Titus Tscharntke
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3d277e00e5
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but this time its fixed !
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2010-12-17 23:23:45 +00:00 |
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Mark Vejvoda
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fd0875639e
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- attempt to fix menu hangs, don't believe we need any sleeps in this class
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2010-12-17 21:39:31 +00:00 |
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Titus Tscharntke
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cf573a56e0
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forgot to comment something
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2010-12-17 21:36:34 +00:00 |
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Titus Tscharntke
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6ed3a3af53
|
build date removed from internet menu ( space needed for "IN PROGRESS Message" !);
CMake now defaults to RelWithDebInfo
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2010-12-17 20:55:46 +00:00 |
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Mark Vejvoda
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b148507411
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- set anti-alias setting so it works if enabled
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2010-12-17 02:53:52 +00:00 |
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Mark Vejvoda
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0c325baeb0
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- added a missing include folder for win32 build and fixed compiler flag for special build type
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2010-12-17 02:52:10 +00:00 |
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Mark Vejvoda
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486f84ecbf
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- checked in cross tool chain file
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2010-12-17 02:19:46 +00:00 |
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mnaumann
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596eb685e9
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Corrections to linux build script, thanks cygal
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2010-12-16 10:52:34 +00:00 |
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Mark Vejvoda
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158acea0b5
|
- attempt to fix problem with hanging sleep
|
2010-12-14 00:00:56 +00:00 |
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Mark Vejvoda
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8d6e33d4ba
|
- added some extra guards in Network manager (throw exception if things are in a bad state)
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2010-12-13 23:39:24 +00:00 |
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Mark Vejvoda
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5e410f3066
|
- bugfix for turning off fog of war on network games when players are dead. Now we DO NOT turn off fog of war until ALL of the players units are dead.
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2010-12-13 23:24:03 +00:00 |
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Mark Vejvoda
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90fe87098c
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- added a wait time of 10 seconds max for some thread loops
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2010-12-13 23:13:25 +00:00 |
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Titus Tscharntke
|
75541aec3b
|
Contact email changed; lots of strings replaced to MegaGlest
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2010-12-13 00:32:59 +00:00 |
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Mark Vejvoda
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003d15c28a
|
- updated cmake files to support toggling between release and debug builds (even release with debug info)
when calling CMAKE you may toggle debug or release like this:
cmake -D CMAKE_BUILD_TYPE=Debug ..
or
cmake -D CMAKE_BUILD_TYPE=Release ..
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2010-12-12 08:10:18 +00:00 |
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Mark Vejvoda
|
367effb217
|
- updated cmake files so windows build on windows OS build properly using wxWidgets dll's
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2010-12-12 06:31:40 +00:00 |
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Mark Vejvoda
|
8918b11320
|
- added an invlaid value check to the units field
|
2010-12-12 00:46:13 +00:00 |
|
Mark Vejvoda
|
1984c61386
|
- final completion of tools now building in both linux and windows through cmake
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2010-12-11 15:05:43 +00:00 |
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Mark Vejvoda
|
9cce656e65
|
- updated tools to use proper name libglest
|
2010-12-11 13:43:15 +00:00 |
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Mark Vejvoda
|
e34c8977e1
|
