MegaGlest/source/glest_game/menu/menu_state_custom_game.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "menu_state_custom_game.h"
#include "renderer.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "config.h"
#include "menu_state_new_game.h"
#include "menu_state_masterserver.h"
#include "metrics.h"
#include "network_manager.h"
#include "network_message.h"
#include "client_interface.h"
#include "conversion.h"
#include "socket.h"
#include "game.h"
#include "util.h"
#include <algorithm>
#include <time.h>
#include <curl/curl.h>
#include "cache_manager.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
using namespace Shared::Util;
struct FormatString {
void operator()(string &s) {
s = formatString(s);
}
};
// =====================================================
// class MenuStateCustomGame
// =====================================================
MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu, bool openNetworkSlots,bool parentMenuIsMasterserver, bool autostart) :
MenuState(program, mainMenu, "new-game")
{
this->autostart = autostart;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] autostart = %d\n",__FILE__,__FUNCTION__,__LINE__,autostart);
containerName = "CustomGame";
activeInputLabel=NULL;
showGeneralError = false;
generalErrorToShow = "---";
currentFactionLogo = "";
factionTexture=NULL;
currentTechName_factionPreview="";
currentFactionName_factionPreview="";
mapPreviewTexture=NULL;
hasCheckedForUPNP = false;
publishToMasterserverThread = NULL;
Lang &lang= Lang::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
Config &config = Config::getInstance();
defaultPlayerName = config.getString("NetPlayerName",Socket::getHostName().c_str());
enableFactionTexturePreview = config.getBool("FactionPreview","true");
enableMapPreview = config.getBool("MapPreview","true");
showFullConsole=false;
mainMessageBox.registerGraphicComponent(containerName,"mainMessageBox");
mainMessageBox.init(lang.get("Ok"));
mainMessageBox.setEnabled(false);
mainMessageBoxState=0;
//initialize network interface
NetworkManager::getInstance().end();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
serverInitError = false;
try {
networkManager.init(nrServer);
}
catch(const std::exception &ex) {
serverInitError = true;
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
//throw runtime_error(szBuf);!!!
showGeneralError=true;
generalErrorToShow = ex.what();
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
parentMenuIsMs=parentMenuIsMasterserver;
needToSetChangedGameSettings = false;
needToRepublishToMasterserver = false;
needToBroadcastServerSettings = false;
showMasterserverError = false;
masterServererErrorToShow = "---";
lastSetChangedGameSettings = 0;
lastMasterserverPublishing = 0;
lastNetworkPing = 0;
soundConnectionCount=0;
vector<string> teamItems, controlItems, results , rMultiplier;
//create
buttonReturn.registerGraphicComponent(containerName,"buttonReturn");
buttonReturn.init(250, 180, 125);
buttonRestoreLastSettings.registerGraphicComponent(containerName,"buttonRestoreLastSettings");
buttonRestoreLastSettings.init(250+130, 180, 200);
buttonPlayNow.registerGraphicComponent(containerName,"buttonPlayNow");
buttonPlayNow.init(250+130+205, 180, 125);
int labelOffset=23;
int setupPos=590;
int mapHeadPos=330;
int mapPos=mapHeadPos-labelOffset;
int aHeadPos=mapHeadPos-80;
int aPos=aHeadPos-labelOffset;
int networkHeadPos=700;
int networkPos=networkHeadPos-labelOffset;
int xoffset=10;
//map listBox
// put them all in a set, to weed out duplicates (gbm & mgm with same name)
// will also ensure they are alphabetically listed (rather than how the OS provides them)
set<string> allMaps;
findAll(config.getPathListForType(ptMaps), "*.gbm", results, true, false);
copy(results.begin(), results.end(), std::inserter(allMaps, allMaps.begin()));
results.clear();
findAll(config.getPathListForType(ptMaps), "*.mgm", results, true, false);
copy(results.begin(), results.end(), std::inserter(allMaps, allMaps.begin()));
results.clear();
if (allMaps.empty()) {
throw runtime_error("No maps were found!");
}
copy(allMaps.begin(), allMaps.end(), std::back_inserter(results));
mapFiles = results;
copy(mapFiles.begin(), mapFiles.end(), std::back_inserter(playerSortedMaps[0]));
copy(playerSortedMaps[0].begin(), playerSortedMaps[0].end(), std::back_inserter(formattedPlayerSortedMaps[0]));
std::for_each(formattedPlayerSortedMaps[0].begin(), formattedPlayerSortedMaps[0].end(), FormatString());
for ( int i = 0 ; i<mapFiles.size(); i++ )
{// fetch info and put map in right list
loadMapInfo(Map::getMapPath(mapFiles.at(i),"",false), &mapInfo, false);
playerSortedMaps[mapInfo.players].push_back(mapFiles.at(i));
formattedPlayerSortedMaps[mapInfo.players].push_back(formatString(mapFiles.at(i)));
}
labelLocalIP.registerGraphicComponent(containerName,"labelLocalIP");
labelLocalIP.init(210, networkHeadPos+labelOffset);
string ipText = "none";
std::vector<std::string> ipList = Socket::getLocalIPAddressList();
if(ipList.size() > 0) {
ipText = "";
for(int idx = 0; idx < ipList.size(); idx++) {
string ip = ipList[idx];
if(ipText != "") {
ipText += ", ";
}
ipText += ip;
}
}
string externalPort=config.getString("MasterServerExternalPort", "61357");
string serverPort=config.getString("ServerPort", "61357");
labelLocalIP.setText(lang.get("LanIP") + ipText + " ( "+serverPort+" / "+externalPort+" )");
ServerSocket::setExternalPort(strToInt(externalPort));
// Map
xoffset=70;
labelMap.registerGraphicComponent(containerName,"labelMap");
labelMap.init(xoffset+100, mapHeadPos);
labelMap.setText(lang.get("Map")+":");
listBoxMap.registerGraphicComponent(containerName,"listBoxMap");
listBoxMap.init(xoffset+100, mapPos, 200);
listBoxMap.setItems(formattedPlayerSortedMaps[0]);
labelMapInfo.registerGraphicComponent(containerName,"labelMapInfo");
labelMapInfo.init(xoffset+100, mapPos-labelOffset, 200, 40);
// MapFilter
labelMapFilter.registerGraphicComponent(containerName,"labelMapFilter");
labelMapFilter.init(xoffset+310, mapHeadPos);
labelMapFilter.setText(lang.get("MapFilter")+":");
listBoxMapFilter.registerGraphicComponent(containerName,"listBoxMapFilter");
listBoxMapFilter.init(xoffset+310, mapPos, 80);
listBoxMapFilter.pushBackItem("-");
for(int i=1; i<GameConstants::maxPlayers+1; ++i){
listBoxMapFilter.pushBackItem(intToStr(i));
}
listBoxMapFilter.setSelectedItemIndex(0);
//tileset listBox
findDirs(config.getPathListForType(ptTilesets), results);
if (results.empty()) {
throw runtime_error("No tile-sets were found!");
}
tilesetFiles= results;
std::for_each(results.begin(), results.end(), FormatString());
listBoxTileset.registerGraphicComponent(containerName,"listBoxTileset");
listBoxTileset.init(xoffset+460, mapPos, 150);
listBoxTileset.setItems(results);
srand(time(NULL));
listBoxTileset.setSelectedItemIndex(rand() % listBoxTileset.getItemCount());
labelTileset.registerGraphicComponent(containerName,"labelTileset");
labelTileset.init(xoffset+460, mapHeadPos);
labelTileset.setText(lang.get("Tileset"));
//tech Tree listBox
findDirs(config.getPathListForType(ptTechs), results);
if(results.empty()) {
throw runtime_error("No tech-trees were found!");
}
techTreeFiles= results;
std::for_each(results.begin(), results.end(), FormatString());
listBoxTechTree.registerGraphicComponent(containerName,"listBoxTechTree");
listBoxTechTree.init(xoffset+650, mapPos, 150);
listBoxTechTree.setItems(results);
labelTechTree.registerGraphicComponent(containerName,"labelTechTree");
labelTechTree.init(xoffset+650, mapHeadPos);
labelTechTree.setText(lang.get("TechTree"));
// fog - o - war
// @350 ? 300 ?
labelFogOfWar.registerGraphicComponent(containerName,"labelFogOfWar");
labelFogOfWar.init(xoffset+100, aHeadPos, 130);
labelFogOfWar.setText(lang.get("FogOfWar"));
listBoxFogOfWar.registerGraphicComponent(containerName,"listBoxFogOfWar");
listBoxFogOfWar.init(xoffset+100, aPos, 130);
listBoxFogOfWar.pushBackItem(lang.get("Enabled"));
listBoxFogOfWar.pushBackItem(lang.get("Explored"));
listBoxFogOfWar.pushBackItem(lang.get("Disabled"));
listBoxFogOfWar.setSelectedItemIndex(0);
// Allow Observers
labelAllowObservers.registerGraphicComponent(containerName,"labelAllowObservers");
labelAllowObservers.init(xoffset+310, aHeadPos, 80);
labelAllowObservers.setText(lang.get("AllowObservers"));
listBoxAllowObservers.registerGraphicComponent(containerName,"listBoxAllowObservers");
listBoxAllowObservers.init(xoffset+310, aPos, 80);
listBoxAllowObservers.pushBackItem(lang.get("No"));
listBoxAllowObservers.pushBackItem(lang.get("Yes"));
listBoxAllowObservers.setSelectedItemIndex(0);
// View Map At End Of Game
labelEnableObserverMode.registerGraphicComponent(containerName,"labelEnableObserverMode");
labelEnableObserverMode.init(xoffset+460, aHeadPos, 80);
listBoxEnableObserverMode.registerGraphicComponent(containerName,"listBoxEnableObserverMode");
listBoxEnableObserverMode.init(xoffset+460, aPos, 80);
listBoxEnableObserverMode.pushBackItem(lang.get("Yes"));
listBoxEnableObserverMode.pushBackItem(lang.get("No"));
listBoxEnableObserverMode.setSelectedItemIndex(0);
// Which Pathfinder
labelPathFinderType.registerGraphicComponent(containerName,"labelPathFinderType");
labelPathFinderType.init(xoffset+650, aHeadPos, 80);
labelPathFinderType.setText(lang.get("PathFinderType"));
listBoxPathFinderType.registerGraphicComponent(containerName,"listBoxPathFinderType");
listBoxPathFinderType.init(xoffset+650, aPos, 150);
listBoxPathFinderType.pushBackItem(lang.get("PathFinderTypeRegular"));
listBoxPathFinderType.pushBackItem(lang.get("PathFinderTypeRoutePlanner"));
listBoxPathFinderType.setSelectedItemIndex(0);
// Advanced Options
labelAdvanced.registerGraphicComponent(containerName,"labelAdvanced");
labelAdvanced.init(810, 80, 80);
labelAdvanced.setText(lang.get("AdvancedGameOptions"));
listBoxAdvanced.registerGraphicComponent(containerName,"listBoxAdvanced");
listBoxAdvanced.init(810, 80-labelOffset, 80);
listBoxAdvanced.pushBackItem(lang.get("No"));
listBoxAdvanced.pushBackItem(lang.get("Yes"));
listBoxAdvanced.setSelectedItemIndex(0);
// network things
// PublishServer
xoffset=90;
labelPublishServer.registerGraphicComponent(containerName,"labelPublishServer");
labelPublishServer.init(50, networkHeadPos, 100);
labelPublishServer.setText(lang.get("PublishServer"));
listBoxPublishServer.registerGraphicComponent(containerName,"listBoxPublishServer");
listBoxPublishServer.init(50, networkPos, 100);
listBoxPublishServer.pushBackItem(lang.get("Yes"));
listBoxPublishServer.pushBackItem(lang.get("No"));
if(openNetworkSlots)
listBoxPublishServer.setSelectedItemIndex(0);
else
listBoxPublishServer.setSelectedItemIndex(1);
// Network Frame Period
//labelNetworkFramePeriod.registerGraphicComponent(containerName,"labelNetworkFramePeriod");
//labelNetworkFramePeriod.init(xoffset+230, networkHeadPos, 80);
//labelNetworkFramePeriod.setText(lang.get("NetworkFramePeriod"));
