Commit Graph

2033 Commits

Author SHA1 Message Date
Mark Vejvoda bda831861a Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
Mark Vejvoda 41a457bee3 - removed windows dll from svn as it is available in win32 deps 2011-05-03 06:28:59 +00:00
mnaumann 4ccd101459 * Rename docs/readme.txt to docs/copyright.txt
* Update READMEs for binaries
2011-05-03 04:27:37 +00:00
Mark Vejvoda 402ae16657 - added support for specifying data and log paths in the standard glest.ini and glestuser.ini
DataPath=x
LogPath=x
2011-05-02 18:28:57 +00:00
Titus Tscharntke d4fb120b88 this fixes it ... but i am not very happy with the current state :/
maybe better skip the update call for release?
2011-05-02 01:22:33 +00:00
Titus Tscharntke 6c8e36fd24 last try to fix the display crash for today. If this does not work comment the line 813 to fix it. 2011-05-02 00:34:04 +00:00
Titus Tscharntke 620fc1cff1 next try to fix the display crash problem .... 2011-05-01 23:48:08 +00:00
Mark Vejvoda fb79bce5ab - added new ini entry for totalnoob to try to see if it fixes his stick trees?
PerspectiveFarPlane=1000
is what he should try when using this svn version
2011-05-01 22:48:44 +00:00
Titus Tscharntke c8bb5e6fce bugfix for crash ( when no unit is selected and display text is calculated ) 2011-05-01 22:28:42 +00:00
Titus Tscharntke 7863212a94 fixes a memory problem with very small emission rates which might happen when a particle system has no more living particle. 2011-05-01 21:46:04 +00:00
Titus Tscharntke 9ce83ed21b queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
Mark Vejvoda 5d1f75ebe6 - bugfix for enemy cell segfault for AI players 2011-05-01 15:22:58 +00:00
Mark Vejvoda 4486b4d5c3 - hide observers from battle end screen stats 2011-05-01 07:35:10 +00:00
Mark Vejvoda 070b8b76e6 - more AI enhancements to better handle repair and build positions 2011-05-01 07:24:37 +00:00
Mark Vejvoda efc6b7ee1d - ensure a good number of AI workers particpate in the repairing of castles 2011-05-01 06:02:49 +00:00
Mark Vejvoda 9def99c8f5 - bugfix on new cellmap pos, need to check first if unit has a cellmap 2011-05-01 05:40:45 +00:00
Mark Vejvoda f71f83d2b8 - bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction). 2011-05-01 05:36:04 +00:00
Mark Vejvoda ae9d20a6cf - bugfix for new AI repair logic to properly detect damaged castle type units 2011-05-01 03:23:15 +00:00
Mark Vejvoda 700e768b0f - changed default command display text to be same as 3.4 but with support to override and show queued commands up to a max of: MaxQueuedCommandDisplayCount=x where x is max queued text to show
- added ini support on linux so it by default looks for glest.ini and glestkeys.ini in /usr/share/megaglest and /usr/local/share/megaglest first
2011-05-01 03:12:36 +00:00
Mark Vejvoda 5ef1313296 - only show queued # in text if queued commandcount > 1 2011-05-01 02:31:36 +00:00
Mark Vejvoda 3ed7d242d9 - added more detail on error message 2011-04-30 06:36:52 +00:00
Mark Vejvoda af1928f98e - some cleanup of networking code 2011-04-30 06:13:23 +00:00
Mark Vejvoda 5d743f38db - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
Mark Vejvoda 030058e3fc - revert a render method to the 3.4 version for better ATI card support (thanks for pointing this out sojourner) 2011-04-29 23:48:46 +00:00
Mark Vejvoda c979ea1254 - more AI enhancements, now units that harvest AND attack will be more wise when choosing to attack, (think persian) since they need to harvest more than they need to attack when harvester count is very low.
- AI Units now place higher priority on repairing 'castle' style units when looking for something to repair.
2011-04-29 23:42:16 +00:00
Mark Vejvoda d297a68b36 - bugfix for AI players to ensure the unit they want to repair has another unit that is able to repair it before trying to repair a damaged unit so the AI doesn't waste time. 2011-04-29 05:37:35 +00:00
Mark Vejvoda d266bbb55c - changed default displayed command queue text to 3 2011-04-29 04:13:31 +00:00
Mark Vejvoda 15489b066f - added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
EnableATIHacks=true
2011-04-28 07:48:19 +00:00
Mark Vejvoda 95dcd042a3 - updated texture gl errors to include glu error text 2011-04-28 00:51:39 +00:00
Mark Vejvoda c747a7c037 make queued commandcount configurable 2011-04-28 00:16:26 +00:00
Mark Vejvoda 4a20646d37 - revert 2d mouse renderer to 3.4 2011-04-27 23:37:57 +00:00
Mark Vejvoda 3f09541ab3 - add more texture fallback code in case api calls fail 2011-04-27 23:31:56 +00:00
Mark Vejvoda 508be10d15 - show crc message prompt if either allow data synch flags are enabled 2011-04-27 22:51:44 +00:00
Mark Vejvoda 0abca7fb7a - bugfixes for clicking outside of the map co-ordinates
- show up to 5 descriptions for queued items when producing
2011-04-27 22:35:45 +00:00
Mark Vejvoda dd9b984a82 - in observer mode, show queued work for all factions
- when showing queues, now also show up to a max of 4 details for the first 4 items in the queue
2011-04-27 05:58:08 +00:00
Mark Vejvoda 69a627dca7 -fixed AllowGameDataSynchCheck=true so it works properly again 2011-04-26 23:34:48 +00:00
Mark Vejvoda 706c72c87f - bugfix when receiving additional socket data 2011-04-26 23:19:27 +00:00
Mark Vejvoda 89de9f4c8b - fixed to handle duplicate resources in unit requirement costs without crashing 2011-04-26 22:28:37 +00:00
Mark Vejvoda 8d3a53235a - better error message on null resource 2011-04-26 22:11:18 +00:00
Mark Vejvoda 47ef05ceed - attempt to improve pathfinder performance and lengthen max nodes to 900 2011-04-26 21:51:18 +00:00
Mark Vejvoda 962aee539f - fixed linux installer local string identifier to english 2011-04-26 19:41:22 +00:00
Mark Vejvoda b9ebb5aabe - bugfix for handling unexpected small strings in string compare 2011-04-26 19:35:53 +00:00
Mark Vejvoda 4d2422bb57 - added extra info in error text for language strings 2011-04-26 16:02:34 +00:00
Mark Vejvoda cb113514e1 - limit current resource amounts to max storage allowed at game start 2011-04-25 06:39:40 +00:00
Mark Vejvoda a77aa5e4be - attempt to correct possible openal issues 2011-04-24 15:34:53 +00:00
Mark Vejvoda e8897552de - attempt to fix some of the crashes when clicking multiple things 2011-04-24 06:10:30 +00:00
Mark Vejvoda 1f3d97dbe1 - fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards) 2011-04-24 05:39:13 +00:00
Mark Vejvoda 68a906ab2a - fix crc check so it does not add special faction names (like random, etc) 2011-04-24 04:31:39 +00:00
Mark Vejvoda ac83b1a898 - attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better. 2011-04-24 04:22:19 +00:00
Mark Vejvoda fa82d1712a - updated version to 3.5.1-dev 2011-04-22 00:31:10 +00:00