MegaGlest/source/tools/glexemel
titiger b3cf4bf1fd meshes can glow 2015-03-18 20:21:59 +01:00
..
.gitignore transfered .tx and tx-cleanup to data, added license/readme, basic configuration 2013-11-28 07:58:09 +01:00
CMakeLists.txt - update cmake so some game tools respect output folder setting 2013-02-08 18:21:49 +00:00
COPYING - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
INSTALL - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
Makefile.linux - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
README - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
g2xml.c - added coverity linux script 2013-12-17 23:57:45 -08:00
g3d.dtd - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
g3d_logo.png lossless images compression 2015-01-14 23:58:30 +01:00
g3d_support.py meshes can glow 2015-03-18 20:21:59 +01:00
g3d_support_b269.py meshes can glow 2015-03-18 20:21:59 +01:00
g3dv4.h - attempt to cleanup for debian compliance (proper copyright, etc) 2012-10-30 06:48:12 +00:00
xml2g.c - removed directsound related references as it has been deprecated since 3.6.0.1 2013-12-25 11:42:00 -08:00

README

=== GLEXEMEL ===
An XML format for the G3D file format used by the game Glest:
  http://www.glest.org

This XML format allows for exporters to create XML file descriptions that
can then be converted to binary.

Note: This package is not yet part of Glest, although it is offered for
inclusion should the developers wish.

Copyright (C) Jonathan Merritt 2005.
This package may be distributed under the terms of the GNU General Public
License (see the file COPYING for more details).