//listBoxNetworkFramePeriod.registerGraphicComponent(containerName,"listBoxNetworkFramePeriod");
//listBoxNetworkFramePeriod.init(xoffset+230, networkPos, 80);
//listBoxNetworkFramePeriod.pushBackItem("10");
//listBoxNetworkFramePeriod.pushBackItem("20");
//listBoxNetworkFramePeriod.pushBackItem("30");
//listBoxNetworkFramePeriod.pushBackItem("40");
//listBoxNetworkFramePeriod.setSelectedItem("20");
// Network Pause for lagged clients
labelNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"labelNetworkPauseGameForLaggedClients");
labelNetworkPauseGameForLaggedClients.init(xoffset+380, networkHeadPos, 80);
labelNetworkPauseGameForLaggedClients.setText(lang.get("NetworkPauseGameForLaggedClients"));
listBoxNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"listBoxNetworkPauseGameForLaggedClients");
listBoxNetworkPauseGameForLaggedClients.init(xoffset+380, networkPos, 80);
listBoxNetworkPauseGameForLaggedClients.pushBackItem(lang.get("No"));
listBoxNetworkPauseGameForLaggedClients.pushBackItem(lang.get("Yes"));
listBoxNetworkPauseGameForLaggedClients.setSelectedItem(lang.get("Yes"));
// Enable Server Controlled AI
//labelEnableServerControlledAI.registerGraphicComponent(containerName,"labelEnableServerControlledAI");
//labelEnableServerControlledAI.init(xoffset+550, networkHeadPos, 80);
//labelEnableServerControlledAI.setText(lang.get("EnableServerControlledAI"));
//listBoxEnableServerControlledAI.registerGraphicComponent(containerName,"listBoxEnableServerControlledAI");
//listBoxEnableServerControlledAI.init(xoffset+550, networkPos, 80);
//listBoxEnableServerControlledAI.pushBackItem(lang.get("Yes"));
//listBoxEnableServerControlledAI.pushBackItem(lang.get("No"));
//listBoxEnableServerControlledAI.setSelectedItemIndex(0);
//list boxes
xoffset=100;
int rowHeight=27;
for(int i=0; i<GameConstants::maxPlayers; ++i){
labelPlayers[i].registerGraphicComponent(containerName,"labelPlayers" + intToStr(i));
labelPlayers[i].init(xoffset+0, setupPos-30-i*rowHeight);
labelPlayerNames[i].registerGraphicComponent(containerName,"labelPlayerNames" + intToStr(i));
labelPlayerNames[i].init(xoffset+50,setupPos-30-i*rowHeight);
listBoxControls[i].registerGraphicComponent(containerName,"listBoxControls" + intToStr(i));
listBoxControls[i].init(xoffset+210, setupPos-30-i*rowHeight);
listBoxRMultiplier[i].registerGraphicComponent(containerName,"listBoxRMultiplier" + intToStr(i));
listBoxRMultiplier[i].init(xoffset+350, setupPos-30-i*rowHeight,70);
listBoxFactions[i].registerGraphicComponent(containerName,"listBoxFactions" + intToStr(i));
listBoxFactions[i].init(xoffset+430, setupPos-30-i*rowHeight, 150);
listBoxTeams[i].registerGraphicComponent(containerName,"listBoxTeams" + intToStr(i));
listBoxTeams[i].init(xoffset+590, setupPos-30-i*rowHeight, 60);
labelNetStatus[i].registerGraphicComponent(containerName,"labelNetStatus" + intToStr(i));
labelNetStatus[i].init(xoffset+670, setupPos-30-i*rowHeight, 60);
}
labelControl.registerGraphicComponent(containerName,"labelControl");
labelControl.init(xoffset+210, setupPos, GraphicListBox::defW, GraphicListBox::defH, true);
labelControl.setText(lang.get("Control"));
labelRMultiplier.registerGraphicComponent(containerName,"labelRMultiplier");
labelRMultiplier.init(xoffset+350, setupPos, GraphicListBox::defW, GraphicListBox::defH, true);
//labelRMultiplier.setText(lang.get("RMultiplier"));
labelFaction.registerGraphicComponent(containerName,"labelFaction");
labelFaction.init(xoffset+430, setupPos, GraphicListBox::defW, GraphicListBox::defH, true);
labelFaction.setText(lang.get("Faction"));
labelTeam.registerGraphicComponent(containerName,"labelTeam");
labelTeam.init(xoffset+590, setupPos, 50, GraphicListBox::defH, true);
labelTeam.setText(lang.get("Team"));
labelControl.setFont(CoreData::getInstance().getMenuFontBig());
labelRMultiplier.setFont(CoreData::getInstance().getMenuFontBig());
labelFaction.setFont(CoreData::getInstance().getMenuFontBig());
labelTeam.setFont(CoreData::getInstance().getMenuFontBig());
//texts
buttonReturn.setText(lang.get("Return"));
buttonPlayNow.setText(lang.get("PlayNow"));
buttonRestoreLastSettings.setText(lang.get("ReloadLastGameSettings"));
controlItems.push_back(lang.get("Closed"));
controlItems.push_back(lang.get("CpuEasy"));
controlItems.push_back(lang.get("Cpu"));
controlItems.push_back(lang.get("CpuUltra"));
controlItems.push_back(lang.get("CpuMega"));
controlItems.push_back(lang.get("Network"));
controlItems.push_back(lang.get("Human"));
for(int i=0; i<45; ++i){
rMultiplier.push_back(floatToStr(0.5f+0.1f*i,1));
}
if(config.getBool("EnableNetworkCpu","false") == true) {
controlItems.push_back(lang.get("NetworkCpuEasy"));
controlItems.push_back(lang.get("NetworkCpu"));
controlItems.push_back(lang.get("NetworkCpuUltra"));
controlItems.push_back(lang.get("NetworkCpuMega"));
}
for(int i = 1; i <= GameConstants::maxPlayers; ++i) {
teamItems.push_back(intToStr(i));
}
for(int i = GameConstants::maxPlayers + 1; i <= GameConstants::maxPlayers + GameConstants::specialFactions; ++i) {
teamItems.push_back(intToStr(i));
}
reloadFactions(false);
vector<string> techPaths = config.getPathListForType(ptTechs);
for(int idx = 0; idx < techPaths.size(); idx++) {
string &techPath = techPaths[idx];
findAll(techPath + "/" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "/factions/*.", results, false, false);
if(results.size() > 0) {
break;
}
}
if(results.size() == 0) {
//throw runtime_error("(1)There are no factions for the tech tree [" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "]");
showGeneralError=true;
generalErrorToShow = "[#1] There are no factions for the tech tree [" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "]";
}
for(int i=0; i<GameConstants::maxPlayers; ++i){
labelPlayers[i].setText(lang.get("Player")+" "+intToStr(i));
labelPlayerNames[i].setText("*");
listBoxTeams[i].setItems(teamItems);
listBoxTeams[i].setSelectedItemIndex(i);
lastSelectedTeamIndex[i] = listBoxTeams[i].getSelectedItemIndex();
listBoxControls[i].setItems(controlItems);
listBoxRMultiplier[i].setItems(rMultiplier);
listBoxRMultiplier[i].setSelectedItemIndex(5);
labelNetStatus[i].setText("");
}
labelEnableObserverMode.setText(lang.get("EnableObserverMode"));
loadMapInfo(Map::getMapPath(getCurrentMapFile()), &mapInfo, true);
labelMapInfo.setText(mapInfo.desc);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
//init controllers
if(serverInitError == false) {
listBoxControls[0].setSelectedItemIndex(ctHuman);
labelPlayerNames[0].setText("");
labelPlayerNames[0].setText(getHumanPlayerName());
if(openNetworkSlots){
for(int i= 1; i<mapInfo.players; ++i){
listBoxControls[i].setSelectedItemIndex(ctNetwork);
}
}
else{
listBoxControls[1].setSelectedItemIndex(ctCpu);
}
updateControlers();
updateNetworkSlots();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
// Ensure we have set the gamesettings at least once
GameSettings gameSettings;
loadGameSettings(&gameSettings);
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
serverInterface->setGameSettings(&gameSettings,false);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
updateAllResourceMultiplier();
// write hint to console:
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
console.addLine(lang.get("To switch off music press")+" - \""+configKeys.getCharKey("ToggleMusic")+"\"");
chatManager.init(&console, -1,true);
GraphicComponent::applyAllCustomProperties(containerName);
publishToMasterserverThread = new SimpleTaskThread(this,0,25);
publishToMasterserverThread->setUniqueID(__FILE__);
publishToMasterserverThread->start();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuStateCustomGame::cleanup() {
//printf("IN MenuStateCustomGame cleanup - A\n");
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(publishToMasterserverThread != NULL) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
//printf("IN MenuStateCustomGame cleanup - B\n");
needToBroadcastServerSettings = false;
needToRepublishToMasterserver = false;
lastNetworkPing = time(NULL);
publishToMasterserverThread->setThreadOwnerValid(false);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(publishToMasterserverThread->canShutdown(true) == true &&
publishToMasterserverThread->shutdownAndWait() == true) {
//printf("IN MenuStateCustomGame cleanup - C\n");
delete publishToMasterserverThread;
}
//printf("IN MenuStateCustomGame cleanup - D\n");
publishToMasterserverThread = NULL;
}
//printf("IN MenuStateCustomGame cleanup - E\n");
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
cleanupFactionTexture();
cleanupMapPreviewTexture();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
MenuStateCustomGame::~MenuStateCustomGame() {
//printf("IN MenuStateCustomGame Destructor - A\n");
cleanup();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuStateCustomGame::returnToParentMenu() {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
needToBroadcastServerSettings = false;
needToRepublishToMasterserver = false;
lastNetworkPing = time(NULL);
bool returnToMasterServerMenu = parentMenuIsMs;
/*
if(publishToMasterserverThread != NULL &&
publishToMasterserverThread->canShutdown() == true &&
publishToMasterserverThread->shutdownAndWait() == true) {
publishToMasterserverThread->setThreadOwnerValid(false);
delete publishToMasterserverThread;
publishToMasterserverThread = NULL;
}
*/
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(returnToMasterServerMenu) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
cleanup();
mainMenu->setState(new MenuStateMasterserver(program, mainMenu));
}
else {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
cleanup();
mainMenu->setState(new MenuStateNewGame(program, mainMenu));
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuStateCustomGame::mouseClick(int x, int y, MouseButton mouseButton){
try {
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
int oldListBoxMapfilterIndex=listBoxMapFilter.getSelectedItemIndex();
if(mainMessageBox.getEnabled()){
int button= 1;
if(mainMessageBox.mouseClick(x, y, button))
{
soundRenderer.playFx(coreData.getClickSoundA());
if(button==1)
{
mainMessageBox.setEnabled(false);
}
}
}
else if(buttonReturn.mouseClick(x,y) || serverInitError == true) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
soundRenderer.playFx(coreData.getClickSoundA());
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
needToBroadcastServerSettings = false;
needToRepublishToMasterserver = false;
lastNetworkPing = time(NULL);
safeMutex.ReleaseLock();
/*
if(publishToMasterserverThread != NULL &&
publishToMasterserverThread->canShutdown() == true &&
publishToMasterserverThread->shutdownAndWait() == true) {
publishToMasterserverThread->setThreadOwnerValid(false);
delete publishToMasterserverThread;
publishToMasterserverThread = NULL;
}
*/
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
returnToParentMenu();
}