- a few changes to cmake windows build so that it runs properly (libglest must be a dll)
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2010-12-11 13:35:27 +00:00 |
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Mark Vejvoda
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99769d3dd1
|
- turned off verbose display when building
|
2010-12-11 13:01:06 +00:00 |
|
Mark Vejvoda
|
f27cb6c8a3
|
- added support to cross compile win32 binary on Linux using cmake (just run build-mg-win32.sh)
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2010-12-11 12:53:38 +00:00 |
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Mark Vejvoda
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8f579e735f
|
- bugfix for new CPU multiplier constants for VC++ compiler
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2010-12-11 08:00:49 +00:00 |
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Mark Vejvoda
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8a14e826d5
|
- added a build script for Linux Cmake builds
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2010-12-11 07:24:03 +00:00 |
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Mark Vejvoda
|
aebcca517c
|
- bugfixes to get cmake working properly in linux and windows
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2010-12-11 07:05:07 +00:00 |
|
Mark Vejvoda
|
653f45e162
|
- added CMAKE support for building MG in Windows using MingW
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2010-12-11 06:56:19 +00:00 |
|
Mark Vejvoda
|
755a7737fa
|
- added CMAKE support for building MG in Windows using MingW
|
2010-12-11 06:32:21 +00:00 |
|
Titus Tscharntke
|
ebcadc13f0
|
Constants for easy/normal/ultra/mega default multipliers
Multiplier example for scenarios
Version number is only shown with build date and so on for dev versions
|
2010-12-11 00:20:31 +00:00 |
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Mark Vejvoda
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1ff84eaddb
|
- updated cmake build to touch game_util.cpp every time make is called so it ALWAYS has the right date/time stamp
|
2010-12-10 02:45:07 +00:00 |
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Mark Vejvoda
|
679557c6f2
|
- added proper SVN revision handling for CMAKE builds so now the --version and main menu display proper SVN Global Revision #
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2010-12-10 01:53:51 +00:00 |
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Mark Vejvoda
|
045c2f95e8
|
- added new commandline options to tell the game where to look for data, ini's and where to write logs
|
2010-12-09 20:41:11 +00:00 |
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Mark Vejvoda
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f4ed98ce27
|
- changed min cmake version to 2.6.2
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2010-12-09 17:19:19 +00:00 |
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Mark Vejvoda
|
ac1a291739
|
- modified cmake scripts to place linux binaries in the same spot that jam placed them
|
2010-12-09 17:14:40 +00:00 |
|
Mark Vejvoda
|
debdd50a26
|
- changed location of windows glest library to make compiling and debugging easier
|
2010-12-09 06:40:16 +00:00 |
|
Mark Vejvoda
|
2d402f0169
|
- updated cmake scripts to build everything
|
2010-12-09 00:20:43 +00:00 |
|
Mark Vejvoda
|
8e15daf451
|
- changed min supported version for cmake builds to be 2.8
|
2010-12-08 22:58:30 +00:00 |
|
Mark Vejvoda
|
7a7bc828f1
|
- full support for all megaglest modules to compile with the following:
release / debug
linux / windows
|
2010-12-08 20:03:15 +00:00 |
|
Mark Vejvoda
|
7341886b11
|
- changes so map editor compiles in mingw
|
2010-12-08 16:31:08 +00:00 |
|
Mark Vejvoda
|
20562c4dbb
|
- updated to display MINGW client platform
|
2010-12-08 07:01:24 +00:00 |
|
Mark Vejvoda
|
5fb2a906f1
|
- added a touch for proper build date/time stamp for vc++ batchfile building mg
|
2010-12-07 22:34:24 +00:00 |
|
Mark Vejvoda
|
7f0a179340
|
- bugfix for vc++ compile (added #define for mingw)
|
2010-12-07 22:29:31 +00:00 |
|
Mark Vejvoda
|
b605c65aa9
|
- updates to support both Windows and Linux targets from CodeBlocks Workspace
|
2010-12-07 07:00:11 +00:00 |
|
Mark Vejvoda
|
1e0a5dc304
|
- better stability of menu navigation and threads
|
2010-12-07 06:12:51 +00:00 |
|
nosogo
|
8c115809ce
|
editor: shift map + mirror do player positions
|
2010-12-06 20:13:27 +00:00 |
|
Mark Vejvoda
|
df042b5bf2
|
- added another debug entry for client vs server version comparison
|
2010-12-05 03:41:44 +00:00 |
|
nosogo
|
11a34a141a
|
shouldnt change glest.ini
|
2010-12-05 01:52:55 +00:00 |
|
Mark Vejvoda
|
7872e980e1
|
- updated thread handling slightly in menus to make things more stable
|
2010-12-05 01:52:38 +00:00 |
|
nosogo
|
f545edad68
|
more fixes for editor
|
2010-12-05 01:33:28 +00:00 |
|
Mark Vejvoda
|
81683509d9
|
- added codeblocks workspace and project files for Main MG deps and game (not tools yet) so we can cross compile windows binary
|
2010-12-04 23:37:40 +00:00 |
|
Mark Vejvoda
|
15aab7a581
|
- some intial changes to support cross-compilation under mingw
|
2010-12-04 23:19:43 +00:00 |
|
nosogo
|
04aee1098d
|
update of editor and g3dviewer
|
2010-12-03 05:07:42 +00:00 |
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