Commit Graph

3440 Commits

Author SHA1 Message Date
Mark Vejvoda c7808dc021 - allow custom port #'s to be stored in servers.ini 2012-09-25 16:43:07 +00:00
Mark Vejvoda 7c0e10684a - added lua functions to add / remove cell markers:
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition

removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda 75011d84d5 - added support for custom music on battle end screen:
look for music in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-music="<path to music>"
faction-battle-end-lose-music="<path to music>"
if not defined 2. check the faction folder for the files:
battle_end_win_music.*
battle_end_lose_music.*
if not found check the data/core/menu/music/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 01:52:09 +00:00
Mark Vejvoda 3ede912b9a - added support for custom video's on battle end screen:
look for videos in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-video="<path to video>"
faction-battle-end-lose-video="<path to video>"

if not defined 2. check the faction folder for the files:
battle_end_win_video.*
battle_end_lose_video.*

if not found check the data/core/menu/videos/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 00:23:25 +00:00
Mark Vejvoda 9e75b9144c - removed cell marker from popup menu and moved to hotkeys (f2 add f3 remove)
- added a new experiemntal feature called 'follow unit'. select 1 unit then press f4 and when the unit moves the camera tries to look from the units perspective. To turn this off select no unit and press f4.
2012-09-24 17:13:27 +00:00
Tom Reynolds bde7b5d94d servers.ini: new IP address for summoner
source/shared_lib/CMakeLists.txt: minor typos
2012-09-22 23:18:26 +00:00
Mark Vejvoda e30c479608 - updated vc 2010 project files to remove deprecated files 2012-09-22 21:56:54 +00:00
Mark Vejvoda f1ef5e2ecd - removed pathfinder as a configurable item in the UI 2012-09-22 21:44:30 +00:00
Mark Vejvoda 8e88b36723 - removed pathfinder from GAE and all references 2012-09-22 21:39:13 +00:00
Mark Vejvoda 871b6c4a6e - removed deprecated 'fast' pathfinder that wasn't fast enough and is not going to be used 2012-09-22 21:05:06 +00:00
Mark Vejvoda d91e72a825 - windows compile bugfixes 2012-09-22 21:00:31 +00:00
Mark Vejvoda e0bf4df646 - cppcheck round #2 cleanup 2012-09-22 20:37:42 +00:00
Mark Vejvoda 1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Mark Vejvoda b1cc8592fd - deprecated the ini setting: EnableFastPathFinder 2012-09-22 17:51:42 +00:00
Mark Vejvoda fd9c9856cf - add a silent ini setting in case the auto lag code needs to be turned off down the road: AutoClientLagCorrection=true (hard coded, add and set as false in ini if required, this onhly affects game hosts) 2012-09-22 05:37:43 +00:00
Mark Vejvoda c5907717f0 - ensure client that gets kicked knows he should also quit so he doesn't get a timeout message after disconnect 2012-09-22 05:26:58 +00:00
Mark Vejvoda a1caf8c874 - bugfix to allow proper handling of special language characters for input box 2012-09-22 03:16:10 +00:00
Mark Vejvoda c0104858f0 - bugfix to show correct player info on disconnect 2012-09-22 02:17:49 +00:00
Titus Tscharntke 5b6ffbd361 again new morphing feature: better way to handle the blocked places for morphing units 2012-09-21 23:45:59 +00:00
Mark Vejvoda a4ad1f5aea - bugfixes for network player disconnect feature 2012-09-21 15:03:13 +00:00
Mark Vejvoda b7f72be930 - added the ability for admin player to disconnect other network players in game from a new popup menu 2012-09-21 05:45:09 +00:00
Mark Vejvoda 684c35e25a - fix text entry so unicode characters work properly 2012-09-21 03:41:10 +00:00
