Commit Graph

5915 Commits

Author SHA1 Message Date
Titus Tscharntke e5d9631a9f watersounds playing all over the map is fixed.
'M' key shows faded console messages again (currently ingame only )
2010-04-14 20:49:14 +00:00
Mark Vejvoda 4c8e4eaccb bugfix for silly legacy error that was thrown just because the user clicks a mouse button that the game didn't support. Just log the message now instead of throwing errors. 2010-04-13 23:55:07 +00:00
Mark Vejvoda 80f5ee91d5 bugfix to disable alt-enter in win32 2010-04-13 20:20:51 +00:00
Titus Tscharntke 8099e9db96 version number position in intro 2010-04-13 19:08:08 +00:00
Mark Vejvoda 8b90f2bf64 Cleanup from the fallout of porting file locking to win32 2010-04-13 17:14:42 +00:00
Mark Vejvoda 0657004da2 Ported debug file locking mechanism to win32 2010-04-13 17:09:49 +00:00
Mark Vejvoda feb61e0598 Added a special file locking mechanism to the debug logging which allows testing multi-user to seperate logfiles automatically 2010-04-13 16:00:19 +00:00
Mark Vejvoda 8c438b812d Some final fixed related to combined cross platform socket code 2010-04-13 07:29:48 +00:00
Mark Vejvoda 561dd69107 First Attempt at merging socket code into cross platform classes 2010-04-13 06:59:30 +00:00
Mark Vejvoda 2c9b6ea3ee Ported bugfix to win32 2010-04-12 21:54:47 +00:00
Mark Vejvoda a5aba5cc66 Bugfix for tracker#: 2985599
- Added better management of UDP broadcast thread when user toggles on/off network slots.
2010-04-12 21:40:57 +00:00
Mark Vejvoda 4e12d8dbcf Bugfix for tracker#: 2985601
- Added checking for NULL pointer as well as clients now check connection state of the server during load.
2010-04-12 20:32:47 +00:00
Mark Vejvoda f7df0fd3d4 Bugfix for LAN autofind servers. Needed to change the way we broadcast UDP so that we do it individually for each NIC's broadcast address. (see: http://stackoverflow.com/questions/683624/udp-broadcast-on-all-interfaces) 2010-04-11 07:13:14 +00:00
Mark Vejvoda da230fc73d Bugfix for LAN autofind servers. Needed to change the way we broadcast UDP so that we do it individually for each NIC's broadcast address. (see: http://stackoverflow.com/questions/683624/udp-broadcast-on-all-interfaces) 2010-04-11 07:12:56 +00:00
Mark Vejvoda 203d37bb6f Added status update for LAN server searching and guard against people who click find like mad. 2010-04-11 04:29:23 +00:00
Mark Vejvoda af87e53bbe Bugfix for trace bug#: 2984991
falling back to english text for scenarios text. 
- Also added more error checking and commented out some excessive debug output statements.
2010-04-11 01:25:06 +00:00
Titus Tscharntke ac6deedd93 fixed the null pointer exception related to font colors while chatting in the menu
setting version to 3.3.4-dev
2010-04-11 00:45:09 +00:00
Mark Vejvoda a2ffe0c7e7 Updates to win32 project settings and installer script 2010-04-09 08:04:09 +00:00
Mark Vejvoda 63743aeedb Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game 2010-04-09 07:44:23 +00:00
Mark Vejvoda 06b21ca4ee Bugfix for win32 loading jpg texture's 2010-04-09 06:51:13 +00:00
Mark Vejvoda d61e7cd4c3 Updated win32 installer to use glest icon for Installer 2010-04-09 02:42:01 +00:00
Mark Vejvoda 5fce51ad00 A new script to compare two different versions of data folders in the release folder and build an archive with ONLY the differences 2010-04-09 00:40:53 +00:00
Titus Tscharntke be9739cf29 3.3.3 2010-04-08 20:44:34 +00:00
Titus Tscharntke f5e21ae896 ingame fontcolor change with key 'C' is back 2010-04-08 20:19:25 +00:00
Mark Vejvoda a71f0d0e7c Bugfixes:
- Allow for load screens for networked clients
- Reworked the font loading for win32 so it will respect font names and sizes
- Disabled Alt-Enter for win32
2010-04-08 01:12:55 +00:00
Titus Tscharntke d5a55f6a83 fonts can be scaled from options menu and more switches are in glest.ini
helvetica is used for linux
fire fix for blacksmith
persian elephant chaged a little bit for balance ( I think he is still too strong )
2010-04-07 22:20:28 +00:00
Titus Tscharntke 39ea3d4583 setting defaults in glest.ini 2010-04-07 17:19:16 +00:00
Titus Tscharntke e290b6db82 resolution switch for windows fixed ( hopefully ) 2010-04-07 16:38:14 +00:00
Mark Vejvoda b16b0f00fc Bugfix for release so if the current used resolution string isn't properly detected we add it at the end.
