Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Titus Tscharntke
0b2d58f03b
new icons for network player state
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labels can have a texture now
no more player coloring accroding to network state
2013-10-27 16:13:27 +00:00
Titus Tscharntke
49451e1184
listboxes are rendered with dark background.
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listboxes can be "leftControlled"
2013-10-23 23:11:18 +00:00
Mark Vejvoda
a8662c8b31
updated menus to display translated tech name
2013-06-13 01:37:15 +00:00
Mark Vejvoda
27c0141b34
fixed headless admin button for player status changes
2013-05-31 19:32:20 +00:00
Mark Vejvoda
b178b1d1e9
- fixed messagebox word wrap with lua messages
2012-11-08 23:54:43 +00:00
Mark Vejvoda
b168f450b5
- scrollbar patch applied from cygal / quentin --> Thanks
2012-11-02 20:07:50 +00:00
Mark Vejvoda
ba0bf98b9e
- hide password until editing
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- move transifex ui items to the right
2012-10-22 19:38:28 +00:00
Mark Vejvoda
4692f41474
- bugfixes to allow each edit control on screens with multiple edits to have their own unicode text lengths for editing
2012-10-22 06:31:57 +00:00
Mark Vejvoda
052fd3373c
- attempt to fix client timeout issues in client connected menu when downloading files
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- in lobby hold SHIFT + a letter when clicking a map, tileset or techtree and it jumps to the first found item of that letter
2012-10-15 07:44:44 +00:00
Titus Tscharntke
5fd233c72b
bugfix for buttons in message boxes. Init is init and not reuse ...
2012-10-06 19:01:13 +00:00
Mark Vejvoda
b665258897
- improve ability to force label edit mode rendering to be a static width regardless of font size used
2012-07-26 15:26:59 +00:00
Mark Vejvoda
8dc59d74f7
- better handling of edit mode click
2012-07-26 07:06:12 +00:00
Mark Vejvoda
6662f35347
- fixed input text segfault and corrected entry of playername in menus and added a box around the field when editing.
2012-07-26 06:27:00 +00:00
Mark Vejvoda
dcc615d427
- allow overriding text colors
2012-06-01 05:26:01 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Titus Tscharntke
bbef21da6b
a bit more load menu progress ( does not load yet )
2012-03-16 01:10:32 +00:00
Titus Tscharntke
2b50070249
you can init a GraphicMessageBox without a button now.
2012-02-19 17:49:33 +00:00
Titus Tscharntke
9870c13a6b
GraphicMessageBox can handle multiple buttons now
2012-02-19 17:37:53 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
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- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
3cdf50c399
- a load of bugfixes including:
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- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
- Added check for invalid particles for tileset objects
- Made messagebox wider in game mod menu
- Fixed numerous threading issues discovered while testing on my 8 core CPU
- a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
50adfb3305
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
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CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
5d0eea51e3
- bugfix for rendering labels (now properly lines up with other controls)
2011-10-02 02:14:05 +00:00
Mark Vejvoda
7d53df698a
- added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings)
2011-09-21 06:51:28 +00:00
Mark Vejvoda
56a384e365
- bugfix when reloading saved settings and item doesn't exist in listbox (thanks tomryen)
2011-09-07 16:55:49 +00:00
Mark Vejvoda
d44959d69c
- phase 1 of cppcheck verbose fixes
2011-08-31 23:10:43 +00:00
Mark Vejvoda
945c2aa66b
- some font bugfixes (use proper fonts in menus and also proper spacing in console)
2011-06-28 00:51:13 +00:00
Mark Vejvoda
06999a8f88
- reworked fonts to now use 3d matrix positioning and render performance is much better.
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*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Mark Vejvoda
c808a5661a
- added freetype2 / FTGL support
2011-06-06 21:38:25 +00:00
Mark Vejvoda
26b1785b7a
- mod description now word wraps on \n
2011-04-16 18:53:57 +00:00
Titus Tscharntke
8c39a1b725
now you are "forced" to say "ready" when you are connected :-D
2011-04-12 22:20:41 +00:00
Titus Tscharntke
5ccfc59819
Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)!
2011-03-26 17:17:34 +00:00
Titus Tscharntke
5648080095
Ready/not Ready/brb in colors; labels can have colors now
2011-03-26 13:40:22 +00:00
Mark Vejvoda
9681e7f1bc
- initial code for managing mod content (downloads and removal of user data)
2011-03-25 10:11:16 +00:00
Mark Vejvoda
66261ad662
- updated line endings to unix style characters to fix Bug #3085838
2011-01-20 15:56:30 +00:00
Titus Tscharntke
9b3e921888
scrollbars and other things ....; scrollbars always visible at the moment ; had some trouble with threads hopefully fixed now.
2010-12-31 17:16:49 +00:00
Titus Tscharntke
36c4b4c5fa
internet menu updated ( work in progress ) ; checkboxes ; lines
2010-12-27 00:59:57 +00:00
Mark Vejvoda
dcc2bab85a
- bugfix for master menu control registration objects that need to get cleaned up afterwards
2010-10-10 06:35:50 +00:00
Mark Vejvoda
ceca2de4b1
- added ability to display both error and normal messagebox in non overlapping way simultaneously
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- added new hotkey to toggle photomode in game (f8)
2010-09-11 16:14:03 +00:00
Mark Vejvoda
52916bdc6e
- added support for random faction selection
2010-09-11 08:09:33 +00:00
Mark Vejvoda
350d658ceb
- updated network menus to hide player rows that are not applicable to the map selected
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- added new visible property to graphical controls
2010-09-11 06:08:50 +00:00
Mark Vejvoda
6a24ca3ad0
- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
2010-09-09 21:07:39 +00:00
Mark Vejvoda
b31ad16b21
- attempt to cfix mysterious exit crash
2010-09-09 00:05:12 +00:00
Mark Vejvoda
cf5b085b2e
- added ability to override UI placement for connected and custom menus
2010-09-08 22:37:24 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
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- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
4f147b2d89
Added more guards and debug info related to network play
2010-04-29 07:59:44 +00:00
Titus Tscharntke
06660e3a17
clients can see which setups are made on the server. ( work in progress !)
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menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00