else if(buttonPlayNow.mouseClick(x,y) && buttonPlayNow.getEnabled()) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
PlayNow();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
else if(buttonRestoreLastSettings.mouseClick(x,y) && buttonRestoreLastSettings.getEnabled()) {
RestoreLastGameSettings();
}
else if(listBoxMap.mouseClick(x, y)){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n", getCurrentMapFile().c_str());
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
loadMapInfo(Map::getMapPath(getCurrentMapFile(),"",false), &mapInfo, true);
labelMapInfo.setText(mapInfo.desc);
updateControlers();
updateNetworkSlots();
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
}
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
else if (listBoxAdvanced.getSelectedItemIndex() == 1 && listBoxFogOfWar.mouseClick(x, y)) {
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
}
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
else if (listBoxAdvanced.getSelectedItemIndex() == 1 && listBoxAllowObservers.mouseClick(x, y)) {
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
}
reloadFactions(true);
if(hasNetworkGameSettings() == true) {
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
else if (listBoxAdvanced.getSelectedItemIndex() == 1 && listBoxEnableObserverMode.mouseClick(x, y)) {
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
}
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
else if (listBoxAdvanced.getSelectedItemIndex() == 1 && listBoxPathFinderType.mouseClick(x, y)) {
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
}
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
else if (listBoxAdvanced.mouseClick(x, y)) {
//TODO
}
else if(listBoxTileset.mouseClick(x, y)){
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
}
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
else if(listBoxMapFilter.mouseClick(x, y)){
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
switchToNextMapGroup(listBoxMapFilter.getSelectedItemIndex()-oldListBoxMapfilterIndex);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n", getCurrentMapFile().c_str());
loadMapInfo(Map::getMapPath(getCurrentMapFile()), &mapInfo, true);
labelMapInfo.setText(mapInfo.desc);
updateControlers();
updateNetworkSlots();
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
}
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
else if(listBoxTechTree.mouseClick(x, y)){
reloadFactions(false);
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
}
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
else if(listBoxPublishServer.mouseClick(x, y) && listBoxPublishServer.getEditable()) {
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
needToRepublishToMasterserver = true;
soundRenderer.playFx(coreData.getClickSoundC());
}
else if(listBoxAdvanced.getSelectedItemIndex() == 1 && listBoxNetworkPauseGameForLaggedClients.mouseClick(x, y)){
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
}
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
soundRenderer.playFx(coreData.getClickSoundC());
}
else {
for(int i=0; i<mapInfo.players; ++i) {
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
if (listBoxAdvanced.getSelectedItemIndex() == 1) {
// set multiplier
if(listBoxRMultiplier[i].mouseClick(x, y)) {
}
}
//ensure thet only 1 human player is present
if(listBoxControls[i].mouseClick(x, y)) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
//look for human players
int humanIndex1= -1;
int humanIndex2= -1;
for(int j=0; j<GameConstants::maxPlayers; ++j) {
ControlType ct= static_cast<ControlType>(listBoxControls[j].getSelectedItemIndex());
if(ct == ctHuman) {
if(humanIndex1 == -1) {
humanIndex1= j;
}
else {
humanIndex2= j;
}
}
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] humanIndex1 = %d, humanIndex2 = %d\n",__FILE__,__FUNCTION__,__LINE__,humanIndex1,humanIndex2);
//no human
if(humanIndex1 == -1 && humanIndex2 == -1) {
listBoxControls[i].setSelectedItemIndex(ctHuman);
//labelPlayerNames[i].setText("");
//labelPlayerNames[i].setText(getHumanPlayerName());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] i = %d, labelPlayerNames[i].getText() [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,labelPlayerNames[i].getText().c_str());
}
//2 humans
else if(humanIndex1 != -1 && humanIndex2 != -1) {
int closeSlotIndex = (humanIndex1 == i ? humanIndex2: humanIndex1);
int humanSlotIndex = (closeSlotIndex == humanIndex1 ? humanIndex2 : humanIndex1);
string origPlayName = labelPlayerNames[closeSlotIndex].getText();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] closeSlotIndex = %d, origPlayName [%s]\n",__FILE__,__FUNCTION__,__LINE__,closeSlotIndex,origPlayName.c_str());
listBoxControls[closeSlotIndex].setSelectedItemIndex(ctClosed);
//labelPlayerNames[closeSlotIndex].setText("");
labelPlayerNames[humanSlotIndex].setText((origPlayName != "" ? origPlayName : getHumanPlayerName()));
}
updateNetworkSlots();
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
}
if(hasNetworkGameSettings() == true) {
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
updateResourceMultiplier(i);
}
else if(listBoxFactions[i].mouseClick(x, y)) {
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
}
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
else if(listBoxTeams[i].mouseClick(x, y))
{
if(factionFiles[listBoxFactions[i].getSelectedItemIndex()] != formatString(GameConstants::OBSERVER_SLOTNAME)) {
//printf("i = %d factionFiles[listBoxFactions[i].getSelectedItemIndex()] [%s] listBoxTeams[i].getSelectedItemIndex() = %d, lastSelectedTeamIndex[i] = %d\n",i,factionFiles[listBoxFactions[i].getSelectedItemIndex()].c_str(),listBoxTeams[i].getSelectedItemIndex(),lastSelectedTeamIndex[i]);
if(listBoxTeams[i].getSelectedItemIndex() + 1 != (GameConstants::maxPlayers + fpt_Observer)) {
lastSelectedTeamIndex[i] = listBoxTeams[i].getSelectedItemIndex();
}
}
else {
lastSelectedTeamIndex[i] = -1;
}
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
}
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);;
}
}
else if(labelPlayerNames[i].mouseClick(x, y)) {
SetActivePlayerNameEditor();
}
}
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
//throw runtime_error(szBuf);
showGeneralError=true;
generalErrorToShow = szBuf;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuStateCustomGame::updateAllResourceMultiplier() {
for(int j=0; j<GameConstants::maxPlayers; ++j) {
updateResourceMultiplier(j);
}
}
void MenuStateCustomGame::updateResourceMultiplier(const int index) {
ControlType ct= static_cast<ControlType>(listBoxControls[index].getSelectedItemIndex());
if(ct == ctHuman || ct == ctNetwork || ct == ctClosed) {
listBoxRMultiplier[index].setSelectedItemIndex((GameConstants::normalMultiplier-0.5f)*10);
listBoxRMultiplier[index].setEnabled(false);
}
else if(ct == ctCpuEasy || ct == ctNetworkCpuEasy)
{
listBoxRMultiplier[index].setSelectedItemIndex((GameConstants::easyMultiplier-0.5f)*10);
listBoxRMultiplier[index].setEnabled(true);
}
else if(ct == ctCpu || ct == ctNetworkCpu) {
listBoxRMultiplier[index].setSelectedItemIndex((GameConstants::normalMultiplier-0.5f)*10);
listBoxRMultiplier[index].setEnabled(true);
}
else if(ct == ctCpuUltra || ct == ctNetworkCpuUltra)
{
listBoxRMultiplier[index].setSelectedItemIndex((GameConstants::ultraMultiplier-0.5f)*10);
listBoxRMultiplier[index].setEnabled(true);
}
else if(ct == ctCpuMega || ct == ctNetworkCpuMega)
{
listBoxRMultiplier[index].setSelectedItemIndex((GameConstants::megaMultiplier-0.5f)*10);
listBoxRMultiplier[index].setEnabled(true);
}
listBoxRMultiplier[index].setEditable(listBoxRMultiplier[index].getEnabled());
}
void MenuStateCustomGame::SetActivePlayerNameEditor() {
for(int i = 0; i < mapInfo.players; ++i) {
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
if(ct == ctHuman) {
setActiveInputLabel(&labelPlayerNames[i]);
break;
}
}
}
void MenuStateCustomGame::RestoreLastGameSettings() {
// Ensure we have set the gamesettings at least once
GameSettings gameSettings = loadGameSettingsFromFile("lastCustomGamSettings.mgg");
if(gameSettings.getMap() == "") {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
loadGameSettings(&gameSettings);
}
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
serverInterface->setGameSettings(&gameSettings,false);
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
}
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
void MenuStateCustomGame::PlayNow() {
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
saveGameSettingsToFile("lastCustomGamSettings.mgg");
closeUnusedSlots();
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
soundRenderer.playFx(coreData.getClickSoundC());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
std::vector<string> randomFactionSelectionList;
int RandomCount = 0;
for(int i= 0; i < mapInfo.players; ++i) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
// Check for random faction selection and choose the faction now
if(listBoxControls[i].getSelectedItemIndex() != ctClosed) {
if(listBoxFactions[i].getSelectedItem() == formatString(GameConstants::RANDOMFACTION_SLOTNAME)) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] i = %d\n",__FILE__,__FUNCTION__,__LINE__,i);
// Max 1000 tries to get a random, unused faction
for(int findRandomFaction = 1; findRandomFaction < 1000; ++findRandomFaction) {
srand(time(NULL) + findRandomFaction);
int selectedFactionIndex = rand() % listBoxFactions[i].getItemCount();
string selectedFactionName = listBoxFactions[i].getItem(selectedFactionIndex);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] selectedFactionName [%s] selectedFactionIndex = %d, findRandomFaction = %d\n",__FILE__,__FUNCTION__,__LINE__,selectedFactionName.c_str(),selectedFactionIndex,findRandomFaction);
if( selectedFactionName != formatString(GameConstants::RANDOMFACTION_SLOTNAME) &&
selectedFactionName != formatString(GameConstants::OBSERVER_SLOTNAME) &&
std::find(randomFactionSelectionList.begin(),randomFactionSelectionList.end(),selectedFactionName) == randomFactionSelectionList.end()) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
listBoxFactions[i].setSelectedItem(selectedFactionName);
randomFactionSelectionList.push_back(selectedFactionName);
break;
}
}
if(listBoxFactions[i].getSelectedItem() == formatString(GameConstants::RANDOMFACTION_SLOTNAME)) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] RandomCount = %d\n",__FILE__,__FUNCTION__,__LINE__,RandomCount);
// Find first real faction and use it
int factionIndexToUse = RandomCount;
for(int useIdx = 0; useIdx < listBoxFactions[i].getItemCount(); useIdx++) {
string selectedFactionName = listBoxFactions[i].getItem(useIdx);
if( selectedFactionName != formatString(GameConstants::RANDOMFACTION_SLOTNAME) &&
selectedFactionName != formatString(GameConstants::OBSERVER_SLOTNAME)) {
factionIndexToUse = useIdx;
break;
}
}
listBoxFactions[i].setSelectedItemIndex(factionIndexToUse);