- Updated win32 glest.ini and win32 installer script
2010-04-06 23:50:06 +00:00
Mark Vejvoda b4e662c886 Updated ver # in preparation for a new release 2010-04-06 20:47:44 +00:00
Mark Vejvoda ff65495829 Changed ver # in preparation for a new release 2010-04-06 20:44:06 +00:00
Titus Tscharntke 1f76690cf5 loading screens for the factions
its possible to define a loading screen for a techtree too.
2010-04-06 20:15:06 +00:00
Mark Vejvoda 40f5097a07 SLight change to win32 re-init when doing ctrl-enter (a small speed up) 2010-04-06 20:10:38 +00:00
Mark Vejvoda 9a2b958869 bugfix for ctrl + # grouping of units in win32 2010-04-06 14:25:00 +00:00
Mark Vejvoda 99c03d25bc Added some debug output for keypress events 2010-04-06 14:09:42 +00:00
Mark Vejvoda 436f46fcba Added support for OpenAL in win32 2010-04-06 05:30:22 +00:00
Mark Vejvoda d38a1f8877 Bugfix for cheating when the harvest command type has changed to a different command. Got this from Silnarm. 2010-04-06 03:28:20 +00:00
Mark Vejvoda ec7e741ad3 Updated screen loading feature to support all supported image types 2010-04-05 21:41:33 +00:00
Mark Vejvoda b7a5970a3c Added code to support toggling between windowed and fullscreen mode for win32 platform. 2010-04-05 20:42:05 +00:00
Titus Tscharntke c525407904 loading screens for scenarios too 2010-04-05 20:16:49 +00:00
Mark Vejvoda 86a9bc0c84 proper cleanup of dynamically loaded texture 2010-04-05 19:48:26 +00:00
Mark Vejvoda 1fe29664c9 bug fix to properly initialize textures dynamically loaded when loading a faction. 2010-04-05 19:38:50 +00:00
Titus Tscharntke ab1c302107 loading screen for players faction ( doesn't work at the moment ) 2010-04-05 17:43:04 +00:00
Titus Tscharntke 8681a551a1 smaller fonts for display and console 2010-04-04 16:48:42 +00:00
Mark Vejvoda c51a4ca35f Removed call to reload textures when pressing alt-enter as it simply doesn't work in win32. 2010-04-04 04:28:23 +00:00
Mark Vejvoda 18249c02bd - Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Titus Tscharntke a0c979a978 server socket number is displayed in cutom game menu ( in the connect state ) 2010-04-03 23:31:10 +00:00
Titus Tscharntke 4c9c10f460 size 16 font fix ( more a hack )
server port is displayed in join/options
ConsoleTimeout in ini raised to 20
2010-04-03 17:17:15 +00:00
Mark Vejvoda 924ec79364 Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature 2010-04-03 05:50:07 +00:00
Mark Vejvoda a0c0be4d65 Some bug fixes related to file transfer code and user folders 2010-04-03 04:30:28 +00:00