 2011-02-13 14:35:17 +00:00
Mark Vejvoda 4488a4d388 - make pathfinder caching an ini setting tso its easy to test (disabled by default)
- some code cleanup related to threads and sockets
2011-02-13 03:06:12 +00:00
Mark Vejvoda c1ee5df801 - attempt to shutdown sdl in a more controlled way 2011-02-12 08:05:18 +00:00
Mark Vejvoda cc973f3427 - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
Mark Vejvoda 7cae047f15 - added more code guards around morph validation
- some render debug info
2011-02-11 04:48:17 +00:00
Mark Vejvoda 12dcc54c5a - more conversions to vertex arrays 2011-02-09 08:04:21 +00:00
Mark Vejvoda bcc82a381d - again M$ compiler madness, absolute insanity, its why I love gcc and hate vc 2011-02-09 01:42:58 +00:00
Mark Vejvoda 49d7f5f036 - more rendering speed improvements (conversion of main portions of minimap to vertex arrays) 2011-02-09 01:27:41 +00:00