randomFactionSelectionList.push_back(listBoxFactions[i].getItem(factionIndexToUse));
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] i = %d, listBoxFactions[i].getSelectedItem() [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,listBoxFactions[i].getSelectedItem().c_str());
RandomCount++;
}
}
}
if(RandomCount > 0) {
needToSetChangedGameSettings = true;
}
safeMutex.ReleaseLock(true);
GameSettings gameSettings;
loadGameSettings(&gameSettings);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
// Send the game settings to each client if we have at least one networked client
safeMutex.Lock();
bool dataSynchCheckOk = true;
for(int i= 0; i < mapInfo.players; ++i) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if( serverInterface->getSlot(i) != NULL && serverInterface->getSlot(i)->isConnected() &&
serverInterface->getSlot(i)->getAllowGameDataSynchCheck() == true &&
serverInterface->getSlot(i)->getNetworkGameDataSynchCheckOk() == false) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
dataSynchCheckOk = false;
break;
}
}
}
if(dataSynchCheckOk == false) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
mainMessageBoxState=1;
showMessageBox( "You cannot start the game because\none or more clients do not have the same game data!", "Data Mismatch Error", false);
safeMutex.ReleaseLock();
return;
}
else {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if( (hasNetworkGameSettings() == true &&
needToSetChangedGameSettings == true) || (RandomCount > 0)) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
serverInterface->setGameSettings(&gameSettings,true);
serverInterface->broadcastGameSetup(&gameSettings);
needToSetChangedGameSettings = false;
lastSetChangedGameSettings = time(NULL);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
// Tell the server Interface whether or not to publish game status updates to masterserver
serverInterface->setNeedToRepublishToMasterserver(listBoxPublishServer.getSelectedItemIndex() == 0);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
bool bOkToStart = serverInterface->launchGame(&gameSettings);
if(bOkToStart == true) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if( listBoxPublishServer.getEditable() &&
listBoxPublishServer.getSelectedItemIndex() == 0) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
needToRepublishToMasterserver = true;
lastMasterserverPublishing = 0;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
needToBroadcastServerSettings = false;
needToRepublishToMasterserver = false;
lastNetworkPing = time(NULL);
safeMutex.ReleaseLock();
/*
if(publishToMasterserverThread != NULL &&
publishToMasterserverThread->canShutdown() == true &&
publishToMasterserverThread->shutdownAndWait() == true) {
publishToMasterserverThread->setThreadOwnerValid(false);
delete publishToMasterserverThread;
publishToMasterserverThread = NULL;
}
*/
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
assert(program != NULL);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
cleanup();
program->setState(new Game(program, &gameSettings));
return;
}
else {
safeMutex.ReleaseLock();
}
}
}
void MenuStateCustomGame::mouseMove(int x, int y, const MouseState *ms){
if (mainMessageBox.getEnabled()) {
mainMessageBox.mouseMove(x, y);
}
buttonReturn.mouseMove(x, y);
buttonPlayNow.mouseMove(x, y);
buttonRestoreLastSettings.mouseMove(x, y);
bool editingPlayerName = false;
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
listBoxRMultiplier[i].mouseMove(x, y);
listBoxControls[i].mouseMove(x, y);
listBoxFactions[i].mouseMove(x, y);
listBoxTeams[i].mouseMove(x, y);
if(labelPlayerNames[i].mouseMove(x, y) == true) {
editingPlayerName = true;
}
}
if(editingPlayerName == false) {
setActiveInputLabel(NULL);
}
listBoxMap.mouseMove(x, y);
if(listBoxAdvanced.getSelectedItemIndex() == 1) {
listBoxFogOfWar.mouseMove(x, y);
listBoxAllowObservers.mouseMove(x, y);
listBoxEnableObserverMode.mouseMove(x, y);
//listBoxEnableServerControlledAI.mouseMove(x, y);
//labelNetworkFramePeriod.mouseMove(x, y);
//listBoxNetworkFramePeriod.mouseMove(x, y);
labelNetworkPauseGameForLaggedClients.mouseMove(x, y);
listBoxNetworkPauseGameForLaggedClients.mouseMove(x, y);
labelPathFinderType.mouseMove(x, y);
listBoxPathFinderType.mouseMove(x, y);
}
listBoxTileset.mouseMove(x, y);
listBoxMapFilter.mouseMove(x, y);
listBoxTechTree.mouseMove(x, y);
listBoxPublishServer.mouseMove(x, y);
listBoxAdvanced.mouseMove(x, y);
}
void MenuStateCustomGame::render() {
try {
Renderer &renderer= Renderer::getInstance();
if(factionTexture != NULL) {
renderer.renderTextureQuad(800,600,200,150,factionTexture,0.7f);
}
if(mapPreviewTexture != NULL) {
//renderer.renderTextureQuad(10,350,-1,-1,mapPreviewTexture,0.7);
renderer.renderTextureQuad(800,300,200,150,mapPreviewTexture,0.7f);
//printf("=================> Rendering map preview texture\n");
}
if(mainMessageBox.getEnabled()){
renderer.renderMessageBox(&mainMessageBox);
}
else
{
renderer.renderButton(&buttonReturn);
renderer.renderButton(&buttonPlayNow);
renderer.renderButton(&buttonRestoreLastSettings);
// Get a reference to the player texture cache
std::map<int,Texture2D *> &crcPlayerTextureCache = CacheManager::getCachedItem< std::map<int,Texture2D *> >(GameConstants::playerTextureCacheLookupKey);
// START - this code ensure player title and player names don't overlap
int offsetPosition=0;
for(int i=0; i < GameConstants::maxPlayers; ++i) {
//labelPlayers[i].registerGraphicComponent(containerName,"labelPlayers" + intToStr(i));
//labelPlayers[i].init(xoffset+50, setupPos-30-i*rowHeight);
const Metrics &metrics= Metrics::getInstance();
const FontMetrics *fontMetrics= CoreData::getInstance().getMenuFontNormal()->getMetrics();
if(fontMetrics == NULL) {
throw runtime_error("fontMetrics == NULL");
}
int curWidth = (metrics.toVirtualX(fontMetrics->getTextWidth(labelPlayers[i].getText())));
if(labelPlayers[i].getX() + curWidth >= labelPlayerNames[i].getX()) {
int newOffsetPosition = labelPlayers[i].getX() + curWidth + 2;
if(offsetPosition < newOffsetPosition) {
offsetPosition = newOffsetPosition;
}
}
}
// END
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
if(crcPlayerTextureCache[i] != NULL) {
// Render the player # label the player's color
Vec3f playerColor = crcPlayerTextureCache[i]->getPixmap()->getPixel3f(0, 0);
renderer.renderLabel(&labelPlayers[i],&playerColor);
// Blend the color with white so make it more readable
//Vec4f newColor(1.f, 1.f, 1.f, 0.57f);
//renderer.renderLabel(&labelPlayers[i],&newColor);
//int quadWidth = labelPlayerNames[i].getX() - labelPlayers[i].getX() - 5;
//renderer.renderTextureQuad(labelPlayers[i].getX(), labelPlayers[i].getY(), quadWidth, labelPlayers[i].getH(), crcPlayerTextureCache[i],1.0f,&playerColor);
}
else {
renderer.renderLabel(&labelPlayers[i]);
}
if(offsetPosition > 0) {
labelPlayerNames[i].setX(offsetPosition);
}
renderer.renderLabel(&labelPlayerNames[i]);
renderer.renderListBox(&listBoxControls[i]);
if(listBoxControls[i].getSelectedItemIndex()!=ctClosed){
if(listBoxRMultiplier[i].getEnabled() && (listBoxAdvanced.getSelectedItemIndex() == 1)){
renderer.renderListBox(&listBoxRMultiplier[i]);
}
renderer.renderListBox(&listBoxFactions[i]);
renderer.renderListBox(&listBoxTeams[i]);
renderer.renderLabel(&labelNetStatus[i]);
}
}
renderer.renderLabel(&labelLocalIP);
renderer.renderLabel(&labelMap);
if(listBoxAdvanced.getSelectedItemIndex() == 1) {
renderer.renderLabel(&labelFogOfWar);
renderer.renderLabel(&labelAllowObservers);
renderer.renderLabel(&labelEnableObserverMode);
renderer.renderLabel(&labelPathFinderType);
renderer.renderListBox(&listBoxFogOfWar);
renderer.renderListBox(&listBoxAllowObservers);
renderer.renderListBox(&listBoxEnableObserverMode);
renderer.renderListBox(&listBoxPathFinderType);
}
renderer.renderLabel(&labelTileset);
renderer.renderLabel(&labelMapFilter);
renderer.renderLabel(&labelTechTree);
renderer.renderLabel(&labelControl);
//renderer.renderLabel(&labelRMultiplier);
renderer.renderLabel(&labelFaction);
renderer.renderLabel(&labelTeam);
renderer.renderLabel(&labelMapInfo);
renderer.renderLabel(&labelAdvanced);
renderer.renderListBox(&listBoxMap);
renderer.renderListBox(&listBoxTileset);
renderer.renderListBox(&listBoxMapFilter);
renderer.renderListBox(&listBoxTechTree);
renderer.renderListBox(&listBoxAdvanced);
if(listBoxPublishServer.getEditable())
{
renderer.renderListBox(&listBoxPublishServer);
renderer.renderLabel(&labelPublishServer);
if(listBoxAdvanced.getSelectedItemIndex() == 1) {
//renderer.renderListBox(&listBoxEnableServerControlledAI);
//renderer.renderLabel(&labelEnableServerControlledAI);
//renderer.renderLabel(&labelNetworkFramePeriod);
//renderer.renderListBox(&listBoxNetworkFramePeriod);
renderer.renderLabel(&labelNetworkPauseGameForLaggedClients);
renderer.renderListBox(&listBoxNetworkPauseGameForLaggedClients);
}
}
}
if(program != NULL) program->renderProgramMsgBox();
if( enableMapPreview == true &&
mapPreview.hasFileLoaded() == true) {
int mouseX = mainMenu->getMouseX();
int mouseY = mainMenu->getMouseY();
int mouse2dAnim = mainMenu->getMouse2dAnim();
renderer.renderMouse2d(mouseX, mouseY, mouse2dAnim);
bool renderAll = (listBoxFogOfWar.getSelectedItemIndex() == 2);
if(mapPreviewTexture == NULL) {
//printf("=================> Rendering map preview into a texture BEFORE (%p)\n", mapPreviewTexture);
renderer.renderMapPreview(&mapPreview, renderAll, 10, 350,&mapPreviewTexture);
//printf("=================> Rendering map preview into a texture AFTER (%p)\n", mapPreviewTexture);
}
else {
renderer.renderMapPreview(&mapPreview, renderAll, 10, 350);
}
}
renderer.renderChatManager(&chatManager);
renderer.renderConsole(&console,showFullConsole,true);
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
throw runtime_error(szBuf);
}
}
void MenuStateCustomGame::update() {
Chrono chrono;
chrono.start();
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
try {
if(serverInitError == true) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(showGeneralError) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
showGeneralError=false;
mainMessageBoxState=1;
showMessageBox( generalErrorToShow, "Error", false);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
return;
}
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
Lang& lang= Lang::getInstance();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
bool haveAtLeastOneNetworkClientConnected = false;
bool hasOneNetworkSlotOpen = false;
int currentConnectionCount=0;
Config &config = Config::getInstance();
bool masterServerErr = showMasterserverError;
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(masterServerErr) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(EndsWith(masterServererErrorToShow, "wrong router setup") == true)
{
masterServererErrorToShow=lang.get("WrongRouterSetup");
}
showMasterserverError=false;
mainMessageBoxState=1;
showMessageBox( masterServererErrorToShow, lang.get("ErrorFromMasterserver"), false);
