.. |
gl
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- bugfix for rendering labels (now properly lines up with other controls)
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2011-10-02 02:14:05 +00:00 |
md5
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- added md5 code to project (but not actively used, only compiled)
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2011-10-18 04:32:02 +00:00 |
BMPReader.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
buffer.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
camera.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
context.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
FileReader.h
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- getting fanatical about memory cleanup so that valgrind output is more useful
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2011-09-30 23:55:07 +00:00 |
font_manager.h
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- added freetype2 / FTGL support
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2011-06-06 21:38:25 +00:00 |
font_text.h
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- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
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2011-06-08 07:18:06 +00:00 |
font.h
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- pre-calc font height for ftgl and optionally allow for language specific characters to be used
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2011-07-02 18:33:59 +00:00 |
graphics_factory.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
graphics_interface.h
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more fixes for editor
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2010-12-05 01:33:28 +00:00 |
ImageReaders.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
interpolation.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
JPGReader.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
math_util.h
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- bugfix for mac osx
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2011-10-13 20:33:19 +00:00 |
matrix.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
model_header.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
model_manager.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
model_renderer.h
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- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
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2011-01-18 23:56:30 +00:00 |
model.h
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- do not load models or sound files in headless server mode
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2011-09-26 05:29:52 +00:00 |
particle_renderer.h
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- merged in willvarfar's particle patch
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2011-07-06 22:23:51 +00:00 |
particle.h
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- added the ability to synch unit particles with model animation using start-time and end-time attributes
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2011-08-27 06:52:17 +00:00 |
pixmap.h
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- some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
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2011-07-10 05:42:11 +00:00 |
PNGReader.h
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- added percentage support for min / map hp on damage particles
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2011-07-01 23:13:55 +00:00 |
quaternion.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
shader_manager.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
shader.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
text_renderer.h
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- reworked fonts to now use 3d matrix positioning and render performance is much better.
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2011-06-10 03:09:19 +00:00 |
texture_manager.h
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- added the ability to track pixmap memory usage at start and end of a game
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2010-10-28 21:06:20 +00:00 |
texture.h
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- some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
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2011-07-10 05:42:11 +00:00 |
TGAReader.h
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- added percentage support for min / map hp on damage particles
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2011-07-01 23:13:55 +00:00 |
vec.h
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- added new cmake build option (and fixed bugs from people who added code but did not respect NON streflop define)
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2011-07-13 19:57:29 +00:00 |