Commit Graph

132 Commits

Author SHA1 Message Date
Mark Vejvoda
e53e6b49a9 - bugfix for multiple consumable resources applying incorrectly during the update interval. (thanks silnarm) 2010-10-22 22:52:37 +00:00
Mark Vejvoda
b72124a89a - bugfix for segfault (using wrong index variables again). This time I understand what to change and what not to change :) 2010-10-22 17:29:23 +00:00
Mark Vejvoda
c088889e7c - bugfix to retain proper team color based on actual slot position, regardless of how many closed slots there are. Yay, now team placement and color works properly 2010-10-22 08:10:56 +00:00
Mark Vejvoda
b869552cad - a little bit of fine tuning the new unit harvesting logic, now units are more intelligent about how they harvest (both AI and Human players) 2010-10-22 04:48:24 +00:00
Mark Vejvoda
07fe6a2196 - added to the faction resource cache pool for even better AI discovery of resources 2010-10-21 20:31:09 +00:00
Mark Vejvoda
ae367fb252 - updated to units harvesting so they try to harvest different resources when blocked if other resources are close by. 2010-10-21 19:26:14 +00:00
Mark Vejvoda
93e56df3d6 - fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings 2010-10-21 01:07:11 +00:00
Mark Vejvoda
bc7ba297fd - more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable. 2010-10-20 20:40:29 +00:00
Mark Vejvoda
6104dedc76 - added a resource harvest success cache for stuck units to look at when they cannot harvest. 2010-10-20 07:28:27 +00:00
Mark Vejvoda
ddb4c42bf5 - added some guard conditions to avoid segfault when resources are harvested quickly 2010-10-19 22:47:45 +00:00
Mark Vejvoda
913df7ec3b - added more cached information to help deal with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 22:26:49 +00:00
Mark Vejvoda
dda594cf33 - a slight change in dealing with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 16:54:48 +00:00
Mark Vejvoda
182f2cd20d - bugfixes to AI where workers harvesting think they have arrived but really did not. 2010-10-19 04:38:55 +00:00
Mark Vejvoda
3d4ccb460c - added a little extra logic for units when pathfinding. We keep temporary lists of bad cells of harvest resources where a unit simply cannot get to. This is kept for small periods of time and then the bad cell list is purged when data gets old. This tremendously helps units to be more active when getting stuck in challenging places on maps. 2010-10-17 08:50:27 +00:00
Mark Vejvoda
0d050f62d4 - added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda
5ecda82be0 - bugfix for allowing players to view map at game end for network games 2010-09-30 00:49:57 +00:00
Mark Vejvoda
c300905d70 - a better attempt to fix the issue with multi-build where the repairers stop repairing 2010-09-28 19:52:31 +00:00
Mark Vejvoda
c3fc45995c - an attempt to fix the issue with multi-build where the repairers stop repairing 2010-09-28 15:22:04 +00:00
Mark Vejvoda
b836bf0039 - turned off staggered faction updates (can toggle via ini setting: StaggeredFactionUpdates)
- added more debug info for resource depletion
2010-09-17 04:00:48 +00:00
Mark Vejvoda
7e7c7216a5 - fixed screen flickering of fog of war texture when staggered updates is enabled. 2010-09-15 23:32:29 +00:00
Mark Vejvoda
c295697aba - added map preview on custom game menu 2010-09-12 05:05:08 +00:00
Titus Tscharntke
729bd23f58 improved box selection ( much better regarding performance now and updates selection without moving the mouse ) 2010-09-10 12:15:21 +00:00
Mark Vejvoda
0783b23e12 - bugfixes for rendering (new ini setting toggles new quad cache and is called: UseQuadCache=true) 2010-09-10 08:51:32 +00:00
Mark Vejvoda
2c1b6b6304 - added a caching system for rendering game entities 2010-09-10 00:28:14 +00:00
Mark Vejvoda
d806e7f9ff - a few more performance optimizations and logging changes 2010-09-09 05:42:19 +00:00
Mark Vejvoda
77eadd7710 - attempt to improve explorecells usage when each unit is signalled to move 2010-09-09 01:44:25 +00:00
Mark Vejvoda
ab44c83168 - added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
5fdbce7651 - commented out a debug line that gets called a ZILLION times and grows the logfile too much 2010-09-06 20:52:53 +00:00
Mark Vejvoda
aca497781c - attempt to correct final issue with multi-build 2010-09-06 05:34:55 +00:00
Mark Vejvoda
8f0894e0c9 - last minute bugfix for fog of war for observers 2010-09-04 01:32:50 +00:00
Mark Vejvoda
e93ac6d756 - changed observer faction to use a special team # and fog of war is auto turned off for this special team #. 2010-09-04 00:32:56 +00:00
Mark Vejvoda
358d61aa38 - first attempt to add a special builtin Observer faction to allow people to observe games 2010-09-03 07:12:40 +00:00
Mark Vejvoda
8b681e1cb9 - more bugfixes for multi-build. Added extra check for repairer / builder swap so that old builder who became a repairer will not try to start building when another unit already took over. 2010-09-02 05:38:49 +00:00
Mark Vejvoda
d6d1fe2add - bugfixes for multi-build. Now the other units are checked that they can not only build but repair too. Also those who repair now try to approach from the best angle as well as the builder. 2010-09-01 04:19:20 +00:00
Mark Vejvoda
ca49e0ba68 - attempt to fix multi-build 2010-08-31 23:14:15 +00:00
Mark Vejvoda
135a03e95a - added NULL pointer checks in surface atlas 2010-08-31 04:39:25 +00:00
Mark Vejvoda
e32eb9c162 - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
Mark Vejvoda
f16bb3f28b - some bugfixes for new LUA features 2010-08-29 06:30:41 +00:00
Mark Vejvoda
5ae0430928 - added more LUA functions:
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId);
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
int stopTimerEvent(int eventId);
int timerEventSecondsElapsed(int eventId);
int triggeredCellEventId();
int triggeredTimerEventId();
LUA events:
timerTriggerEvent
cellTriggerEvent
2010-08-29 04:45:15 +00:00
Mark Vejvoda
dc5bf0f850 - bugfix for AI not losing HP when food is out
- added new LUA commands (for Tiger):
giveAttackCommand
disableAi
enableAi
disableHunger
enableHunger
2010-08-28 08:06:32 +00:00
Mark Vejvoda
4bc00cbf73 - added new calculation method when building units, builder units use best approach to build it instead of top left. 2010-08-28 03:43:14 +00:00
Mark Vejvoda
2ea8b69e22 - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
Mark Vejvoda
5fb040c9f1 - Fixed bug related to particles not updating smoothly 2010-08-26 01:25:27 +00:00
Mark Vejvoda
5a796444b8 - added a cache for compute fog of war 2010-08-25 23:55:59 +00:00
Mark Vejvoda
014165de69 - explicitly clear the cache. 2010-08-25 16:01:24 +00:00
Mark Vejvoda
49978632c4 - removed one lookup key from new cache as it was not required 2010-08-25 15:55:17 +00:00
Mark Vejvoda
855443d98f - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
Mark Vejvoda
c9ca56e91b - small optimization for moving units when source and destintation position are the same 2010-08-25 00:29:56 +00:00
Mark Vejvoda
c781982e57 - increased explorecells cache size 2010-08-24 23:36:23 +00:00
Mark Vejvoda
4ee98e7155 - some changes to the explorecells cache for less memory and better performance.
- updated performance logging to more easily find things in the log
2010-08-24 23:15:33 +00:00