listBoxPublishServer.setSelectedItemIndex(1);
}
else if(showGeneralError) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
showGeneralError=false;
mainMessageBoxState=1;
showMessageBox( generalErrorToShow, "Error", false);
}
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
// handle setting changes from clients
SwitchSetupRequest ** switchSetupRequests = serverInterface->getSwitchSetupRequests();
for(int i= 0; i< mapInfo.players; ++i) {
if(switchSetupRequests[i] != NULL) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] switchSetupRequests[i]->getSwitchFlags() = %d\n",__FILE__,__FUNCTION__,__LINE__,switchSetupRequests[i]->getSwitchFlags());
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] switchSetupRequests[i]->getToFactionIndex() = %d\n",__FILE__,__FUNCTION__,__LINE__,switchSetupRequests[i]->getToFactionIndex());
//printf("switchSetupRequests[i]->getSelectedFactionName()=%s\n",switchSetupRequests[i]->getSelectedFactionName().c_str());
//printf("switchSetupRequests[i]->getToTeam()=%d\n",switchSetupRequests[i]->getToTeam());
if(switchSetupRequests[i]->getToFactionIndex() != -1) {
int newFactionIdx = switchSetupRequests[i]->getToFactionIndex();
/*
if(switchSetupRequests[i]->getNetworkPlayerName() != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME) {
labelPlayerNames[k].setText(switchSetupRequests[i]->getNetworkPlayerName());
}
else {
labelPlayerNames[k].setText("");
}
*/
//printf("switchSlot request from %d to %d\n",switchSetupRequests[i]->getCurrentFactionIndex(),switchSetupRequests[i]->getToFactionIndex());
int switchFactionIdx = switchSetupRequests[i]->getCurrentFactionIndex();
if(serverInterface->switchSlot(switchFactionIdx,newFactionIdx)) {
try {
if(switchSetupRequests[i]->getSelectedFactionName() != "") {
listBoxFactions[newFactionIdx].setSelectedItem(switchSetupRequests[i]->getSelectedFactionName());
}
if(switchSetupRequests[i]->getToTeam() != -1) {
listBoxTeams[newFactionIdx].setSelectedItemIndex(switchSetupRequests[i]->getToTeam());
}
if(switchSetupRequests[i]->getNetworkPlayerName() != "") {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] i = %d, labelPlayerNames[newFactionIdx].getText() [%s] switchSetupRequests[i]->getNetworkPlayerName() [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,labelPlayerNames[newFactionIdx].getText().c_str(),switchSetupRequests[i]->getNetworkPlayerName().c_str());
labelPlayerNames[newFactionIdx].setText(switchSetupRequests[i]->getNetworkPlayerName());
//SetActivePlayerNameEditor();
}
}
catch(const runtime_error &e) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caught exception error = [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
}
}
}
else {
try {
if(switchSetupRequests[i]->getSelectedFactionName() != "") {
listBoxFactions[i].setSelectedItem(switchSetupRequests[i]->getSelectedFactionName());
}
if(switchSetupRequests[i]->getToTeam() != -1) {
listBoxTeams[i].setSelectedItemIndex(switchSetupRequests[i]->getToTeam());
}
if((switchSetupRequests[i]->getSwitchFlags() & ssrft_NetworkPlayerName) == ssrft_NetworkPlayerName) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, switchSetupRequests[i]->getSwitchFlags() = %d, switchSetupRequests[i]->getNetworkPlayerName() [%s], labelPlayerNames[i].getText() [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,switchSetupRequests[i]->getSwitchFlags(),switchSetupRequests[i]->getNetworkPlayerName().c_str(),labelPlayerNames[i].getText().c_str());
if(switchSetupRequests[i]->getNetworkPlayerName() != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME) {
labelPlayerNames[i].setText(switchSetupRequests[i]->getNetworkPlayerName());
}
else {
labelPlayerNames[i].setText("");
}
//SetActivePlayerNameEditor();
//switchSetupRequests[i]->clearSwitchFlag(ssrft_NetworkPlayerName);
}
}
catch(const runtime_error &e) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caught exception error = [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
}
}
}
delete switchSetupRequests[i];
switchSetupRequests[i]=NULL;
}
}
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] mapInfo.players = %d\n",__FILE__,__FUNCTION__,__LINE__,mapInfo.players);
for(int i= 0; i< mapInfo.players; ++i) {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork) {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
hasOneNetworkSlotOpen=true;
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] A - ctNetwork\n",__FILE__,__FUNCTION__);
if(serverInterface->getSlot(i) != NULL &&
serverInterface->getSlot(i)->isConnected()) {
serverInterface->getSlot(i)->setName(labelPlayerNames[i].getText());
//printf("FYI we have at least 1 client connected, slot = %d'\n",i);
haveAtLeastOneNetworkClientConnected = true;
if(serverInterface->getSlot(i) != NULL &&
serverInterface->getSlot(i)->getConnectHasHandshaked()) {
currentConnectionCount++;
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] B - ctNetwork\n",__FILE__,__FUNCTION__);
string label = (serverInterface->getSlot(i) != NULL ? serverInterface->getSlot(i)->getVersionString() : "");
if(serverInterface->getSlot(i) != NULL &&
serverInterface->getSlot(i)->getAllowDownloadDataSynch() == true &&
serverInterface->getSlot(i)->getAllowGameDataSynchCheck() == true) {
if(serverInterface->getSlot(i)->getNetworkGameDataSynchCheckOk() == false) {
label += " -waiting to synch:";
if(serverInterface->getSlot(i)->getNetworkGameDataSynchCheckOkMap() == false) {
label = label + " map";
}
if(serverInterface->getSlot(i)->getNetworkGameDataSynchCheckOkTile() == false) {
label = label + " tile";
}
if(serverInterface->getSlot(i)->getNetworkGameDataSynchCheckOkTech() == false) {
label = label + " techtree";
}
}
else {
label += " - data synch is ok";
}
}
else {
if(serverInterface->getSlot(i) != NULL &&
serverInterface->getSlot(i)->getAllowGameDataSynchCheck() == true &&
serverInterface->getSlot(i)->getNetworkGameDataSynchCheckOk() == false) {
label += " -synch mismatch:";
if(serverInterface->getSlot(i) != NULL && serverInterface->getSlot(i)->getNetworkGameDataSynchCheckOkMap() == false) {
label = label + " map";
if(serverInterface->getSlot(i)->getReceivedDataSynchCheck() == true &&
lastMapDataSynchError != "map CRC mismatch, " + listBoxMap.getSelectedItem()) {
lastMapDataSynchError = "map CRC mismatch, " + listBoxMap.getSelectedItem();
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
serverInterface->sendTextMessage(lastMapDataSynchError,-1, true);
}
}
if(serverInterface->getSlot(i) != NULL &&
serverInterface->getSlot(i)->getNetworkGameDataSynchCheckOkTile() == false) {
label = label + " tile";
if(serverInterface->getSlot(i)->getReceivedDataSynchCheck() == true &&
lastTileDataSynchError != "tile CRC mismatch, " + listBoxTileset.getSelectedItem()) {
lastTileDataSynchError = "tile CRC mismatch, " + listBoxTileset.getSelectedItem();
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
serverInterface->sendTextMessage(lastTileDataSynchError,-1,true);
}
}
if(serverInterface->getSlot(i) != NULL &&
serverInterface->getSlot(i)->getNetworkGameDataSynchCheckOkTech() == false) {
label = label + " techtree";
if(serverInterface->getSlot(i)->getReceivedDataSynchCheck() == true) {
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
string report = serverInterface->getSlot(i)->getNetworkGameDataSynchCheckTechMismatchReport();
if(lastTechtreeDataSynchError != "techtree CRC mismatch" + report) {
lastTechtreeDataSynchError = "techtree CRC mismatch" + report;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] report: %s\n",__FILE__,__FUNCTION__,__LINE__,report.c_str());
serverInterface->sendTextMessage("techtree CRC mismatch",-1,true);
vector<string> reportLineTokens;
Tokenize(report,reportLineTokens,"\n");
for(int reportLine = 0; reportLine < reportLineTokens.size(); ++reportLine) {
serverInterface->sendTextMessage(reportLineTokens[reportLine],-1,true);
}
}
}
}
if(serverInterface->getSlot(i) != NULL) {
serverInterface->getSlot(i)->setReceivedDataSynchCheck(false);
}
}
}
//float pingTime = serverInterface->getSlot(i)->getThreadedPingMS(serverInterface->getSlot(i)->getIpAddress().c_str());
char szBuf[1024]="";
//sprintf(szBuf,"%s, ping = %.2fms",label.c_str(),pingTime);
sprintf(szBuf,"%s",label.c_str());
labelNetStatus[i].setText(szBuf);
}
else {
string port = intToStr(config.getInt("ServerPort"));
if(port != intToStr(GameConstants::serverPort)){
port = port + " " + lang.get("NonStandardPort") + "!)";
}
else
{
port = port + ")";
}
port = "(" + port;
labelNetStatus[i].setText("--- " + port);
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END - ctNetwork\n",__FILE__,__FUNCTION__);
}
else{
labelNetStatus[i].setText("");
}
}
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
bool checkDataSynch = (serverInterface->getAllowGameDataSynchCheck() == true &&
//haveAtLeastOneNetworkClientConnected == true &&
needToSetChangedGameSettings == true &&
difftime(time(NULL),lastSetChangedGameSettings) >= 2);
GameSettings gameSettings;
loadGameSettings(&gameSettings);
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
// Send the game settings to each client if we have at least one networked client
if(checkDataSynch == true) {
serverInterface->setGameSettings(&gameSettings,false);
needToSetChangedGameSettings = false;
}
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(hasOneNetworkSlotOpen) {
//listBoxPublishServer.setSelectedItemIndex(0);
listBoxPublishServer.setEditable(true);
//listBoxEnableServerControlledAI.setEditable(true);
}
else
{
listBoxPublishServer.setSelectedItemIndex(1);
listBoxPublishServer.setEditable(false);
//listBoxEnableServerControlledAI.setEditable(false);
}
bool republishToMaster = (difftime(time(NULL),lastMasterserverPublishing) >= 5);
if(republishToMaster == true) {
if(listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
lastMasterserverPublishing = time(NULL);
}
}
bool callPublishNow = (listBoxPublishServer.getEditable() &&
listBoxPublishServer.getSelectedItemIndex() == 0 &&
needToRepublishToMasterserver == true);
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
if(callPublishNow == true) {
// give it to me baby, aha aha ...
publishToMasterserver();
}
bool broadCastSettings = (difftime(time(NULL),lastSetChangedGameSettings) >= 2);
if(broadCastSettings == true) {
needToBroadcastServerSettings=true;
}
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//call the chat manager
chatManager.updateNetwork();
//console
console.update();
broadCastSettings = (difftime(time(NULL),lastSetChangedGameSettings) >= 2);
if(broadCastSettings == true)
{// reset timer here on bottom becasue used for different things
lastSetChangedGameSettings = time(NULL);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
if(currentConnectionCount > soundConnectionCount){
soundConnectionCount = currentConnectionCount;
SoundRenderer::getInstance().playFx(CoreData::getInstance().getAttentionSound());
//switch on music again!!
