Commit Graph

38 Commits

Author SHA1 Message Date
Mark Vejvoda
5e3420b8c9 - updated win32 debug project settings so it compiles in debug mode 2012-03-23 15:11:48 +00:00
Mark Vejvoda
d0acde5d88 - fixed freetype-gl on windows compiler
- deprecated ancient opengl extension code and replaced it with glew
- testing new font renderer on windows (still in progress need to fix newlines)
(now need to check the Linux build and possibly make adjustments)
2011-11-18 08:28:42 +00:00
Mark Vejvoda
815c832b33 - updated win32 project files to compile using ftgl
*NOTE: Requires updated win32_deps.7z from sourceforge.net
2011-06-07 03:18:04 +00:00
Mark Vejvoda
1085f24c6f - more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths) 2011-05-23 19:23:00 +00:00
Mark Vejvoda
87b9f6f8a7 - updates to win32 installer in prep for release (renamed binaries to be consistent with linux names megaglest_x) 2011-05-07 19:31:11 +00:00
Mark Vejvoda
bda831861a Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
Mark Vejvoda
cb96d86a62 - bugfix for win32 g3d viewer to view models using jpeg 2011-03-21 16:54:10 +00:00
Mark Vejvoda
9d2e08a8c7 - g3d viewer now auto registers g3d files with itself in windows so users may double click a g3d file to launch it within the viewer from explorer. Windows G3d is now a console application so we can see commandline options and console output 2011-03-12 02:28:00 +00:00
Mark Vejvoda
689b1ee218 - fixed vc++ g3d viewer project file 2011-03-10 18:40:58 +00:00
Mark Vejvoda
004803a8a6 - fixed win32 vc++ project files to add new include path for libpng 2011-01-21 23:17:54 +00:00
Mark Vejvoda
8e42035257 - updated curl to v7.21.3 for windows build (requires new win32 deps download) 2011-01-01 05:42:53 +00:00
Mark Vejvoda
60f2b035e7 - fixed debug build in vc++ 2010-12-31 01:18:43 +00:00
Mark Vejvoda
3b5630bb73 - a few windows compiler setting changes for more consistent compiler warning output 2010-10-21 18:32:40 +00:00
Mark Vejvoda
be979590c1 - more compiler warning cleanup 2010-10-21 17:42:45 +00:00
Mark Vejvoda
e7efda5080 - updated windows project files to use new base renderer class 2010-09-14 06:37:20 +00:00
Mark Vejvoda
f3278c3cf3 - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
Mark Vejvoda
b9b9cc822b - bugfixes related to SDL library upgrade on windows build and mouse cursor toggling (especially that stupid windows 7 issue where alt-tab doesn't let you move your cursor in fullscreen mode)
For reference: http://bugzilla.libsdl.org/show_bug.cgi?id=849
2010-08-23 07:27:31 +00:00
Mark Vejvoda
dd17d80b9b - fixed project lib dependencies for g3d viewer in relation to libpng 2010-08-06 22:25:36 +00:00
Mark Vejvoda
1366e088d4 - updated windows project files to point to correct libpng folder 2010-08-06 22:04:17 +00:00
Mark Vejvoda
ff21d26161 - mouse disappearing bugfix (go ahead alt-tab, alt-esc, do it ALL, its fixed!)
- Added more descritive error message when data checksum is discovered. The client's playername is now disclosed in the error.
- added VS project config to disable STREFLOPs for testing later
- updated version to 3.3.5.1 alpha1
2010-07-07 22:25:29 +00:00
Mark Vejvoda
c85b8baa49 - bugfix for map editor mouse position in windows
- set windows projects to compile using SSE2 compiler setting
2010-07-01 15:53:07 +00:00
Mark Vejvoda
15ee2da57f - modified icons to properly work with windows (bothh ico files and vc++ projeect files etc) 2010-06-25 22:04:40 +00:00
Mark Vejvoda
121ebf6ca2 - updated win32 project to compile g3d viewer with additional file 2010-06-24 11:05:29 +00:00
Mark Vejvoda
2504baad20 updates for g3d viewer to compile in win32 with new particle support 2010-05-25 18:51:35 +00:00
Mark Vejvoda
d064b52418 - Updated win32 project files to add support for libcurl in prep for new master server features 2010-05-11 07:00:09 +00:00
Mark Vejvoda
52270de56e - added include path to win32 project to fix linker error 2010-05-10 19:06:37 +00:00
Mark Vejvoda
abf05a2ae6 - Fixed some bugs related to logfile processing.
- Added debug project to win32 projects
- Changed some compiler settings for win32 projects to enable sse
2010-05-02 06:21:36 +00:00
Mark Vejvoda
b10bb3c2bc moved common platform code into shared are for win32 projects 2010-04-30 19:01:47 +00:00
Mark Vejvoda
024f86ce7c Updated compiler settings for windows for floating point stability and performance to match springRTS settings 2010-04-26 06:41:21 +00:00
Mark Vejvoda
f748874601 Ported streflop code to win32 2010-04-24 11:15:15 +00:00
Mark Vejvoda
3b38d143d9 Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera. 2010-03-30 00:27:05 +00:00
Mark Vejvoda
eba5aa361c minor project file updates for win32 2010-03-24 16:48:42 +00:00
Mark Vejvoda
a28050e19b Code Restructuring to make mega-glest more standard 2010-03-12 15:48:14 +00:00
Mark Vejvoda
0e9158126e Code Restructuring to make mega-glest more standard 2010-03-12 07:16:42 +00:00
Mark Vejvoda
43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4 Code Restructuring to make mega-glest more standard 2010-03-12 05:11:28 +00:00
Mark Vejvoda
4ecc284f75 Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps 2010-03-09 00:43:46 +00:00
Mark Vejvoda
ca20784740 Added windows project files for Visual Studio 2008 2010-02-15 16:28:21 +00:00