Mark Vejvoda c50469acd7 - limit users to a max of 5 cell markers and use team color when placed 2012-09-21 00:54:22 +00:00
Titus Tscharntke 00c9a4c15c hopefully last bugfix for new reserved morph space feature. 2012-09-21 00:21:23 +00:00
Titus Tscharntke 2c9e0d9e7d lets try if this works ( no need to restore special playernames ) 2012-09-20 22:24:15 +00:00
Mark Vejvoda 9fc64f4878 - limit players to 5 cell markers max at any given time 2012-09-20 22:18:10 +00:00
Titus Tscharntke 64884e14d0 typo in filename corrected 2012-09-20 21:59:09 +00:00
Titus Tscharntke 3017b61254 better ( and dynamically changeable ) default game setups 2012-09-20 21:57:00 +00:00
Mark Vejvoda d4edad893c - changed cell mark / unmark icons 2012-09-20 04:53:58 +00:00
Mark Vejvoda 6ea34ea46c - added cell hint text entry when placing cell markers (supports \n and \t for text formatting) 2012-09-20 04:10:34 +00:00
Mark Vejvoda 6b55818ce5 - only allow client to chat after they authenticated with server 2012-09-19 22:16:22 +00:00
Mark Vejvoda 6e0d67d6e4 - bugfixes for crc handling in mod menu 2012-09-18 23:52:16 +00:00
Titus Tscharntke f2585ebaae fallback multiplier for CPUs playing for disconnected player. Should work now, needs testing . 2012-09-18 23:36:51 +00:00
Mark Vejvoda 3368ee3c96 - some crc debug info 2012-09-18 09:13:17 +00:00
Titus Tscharntke 158195a825 multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now ) 2012-09-16 23:42:56 +00:00
Titus Tscharntke 78643ddcfc savegame/loadgame works too now with the new blocking feature. 2012-09-15 23:43:31 +00:00
Titus Tscharntke 4f19451a6a dying units did not clear their fields the way it was meant :) 2012-09-14 23:46:01 +00:00
Titus Tscharntke 3e0e9620ae fixed a bug which prevented you from selecting units directly after loading a game 2012-09-13 22:40:14 +00:00
Titus Tscharntke ed91a7c59b morph with blocking places works now. I still want to cleanup this after some discussion with softcoder ( some things marked with TT ) 2012-09-13 21:50:07 +00:00
Titus Tscharntke 5373c9cf6b only render morph effect if morphed units will have bigger size or will be in another filed ( air/land ). Stil something is wrong with blocking units in the air while morphing. 2012-09-11 22:50:59 +00:00
Titus Tscharntke 6bd5e236de a bit slower animation for morphing effect 2012-09-11 22:29:54 +00:00
Titus Tscharntke 75dfebade5 does this morph effect look better? Morph to/from air/land is also supported now 2012-09-11 22:16:44 +00:00
Titus Tscharntke 75032c3287 reserve unit place while morphing. (first try) 2012-09-11 21:16:24 +00:00
Titus Tscharntke c2d43c8b86 Chatmode does not disable autmatically. Lets try if this works . 2012-09-09 18:21:27 +00:00
Titus Tscharntke a5c2a50d60 only "named" console messages in chat-history, typically chat messages from users
smaller console font ( for test in linux only now )
2012-09-09 14:12:35 +00:00
Titus Tscharntke f2027bea58 Default Language is always used as fallback, just a console message is given about missing strings. Lets see if this is what we want... 2012-09-02 19:33:32 +00:00
Titus Tscharntke 7aa365c3a1 Game duration displayed in hh:mm:ss ( same for disconnect time of players ) 2012-09-02 09:04:36 +00:00
Titus Tscharntke b9b6f9ef1a new game hints and german translation . ( hints are in data/lang now ) 2012-09-01 19:31:49 +00:00
Titus Tscharntke 1072223b48 Now a working version for of the g3d importer/exporter for blender 2.63! ( Includes "non-selectable"-feature too now ) 2012-09-01 19:25:08 +00:00
Titus Tscharntke b2e869acc3 scrolling stops when entering chat mode and holding down cursor keys, but scrolling with mouse is still possible. 2012-09-01 19:18:31 +00:00