Config &config = Config::getInstance();
float configVolume = (config.getInt("SoundVolumeMusic") / 100.f);
CoreData::getInstance().getMenuMusic()->setVolume(configVolume);
}
soundConnectionCount = currentConnectionCount;
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
if(enableFactionTexturePreview == true) {
if( currentTechName_factionPreview != gameSettings.getTech() ||
currentFactionName_factionPreview != gameSettings.getFactionTypeName(gameSettings.getThisFactionIndex())) {
currentTechName_factionPreview=gameSettings.getTech();
currentFactionName_factionPreview=gameSettings.getFactionTypeName(gameSettings.getThisFactionIndex());
string factionLogo = Game::findFactionLogoFile(&gameSettings, NULL,"preview_screen.*");
if(factionLogo == "") {
factionLogo = Game::findFactionLogoFile(&gameSettings, NULL);
}
if(currentFactionLogo != factionLogo) {
currentFactionLogo = factionLogo;
loadFactionTexture(currentFactionLogo);
}
}
}
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(autostart == true) {
safeMutex.ReleaseLock();
RestoreLastGameSettings();
PlayNow();
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
//throw runtime_error(szBuf);
showGeneralError=true;
generalErrorToShow = szBuf;
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuStateCustomGame::publishToMasterserver()
{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
int slotCountUsed=0;
int slotCountHumans=0;
int slotCountConnectedPlayers=0;
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
GameSettings gameSettings;
loadGameSettings(&gameSettings);
Config &config= Config::getInstance();
//string serverinfo="";
publishToServerInfo.clear();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
for(int i= 0; i < mapInfo.players; ++i) {
if(listBoxControls[i].getSelectedItemIndex() != ctClosed) {
slotCountUsed++;
}
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork)
{
slotCountHumans++;
if(serverInterface->getSlot(i) != NULL &&
serverInterface->getSlot(i)->isConnected()) {
slotCountConnectedPlayers++;
}
}
else if(listBoxControls[i].getSelectedItemIndex() == ctHuman) {
slotCountHumans++;
slotCountConnectedPlayers++;
}
}
//?status=waiting&system=linux&info=titus
publishToServerInfo["glestVersion"] = glestVersionString;
publishToServerInfo["platform"] = getPlatformNameString();
publishToServerInfo["binaryCompileDate"] = getCompileDateTime();
//game info:
publishToServerInfo["serverTitle"] = getHumanPlayerName() + "'s game";
//ip is automatically set
//game setup info:
publishToServerInfo["tech"] = listBoxTechTree.getSelectedItem();
publishToServerInfo["map"] = listBoxMap.getSelectedItem();
publishToServerInfo["tileset"] = listBoxTileset.getSelectedItem();
publishToServerInfo["activeSlots"] = intToStr(slotCountUsed);
publishToServerInfo["networkSlots"] = intToStr(slotCountHumans);
publishToServerInfo["connectedClients"] = intToStr(slotCountConnectedPlayers);
string externalport = config.getString("MasterServerExternalPort", "61357");
publishToServerInfo["externalconnectport"] = externalport;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuStateCustomGame::simpleTask(BaseThread *callingThread) {
try {
//printf("-=-=-=-=- IN MenuStateCustomGame simpleTask - A\n");
MutexSafeWrapper safeMutexThreadOwner(callingThread->getMutexThreadOwnerValid());
if(callingThread->getQuitStatus() == true || safeMutexThreadOwner.isValidMutex() == false) {
return;
}
//printf("-=-=-=-=- IN MenuStateCustomGame simpleTask - B\n");
MutexSafeWrapper safeMutex(callingThread->getMutexThreadObjectAccessor());
bool republish = (needToRepublishToMasterserver == true && publishToServerInfo.size() != 0);
needToRepublishToMasterserver = false;
std::map<string,string> newPublishToServerInfo = publishToServerInfo;
publishToServerInfo.clear();
bool broadCastSettings = needToBroadcastServerSettings;
needToBroadcastServerSettings = false;
bool hasClientConnection = false;
if(broadCastSettings == true) {
ServerInterface *serverInterface = NetworkManager::getInstance().getServerInterface(false);
if(serverInterface != NULL) {
hasClientConnection = serverInterface->hasClientConnection();
}
}
bool needPing = (difftime(time(NULL),lastNetworkPing) >= GameConstants::networkPingInterval);
if(callingThread->getQuitStatus() == true) {
return;
}
//printf("-=-=-=-=- IN MenuStateCustomGame simpleTask - C\n");
if(republish == true) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
string request = Config::getInstance().getString("Masterserver") + "addServerInfo.php?";
CURL *handle = SystemFlags::initHTTP();
for(std::map<string,string>::const_iterator iterMap = newPublishToServerInfo.begin();
iterMap != newPublishToServerInfo.end(); iterMap++) {
request += iterMap->first;
request += "=";
request += SystemFlags::escapeURL(iterMap->second,handle);
request += "&";
}
//printf("the request is:\n%s\n",request.c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] the request is:\n%s\n",__FILE__,__FUNCTION__,__LINE__,request.c_str());
safeMutex.ReleaseLock(true);
safeMutexThreadOwner.ReleaseLock();
std::string serverInfo = SystemFlags::getHTTP(request,handle);
SystemFlags::cleanupHTTP(&handle);
MutexSafeWrapper safeMutexThreadOwner2(callingThread->getMutexThreadOwnerValid());
if(callingThread->getQuitStatus() == true || safeMutexThreadOwner2.isValidMutex() == false) {
return;
}
safeMutex.Lock();
//printf("the result is:\n'%s'\n",serverInfo.c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] the result is:\n'%s'\n",__FILE__,__FUNCTION__,__LINE__,serverInfo.c_str());
// uncomment to enable router setup check of this server
if(EndsWith(serverInfo, "OK") == false) {
if(callingThread->getQuitStatus() == true) {
return;
}
showMasterserverError=true;
masterServererErrorToShow = (serverInfo != "" ? serverInfo : "No Reply");
}
}
else {
safeMutexThreadOwner.ReleaseLock();
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
//printf("-=-=-=-=- IN MenuStateCustomGame simpleTask - D\n");
if(broadCastSettings == true) {
MutexSafeWrapper safeMutexThreadOwner2(callingThread->getMutexThreadOwnerValid());
if(callingThread->getQuitStatus() == true || safeMutexThreadOwner2.isValidMutex() == false) {
return;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
GameSettings gameSettings;
loadGameSettings(&gameSettings);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(callingThread->getQuitStatus() == true) {
return;
}
ServerInterface *serverInterface= NetworkManager::getInstance().getServerInterface(false);
if(serverInterface != NULL) {
serverInterface->setGameSettings(&gameSettings,false);
}
if(hasClientConnection == true && serverInterface != NULL) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
serverInterface->broadcastGameSetup(&gameSettings);
}
}
//printf("-=-=-=-=- IN MenuStateCustomGame simpleTask - E\n");
if(needPing == true) {
MutexSafeWrapper safeMutexThreadOwner2(callingThread->getMutexThreadOwnerValid());
if(callingThread->getQuitStatus() == true || safeMutexThreadOwner2.isValidMutex() == false) {
return;
}
lastNetworkPing = time(NULL);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] Sending nmtPing to clients\n",__FILE__,__FUNCTION__,__LINE__);
ServerInterface *serverInterface= NetworkManager::getInstance().getServerInterface(false);
if(serverInterface != NULL) {
NetworkMessagePing msg(GameConstants::networkPingInterval,time(NULL));
serverInterface->broadcastPing(&msg);
}
}
safeMutex.ReleaseLock();
//printf("-=-=-=-=- IN MenuStateCustomGame simpleTask - F\n");
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
if(callingThread->getQuitStatus() == false) {
//throw runtime_error(szBuf);!!!
showGeneralError=true;
generalErrorToShow = ex.what();
}
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
int factionCount= 0;
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
// Test flags values
//gameSettings->setFlagTypes1(ft1_show_map_resources);
//
gameSettings->setMapFilterIndex(listBoxMapFilter.getSelectedItemIndex());
gameSettings->setDescription(formatString(getCurrentMapFile()));
gameSettings->setMap(getCurrentMapFile());
gameSettings->setTileset(tilesetFiles[listBoxTileset.getSelectedItemIndex()]);
gameSettings->setTech(techTreeFiles[listBoxTechTree.getSelectedItemIndex()]);
gameSettings->setDefaultUnits(true);
gameSettings->setDefaultResources(true);
gameSettings->setDefaultVictoryConditions(true);
gameSettings->setFogOfWar(listBoxFogOfWar.getSelectedItemIndex() == 0 ||
listBoxFogOfWar.getSelectedItemIndex() == 1 );
gameSettings->setAllowObservers(listBoxAllowObservers.getSelectedItemIndex() == 1);
uint32 valueFlags1 = gameSettings->getFlagTypes1();
if(listBoxFogOfWar.getSelectedItemIndex() == 1 ||
listBoxFogOfWar.getSelectedItemIndex() == 2 ) {
valueFlags1 |= ft1_show_map_resources;
gameSettings->setFlagTypes1(valueFlags1);
}
else {
valueFlags1 &= ~ft1_show_map_resources;
gameSettings->setFlagTypes1(valueFlags1);
}
gameSettings->setEnableObserverModeAtEndGame(listBoxEnableObserverMode.getSelectedItemIndex() == 0);
gameSettings->setPathFinderType(static_cast<PathFinderType>(listBoxPathFinderType.getSelectedItemIndex()));
// First save Used slots
//for(int i=0; i<mapInfo.players; ++i)
int AIPlayerCount = 0;
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
if(ct != ctClosed) {
int slotIndex = factionCount;
gameSettings->setFactionControl(slotIndex, ct);
if(ct == ctHuman) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, slotIndex = %d, getHumanPlayerName(i) [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,slotIndex,getHumanPlayerName(i).c_str());
gameSettings->setThisFactionIndex(slotIndex);
//gameSettings->setNetworkPlayerName(slotIndex, getHumanPlayerName(i));
gameSettings->setNetworkPlayerName(slotIndex, getHumanPlayerName(i));
//labelPlayerNames[i].setText(getHumanPlayerName(i));
//SetActivePlayerNameEditor();
}
gameSettings->setResourceMultiplierIndex(slotIndex, listBoxRMultiplier[i].getSelectedItemIndex());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, factionFiles[listBoxFactions[i].getSelectedItemIndex()] [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,factionFiles[listBoxFactions[i].getSelectedItemIndex()].c_str());
gameSettings->setFactionTypeName(slotIndex, factionFiles[listBoxFactions[i].getSelectedItemIndex()]);
if(factionFiles[listBoxFactions[i].getSelectedItemIndex()] == formatString(GameConstants::OBSERVER_SLOTNAME)) {
listBoxTeams[i].setSelectedItem(intToStr(GameConstants::maxPlayers + fpt_Observer));
}
else if(listBoxTeams[i].getSelectedItem() == intToStr(GameConstants::maxPlayers + fpt_Observer)) {
if(lastSelectedTeamIndex[i] >= 0 && lastSelectedTeamIndex[i] + 1 != (GameConstants::maxPlayers + fpt_Observer)) {
if(lastSelectedTeamIndex[i] == 0) {
lastSelectedTeamIndex[i] = GameConstants::maxPlayers-1;
}
else if(lastSelectedTeamIndex[i] == GameConstants::maxPlayers-1) {
lastSelectedTeamIndex[i] = 0;
}
listBoxTeams[i].setSelectedItemIndex(lastSelectedTeamIndex[i]);
}
else {
listBoxTeams[i].setSelectedItem(intToStr(1));
}
}
gameSettings->setTeam(slotIndex, listBoxTeams[i].getSelectedItemIndex());
gameSettings->setStartLocationIndex(slotIndex, i);
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork) {
if(serverInterface->getSlot(i) != NULL &&
serverInterface->getSlot(i)->isConnected()) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, connectionSlot->getName() [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,serverInterface->getSlot(i)->getName().c_str());
gameSettings->setNetworkPlayerName(slotIndex, serverInterface->getSlot(i)->getName());
labelPlayerNames[i].setText(serverInterface->getSlot(i)->getName());
}
else {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, playername unconnected\n",__FILE__,__FUNCTION__,__LINE__,i);
gameSettings->setNetworkPlayerName(slotIndex, GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME);
labelPlayerNames[i].setText("");
}
}
else if (listBoxControls[i].getSelectedItemIndex() != ctHuman) {
AIPlayerCount++;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, playername is AI (blank)\n",__FILE__,__FUNCTION__,__LINE__,i);
gameSettings->setNetworkPlayerName(slotIndex, string("AI") + intToStr(AIPlayerCount));
labelPlayerNames[i].setText("");
}
factionCount++;
}
else {
//gameSettings->setNetworkPlayerName("");
labelPlayerNames[i].setText("");
}
}
// Next save closed slots
int closedCount = 0;
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
if(ct == ctClosed) {
int slotIndex = factionCount + closedCount;
gameSettings->setFactionControl(slotIndex, ct);
gameSettings->setTeam(slotIndex, listBoxTeams[i].getSelectedItemIndex());
gameSettings->setStartLocationIndex(slotIndex, i);
gameSettings->setResourceMultiplierIndex(slotIndex, 10);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, factionFiles[listBoxFactions[i].getSelectedItemIndex()] [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,factionFiles[listBoxFactions[i].getSelectedItemIndex()].c_str());
gameSettings->setFactionTypeName(slotIndex, factionFiles[listBoxFactions[i].getSelectedItemIndex()]);
gameSettings->setNetworkPlayerName(slotIndex, "Closed");
closedCount++;
}
}
gameSettings->setFactionCount(factionCount);
Config &config = Config::getInstance();
//gameSettings->setEnableServerControlledAI(listBoxEnableServerControlledAI.getSelectedItemIndex() == 0);
gameSettings->setEnableServerControlledAI(config.getBool("ServerControlledAI","true"));
//gameSettings->setNetworkFramePeriod((listBoxNetworkFramePeriod.getSelectedItemIndex()+1)*10);
gameSettings->setNetworkFramePeriod(config.getInt("NetworkSendFrameCount","20"));
gameSettings->setNetworkPauseGameForLaggedClients(((listBoxNetworkPauseGameForLaggedClients.getSelectedItemIndex() != 0)));
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getTileset() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getTileset().c_str());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getTech() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getTech().c_str());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getMap() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getMap().c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuStateCustomGame::saveGameSettingsToFile(std::string fileName) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
if(getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) != "") {
fileName = getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) + fileName;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());
GameSettings gameSettings;
loadGameSettings(&gameSettings);
std::ofstream saveGameFile;
saveGameFile.open(fileName.c_str(), ios_base::out | ios_base::trunc);
//int factionCount= 0;
//ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
saveGameFile << "Description=" << gameSettings.getDescription() << std::endl;
saveGameFile << "MapFilterIndex=" << gameSettings.getMapFilterIndex() << std::endl;
saveGameFile << "Map=" << gameSettings.getMap() << std::endl;
saveGameFile << "Tileset=" << gameSettings.getTileset() << std::endl;
saveGameFile << "TechTree=" << gameSettings.getTech() << std::endl;
saveGameFile << "DefaultUnits=" << gameSettings.getDefaultUnits() << std::endl;
saveGameFile << "DefaultResources=" << gameSettings.getDefaultResources() << std::endl;
saveGameFile << "DefaultVictoryConditions=" << gameSettings.getDefaultVictoryConditions() << std::endl;
saveGameFile << "FogOfWar=" << gameSettings.getFogOfWar() << std::endl;
saveGameFile << "AdvancedIndex=" << listBoxAdvanced.getSelectedItemIndex() << std::endl;
saveGameFile << "AllowObservers=" << gameSettings.getAllowObservers() << std::endl;
saveGameFile << "FlagTypes1=" << gameSettings.getFlagTypes1() << std::endl;
saveGameFile << "EnableObserverModeAtEndGame=" << gameSettings.getEnableObserverModeAtEndGame() << std::endl;
saveGameFile << "PathFinderType=" << gameSettings.getPathFinderType() << std::endl;
saveGameFile << "EnableServerControlledAI=" << gameSettings.getEnableServerControlledAI() << std::endl;
saveGameFile << "NetworkFramePeriod=" << gameSettings.getNetworkFramePeriod() << std::endl;
saveGameFile << "NetworkPauseGameForLaggedClients=" << gameSettings.getNetworkPauseGameForLaggedClients() << std::endl;
saveGameFile << "FactionThisFactionIndex=" << gameSettings.getThisFactionIndex() << std::endl;
saveGameFile << "FactionCount=" << gameSettings.getFactionCount() << std::endl;
//for(int i = 0; i < gameSettings.getFactionCount(); ++i) {
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
int slotIndex = gameSettings.getStartLocationIndex(i);
saveGameFile << "FactionControlForIndex" << slotIndex << "=" << gameSettings.getFactionControl(i) << std::endl;
saveGameFile << "ResourceMultiplierIndex" << slotIndex << "=" << gameSettings.getResourceMultiplierIndex(i) << std::endl;
saveGameFile << "FactionTeamForIndex" << slotIndex << "=" << gameSettings.getTeam(i) << std::endl;
saveGameFile << "FactionStartLocationForIndex" << slotIndex << "=" << gameSettings.getStartLocationIndex(i) << std::endl;
saveGameFile << "FactionTypeNameForIndex" << slotIndex << "=" << gameSettings.getFactionTypeName(i) << std::endl;
saveGameFile << "FactionPlayerNameForIndex" << slotIndex << "=" << gameSettings.getNetworkPlayerName(i) << std::endl;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
GameSettings MenuStateCustomGame::loadGameSettingsFromFile(std::string fileName) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
GameSettings gameSettings;
if(getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) != "") {
fileName = getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) + fileName;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());
if(fileExists(fileName) == false) {
return gameSettings;
}
try {
Properties properties;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());
properties.load(fileName);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());
gameSettings.setMapFilterIndex(properties.getInt("MapFilterIndex","0"));
gameSettings.setDescription(properties.getString("Description"));
gameSettings.setMap(properties.getString("Map"));
gameSettings.setTileset(properties.getString("Tileset"));
gameSettings.setTech(properties.getString("TechTree"));
gameSettings.setDefaultUnits(properties.getBool("DefaultUnits"));
gameSettings.setDefaultResources(properties.getBool("DefaultResources"));
gameSettings.setDefaultVictoryConditions(properties.getBool("DefaultVictoryConditions"));
gameSettings.setFogOfWar(properties.getBool("FogOfWar"));
listBoxAdvanced.setSelectedItemIndex(properties.getInt("AdvancedIndex","0"));
gameSettings.setAllowObservers(properties.getBool("AllowObservers","false"));
gameSettings.setFlagTypes1(properties.getInt("FlagTypes1","0"));
gameSettings.setEnableObserverModeAtEndGame(properties.getBool("EnableObserverModeAtEndGame"));
gameSettings.setPathFinderType(static_cast<PathFinderType>(properties.getInt("PathFinderType",intToStr(pfBasic).c_str())));
gameSettings.setEnableServerControlledAI(properties.getBool("EnableServerControlledAI","true"));
gameSettings.setNetworkFramePeriod(properties.getInt("NetworkFramePeriod",intToStr(GameConstants::networkFramePeriod).c_str()));
gameSettings.setNetworkPauseGameForLaggedClients(properties.getBool("NetworkPauseGameForLaggedClients","false"));
gameSettings.setThisFactionIndex(properties.getInt("FactionThisFactionIndex"));
gameSettings.setFactionCount(properties.getInt("FactionCount"));
//for(int i = 0; i < gameSettings.getFactionCount(); ++i) {
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
gameSettings.setFactionControl(i,(ControlType)properties.getInt(string("FactionControlForIndex") + intToStr(i),intToStr(ctClosed).c_str()) );
gameSettings.setResourceMultiplierIndex(i,properties.getInt(string("ResourceMultiplierIndex") + intToStr(i),"5"));
gameSettings.setTeam(i,properties.getInt(string("FactionTeamForIndex") + intToStr(i),"0") );
gameSettings.setStartLocationIndex(i,properties.getInt(string("FactionStartLocationForIndex") + intToStr(i),intToStr(i).c_str()) );
gameSettings.setFactionTypeName(i,properties.getString(string("FactionTypeNameForIndex") + intToStr(i),"?") );
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, factionTypeName [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,gameSettings.getFactionTypeName(i).c_str());
if(gameSettings.getFactionControl(i) == ctHuman) {
gameSettings.setNetworkPlayerName(i,properties.getString(string("FactionPlayerNameForIndex") + intToStr(i),"") );
}
else {
gameSettings.setNetworkPlayerName(i,"");
}
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
listBoxMapFilter.setSelectedItemIndex(gameSettings.getMapFilterIndex());
listBoxMap.setItems(formattedPlayerSortedMaps[gameSettings.getMapFilterIndex()]);
string mapFile = gameSettings.getMap();
mapFile = formatString(mapFile);
listBoxMap.setSelectedItem(mapFile);
loadMapInfo(Map::getMapPath(getCurrentMapFile()), &mapInfo, true);
labelMapInfo.setText(mapInfo.desc);
string tilesetFile = gameSettings.getTileset();
tilesetFile = formatString(tilesetFile);
listBoxTileset.setSelectedItem(tilesetFile);
string techtreeFile = gameSettings.getTech();
techtreeFile = formatString(techtreeFile);
listBoxTechTree.setSelectedItem(techtreeFile);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//gameSettings->setDefaultUnits(true);
//gameSettings->setDefaultResources(true);
//gameSettings->setDefaultVictoryConditions(true);
Lang &lang= Lang::getInstance();
//FogOfWar
listBoxFogOfWar.setSelectedItemIndex(0); // default is 0!
if(gameSettings.getFogOfWar() == false){
listBoxFogOfWar.setSelectedItemIndex(2);
}
if((gameSettings.getFlagTypes1() & ft1_show_map_resources) == ft1_show_map_resources){
if(gameSettings.getFogOfWar() == true){
listBoxFogOfWar.setSelectedItemIndex(1);
}
}
listBoxAllowObservers.setSelectedItem(gameSettings.getAllowObservers() == true ? lang.get("Yes") : lang.get("No"));
listBoxEnableObserverMode.setSelectedItem(gameSettings.getEnableObserverModeAtEndGame() == true ? lang.get("Yes") : lang.get("No"));
listBoxPathFinderType.setSelectedItemIndex(gameSettings.getPathFinderType());
//listBoxEnableServerControlledAI.setSelectedItem(gameSettings.getEnableServerControlledAI() == true ? lang.get("Yes") : lang.get("No"));
//labelNetworkFramePeriod.setText(lang.get("NetworkFramePeriod"));
//listBoxNetworkFramePeriod.setSelectedItem(intToStr(gameSettings.getNetworkFramePeriod()/10*10));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
listBoxNetworkPauseGameForLaggedClients.setSelectedItemIndex(gameSettings.getNetworkPauseGameForLaggedClients());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
reloadFactions(false);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d] gameSettings.getFactionCount() = %d\n",__FILE__,__FUNCTION__,__LINE__,gameSettings.getFactionCount());
//for(int i = 0; i < gameSettings.getFactionCount(); ++i) {
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
listBoxControls[i].setSelectedItemIndex(gameSettings.getFactionControl(i));
updateResourceMultiplier(i);
listBoxRMultiplier[i].setSelectedItemIndex(gameSettings.getResourceMultiplierIndex(i));
listBoxTeams[i].setSelectedItemIndex(gameSettings.getTeam(i));
lastSelectedTeamIndex[i] = listBoxTeams[i].getSelectedItemIndex();
string factionName = gameSettings.getFactionTypeName(i);
factionName = formatString(factionName);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] factionName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,factionName.c_str());
listBoxFactions[i].setSelectedItem(factionName);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, gameSettings.getNetworkPlayerName(i) [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,gameSettings.getNetworkPlayerName(i).c_str());
labelPlayerNames[i].setText(gameSettings.getNetworkPlayerName(i));
}
//SetActivePlayerNameEditor();
updateControlers();
updateNetworkSlots();
//if(listBoxPublishServer.getSelectedItemIndex() == 0) {
// needToRepublishToMasterserver = true;
//}
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ERROR = [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
showMessageBox( ex.what(), "Error", false);
gameSettings = GameSettings();
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
return gameSettings;
}
// ============ PRIVATE ===========================
bool MenuStateCustomGame::hasNetworkGameSettings() {
bool hasNetworkSlot = false;
try {
for(int i=0; i<mapInfo.players; ++i)
{
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
if(ct != ctClosed)
{
if(ct == ctNetwork)
{
hasNetworkSlot = true;
break;
}
}
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
showGeneralError=true;
generalErrorToShow = ex.what();
}
return hasNetworkSlot;
}
void MenuStateCustomGame::loadMapInfo(string file, MapInfo *mapInfo, bool loadMapPreview) {
struct MapFileHeader{
int32 version;
int32 maxPlayers;
int32 width;
int32 height;
int32 altFactor;
int32 waterLevel;
int8 title[128];
};
Lang &lang= Lang::getInstance();
try{
FILE *f= fopen(file.c_str(), "rb");
if(f==NULL)
throw runtime_error("Can't open file");
MapFileHeader header;
size_t readBytes = fread(&header, sizeof(MapFileHeader), 1, f);
mapInfo->size.x= header.width;
mapInfo->size.y= header.height;
mapInfo->players= header.maxPlayers;
mapInfo->desc= lang.get("MaxPlayers")+": "+intToStr(mapInfo->players)+"\n";
mapInfo->desc+=lang.get("Size")+": "+intToStr(mapInfo->size.x) + " x " + intToStr(mapInfo->size.y);
fclose(f);
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
labelPlayers[i].setVisible(i+1 <= mapInfo->players);
labelPlayerNames[i].setVisible(i+1 <= mapInfo->players);
listBoxControls[i].setVisible(i+1 <= mapInfo->players);
listBoxFactions[i].setVisible(i+1 <= mapInfo->players);
listBoxTeams[i].setVisible(i+1 <= mapInfo->players);
labelNetStatus[i].setVisible(i+1 <= mapInfo->players);
}
// Not painting properly so this is on hold
if(loadMapPreview == true) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
mapPreview.loadFromFile(file.c_str());
//printf("Loading map preview MAP\n");
cleanupMapPreviewTexture();
}
}
catch(exception &e) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s] loading map [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what(),file.c_str());
throw runtime_error("Error loading map file: [" + file + "] msg: " + e.what());
}
}
void MenuStateCustomGame::reloadFactions(bool keepExistingSelectedItem) {
vector<string> results;
Config &config = Config::getInstance();
vector<string> techPaths = config.getPathListForType(ptTechs);
for(int idx = 0; idx < techPaths.size(); idx++) {
string &techPath = techPaths[idx];
findAll(techPath + "/" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "/factions/*.", results, false, false);
if(results.size() > 0) {
break;
}
}
if(results.size() == 0) {
//throw runtime_error("(2)There are no factions for the tech tree [" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "]");
showGeneralError=true;
generalErrorToShow = "[#2] There are no factions for the tech tree [" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "]";
}
results.push_back(formatString(GameConstants::RANDOMFACTION_SLOTNAME));
// Add special Observer Faction
//Lang &lang= Lang::getInstance();
if(listBoxAllowObservers.getSelectedItemIndex() == 1) {
results.push_back(formatString(GameConstants::OBSERVER_SLOTNAME));
}
factionFiles= results;
for(int i= 0; i<results.size(); ++i){
results[i]= formatString(results[i]);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"Tech [%s] has faction [%s]\n",techTreeFiles[listBoxTechTree.getSelectedItemIndex()].c_str(),results[i].c_str());
}
for(int i=0; i<GameConstants::maxPlayers; ++i){
int originalIndex = listBoxFactions[i].getSelectedItemIndex();
//printf("[a] i = %d, originalIndex = %d\n",i,originalIndex);
string originalValue = (listBoxFactions[i].getItemCount() > 0 ? listBoxFactions[i].getSelectedItem() : "");
//printf("[a1] i = %d, originalValue = [%s]\n",i,originalValue.c_str());
listBoxFactions[i].setItems(results);
if( keepExistingSelectedItem == false ||
(listBoxAllowObservers.getSelectedItemIndex() == 0 &&
originalValue == formatString(GameConstants::OBSERVER_SLOTNAME)) ) {
listBoxFactions[i].setSelectedItemIndex(i % results.size());
if( originalValue == formatString(GameConstants::OBSERVER_SLOTNAME) &&
listBoxFactions[i].getSelectedItem() != formatString(GameConstants::OBSERVER_SLOTNAME)) {
if(listBoxTeams[i].getSelectedItem() == intToStr(GameConstants::maxPlayers + fpt_Observer)) {
listBoxTeams[i].setSelectedItem(intToStr(1));
}
}
//printf("[b] i = %d, listBoxFactions[i].getSelectedItemIndex() = %d\n",i,listBoxFactions[i].getSelectedItemIndex());
}
else if(originalIndex < results.size()) {
listBoxFactions[i].setSelectedItemIndex(originalIndex);
//printf("[c] i = %d, originalIndex = %d\n",i,originalIndex);
}
}
}
void MenuStateCustomGame::updateControlers(){
try {
bool humanPlayer= false;
for(int i= 0; i<mapInfo.players; ++i){
if(listBoxControls[i].getSelectedItemIndex() == ctHuman){
humanPlayer= true;
}
}
if(!humanPlayer){
listBoxControls[0].setSelectedItemIndex(ctHuman);
}
for(int i= mapInfo.players; i<GameConstants::maxPlayers; ++i){
listBoxControls[i].setSelectedItemIndex(ctClosed);
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
throw runtime_error(szBuf);
}
}
void MenuStateCustomGame::closeUnusedSlots(){
try {
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
for(int i= 0; i<mapInfo.players; ++i){
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork){
if(serverInterface->getSlot(i) == NULL ||
serverInterface->getSlot(i)->isConnected() == false) {
listBoxControls[i].setSelectedItemIndex(ctClosed);
}
}
}
updateNetworkSlots();
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
throw runtime_error(szBuf);
}
}
void MenuStateCustomGame::updateNetworkSlots() {
try {
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
if(hasNetworkGameSettings() == true) {
if(hasCheckedForUPNP == false) {
hasCheckedForUPNP = true;
serverInterface->getServerSocket()->NETdiscoverUPnPDevices();
}
}
else {
hasCheckedForUPNP = false;
}
for(int i= 0; i < GameConstants::maxPlayers; ++i) {
if(serverInterface->getSlot(i) == NULL &&
listBoxControls[i].getSelectedItemIndex() == ctNetwork) {
try {
serverInterface->addSlot(i);
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
showGeneralError=true;
if(serverInterface->isPortBound() == false) {
generalErrorToShow = Lang::getInstance().get("ErrorBindingPort") + " : " + intToStr(serverInterface->getBindPort());
}
else {
generalErrorToShow = ex.what();
}
// Revert network to CPU
listBoxControls[i].setSelectedItemIndex(ctCpu);
}
}
if(serverInterface->getSlot(i) != NULL &&
listBoxControls[i].getSelectedItemIndex() != ctNetwork) {
serverInterface->removeSlot(i);
}
}
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
//throw runtime_error(szBuf);!!!
showGeneralError=true;
generalErrorToShow = ex.what();
}
}
void MenuStateCustomGame::keyDown(char key) {
if(activeInputLabel != NULL) {
string text = activeInputLabel->getText();
if(key == vkBack && text.length() > 0) {
size_t found = text.find_last_of("_");
if (found == string::npos) {
text.erase(text.end() - 1);
}
else {
if(text.size() > 1) {
text.erase(text.end() - 2);
}
}
activeInputLabel->setText(text);
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
if(hasNetworkGameSettings() == true) {
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
}
else {
//send key to the chat manager
chatManager.keyDown(key);
if(chatManager.getEditEnabled() == false) {
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
if(key == configKeys.getCharKey("ShowFullConsole")) {
showFullConsole= true;
}
//Toggle music
else if(key == configKeys.getCharKey("ToggleMusic")) {
Config &config = Config::getInstance();
Lang &lang= Lang::getInstance();
float configVolume = (config.getInt("SoundVolumeMusic") / 100.f);
float currentVolume = CoreData::getInstance().getMenuMusic()->getVolume();
if(currentVolume > 0) {
CoreData::getInstance().getMenuMusic()->setVolume(0.f);
console.addLine(lang.get("GameMusic") + " " + lang.get("Off"));
}
else {
CoreData::getInstance().getMenuMusic()->setVolume(configVolume);
//If the config says zero, use the default music volume
//gameMusic->setVolume(configVolume ? configVolume : 0.9);
console.addLine(lang.get("GameMusic"));
}
}
else if(key == configKeys.getCharKey("SaveGUILayout")) {
bool saved = GraphicComponent::saveAllCustomProperties(containerName);
Lang &lang= Lang::getInstance();
console.addLine(lang.get("GUILayoutSaved") + " [" + (saved ? lang.get("Yes") : lang.get("No"))+ "]");
}
}
}
}
void MenuStateCustomGame::keyPress(char c) {
if(activeInputLabel != NULL) {
int maxTextSize= 16;
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
if(&labelPlayerNames[i] == activeInputLabel) {
if((c>='0' && c<='9') || (c>='a' && c<='z') || (c>='A' && c<='Z') ||
(c=='-') || (c=='(') || (c==')')) {
if(activeInputLabel->getText().size() < maxTextSize) {
string text= activeInputLabel->getText();
text.insert(text.end()-1, c);
activeInputLabel->setText(text);
MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL));
if(hasNetworkGameSettings() == true) {
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
}
}
}
}
else {
chatManager.keyPress(c);
}
}
void MenuStateCustomGame::keyUp(char key) {
if(activeInputLabel==NULL) {
chatManager.keyUp(key);
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
if(chatManager.getEditEnabled()) {
//send key to the chat manager
chatManager.keyUp(key);
}
else if(key == configKeys.getCharKey("ShowFullConsole")) {
showFullConsole= false;
}
}
}
void MenuStateCustomGame::showMessageBox(const string &text, const string &header, bool toggle){
if(!toggle){
mainMessageBox.setEnabled(false);
}
if(!mainMessageBox.getEnabled()){
mainMessageBox.setText(text);
mainMessageBox.setHeader(header);
mainMessageBox.setEnabled(true);
}
else{
mainMessageBox.setEnabled(false);
}
}
void MenuStateCustomGame::switchToNextMapGroup(const int direction){
int i=listBoxMapFilter.getSelectedItemIndex();
// if there are no maps for the current selection we switch to next selection
while(formattedPlayerSortedMaps[i].empty()){
i=i+direction;
if(i>GameConstants::maxPlayers){
i=0;
}
if(i<0){
i=GameConstants::maxPlayers;
}
}
listBoxMapFilter.setSelectedItemIndex(i);
listBoxMap.setItems(formattedPlayerSortedMaps[i]);
}
string MenuStateCustomGame::getCurrentMapFile(){
int i=listBoxMapFilter.getSelectedItemIndex();
int mapIndex=listBoxMap.getSelectedItemIndex();
return playerSortedMaps[i].at(mapIndex);
}
void MenuStateCustomGame::setActiveInputLabel(GraphicLabel *newLable) {
if(newLable != NULL) {
string text= newLable->getText();
size_t found = text.find_last_of("_");
if (found == string::npos) {
text += "_";
}
newLable->setText(text);
}
if(activeInputLabel != NULL && activeInputLabel->getText().empty() == false) {
string text= activeInputLabel->getText();
size_t found = text.find_last_of("_");
if (found != string::npos) {
text = text.substr(0,found);
}
activeInputLabel->setText(text);
}
activeInputLabel = newLable;
}
string MenuStateCustomGame::getHumanPlayerName(int index) {
string result = defaultPlayerName;
//printf("\nIn [%s::%s Line: %d] index = %d\n",__FILE__,__FUNCTION__,__LINE__,index);
//fflush(stdout);
if(index < 0) {
for(int j = 0; j < GameConstants::maxPlayers; ++j) {
if(listBoxControls[j].getSelectedItemIndex() >= 0) {
ControlType ct = static_cast<ControlType>(listBoxControls[j].getSelectedItemIndex());
if(ct == ctHuman) {
index = j;
break;
}
}
}
}
//printf("\nIn [%s::%s Line: %d] index = %d, labelPlayerNames[index].getText() = [%s]\n",__FILE__,__FUNCTION__,__LINE__,index,(index >= 0 ? labelPlayerNames[index].getText().c_str() : "?"));
//fflush(stdout);
if(index >= 0 && index < GameConstants::maxPlayers &&
labelPlayerNames[index].getText() != "" &&
labelPlayerNames[index].getText() != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME) {
result = labelPlayerNames[index].getText();
if(activeInputLabel != NULL) {
size_t found = result.find_last_of("_");
if (found != string::npos) {
result = result.substr(0,found);
}
}
}
return result;
}
void MenuStateCustomGame::loadFactionTexture(string filepath) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
cleanupFactionTexture();
if(enableFactionTexturePreview == true) {
if(filepath == "") {
factionTexture=NULL;
}
else {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] filepath = [%s]\n",__FILE__,__FUNCTION__,__LINE__,filepath.c_str());
factionTexture = GraphicsInterface::getInstance().getFactory()->newTexture2D();
//loadingTexture = renderer.newTexture2D(rsGlobal);
factionTexture->setMipmap(true);
//loadingTexture->getPixmap()->load(filepath);
factionTexture->load(filepath);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Renderer &renderer= Renderer::getInstance();
renderer.initTexture(rsGlobal,factionTexture);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
}
}
void MenuStateCustomGame::cleanupFactionTexture() {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(factionTexture!=NULL) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
factionTexture->end();
delete factionTexture;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//delete loadingTexture;
factionTexture=NULL;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuStateCustomGame::cleanupMapPreviewTexture() {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//printf("CLEANUP map preview texture\n");
if(mapPreviewTexture != NULL) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
mapPreviewTexture->end();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
delete mapPreviewTexture;
mapPreviewTexture = NULL;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
}}//end namespace