Mark Vejvoda
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2fd5c2241e
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code cleanup based on cppcheck results
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2013-05-17 04:06:39 +00:00 |
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Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
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Mark Vejvoda
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0c9679b8b2
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some code cleanup
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2013-05-17 02:14:43 +00:00 |
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Mark Vejvoda
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bca6b5a8fb
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better logging of unit movement header and footer info
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2013-05-17 01:32:29 +00:00 |
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Mark Vejvoda
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a17fcdb5b4
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bugfixes for thread shutdown
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2013-05-17 00:40:54 +00:00 |
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Mark Vejvoda
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910bb8bc56
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- attempt to have more clean shutdown of threads on game exit
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2013-05-17 00:08:26 +00:00 |
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Tom Reynolds
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280a00dc35
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* Proper localization for Titi's "newbie" warning
* Fix typo in Linux build script
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2013-05-05 12:06:31 +00:00 |
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Mark Vejvoda
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2771069c16
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added extra null check on main application close to hopefully fix windows crash
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2013-05-05 06:14:22 +00:00 |
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Mark Vejvoda
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c34169d19d
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bugfix, do not reset selected factions if there is only 1 techtree
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2013-05-05 05:35:12 +00:00 |
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Mark Vejvoda
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0f7f2ae287
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lineup ui for pause for lag
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2013-05-04 06:09:00 +00:00 |
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Mark Vejvoda
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5370729ce1
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bugfix to close irc client down quickly when exiting application.
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2013-05-03 23:11:57 +00:00 |
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Mark Vejvoda
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348993853f
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bugfix for crc checking when data is toggled and user downloads somethign different
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2013-05-03 06:25:38 +00:00 |
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Mark Vejvoda
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dc27d02972
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bugfix to not crash when loading corrupt scenarios
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2013-05-03 06:03:54 +00:00 |
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Titus Tscharntke
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775b351bc2
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more space in options menues ( gfx menu will follow later )
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2013-05-02 22:35:54 +00:00 |
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Titus Tscharntke
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325f33a155
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Selection via cellmap turned out not to be good -> revert
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2013-05-02 20:52:23 +00:00 |
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Mark Vejvoda
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c30d78ff74
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saved games for rejoining in progress games saves to .zip and sends that to clients.
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2013-05-01 20:56:19 +00:00 |
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Mark Vejvoda
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480c77949c
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bugfix for crc checking after download of missing content and server changes to different data then the data downloaded
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2013-05-01 04:57:41 +00:00 |
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Mark Vejvoda
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ec8d98f3c9
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bugfix, restore human playername when reloading last game settings
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2013-05-01 00:44:29 +00:00 |
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Mark Vejvoda
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c19065ebd0
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bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
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2013-04-30 06:17:30 +00:00 |
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Titus Tscharntke
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db921c3fb7
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attack enemy units even if you missed them and only hit the map cell.
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2013-04-29 23:05:56 +00:00 |
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Mark Vejvoda
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45a1fcdf4e
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bugfix for purgeunused to not delete language files for techtrees
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2013-04-29 05:51:41 +00:00 |
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Titus Tscharntke
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d303170b3f
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colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking.
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2013-04-28 10:26:25 +00:00 |
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Titus Tscharntke
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6849d432bf
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colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now)
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2013-04-27 17:38:35 +00:00 |
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Titus Tscharntke
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9d3c99d6d0
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Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed )
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2013-04-25 23:12:34 +00:00 |
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Titus Tscharntke
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c8b6a9f410
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fixed colorpicking selection for units in front of trees ( flying units above forests for example )
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2013-04-24 23:06:11 +00:00 |
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Titus Tscharntke
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b5aeb02d22
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return button returned to wrong menu
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2013-04-21 23:41:06 +00:00 |
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Titus Tscharntke
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1884fc5653
|
new options menu(s)
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2013-04-21 17:04:36 +00:00 |
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Titus Tscharntke
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883cfbbd27
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Default for twoFrameAnimation smoothing is false.
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2013-04-17 00:56:04 +00:00 |
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Titus Tscharntke
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88e2756ac2
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new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
( std::sin was used with intention, no need for streflops in this case )
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2013-04-17 00:12:54 +00:00 |
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Titus Tscharntke
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a7b1f95ee4
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g3d exporter sets fully transparent objects to opacity=1
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2013-04-10 00:15:53 +00:00 |
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Titus Tscharntke
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59f6688dad
|
uuh , I had some == = problems ...
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2013-04-09 23:15:48 +00:00 |
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Titus Tscharntke
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1d8644bff5
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making network things work...
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2013-04-07 20:32:00 +00:00 |
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Titus Tscharntke
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bd5aa2e112
|
making network things work...
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2013-04-07 19:25:02 +00:00 |
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Titus Tscharntke
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1071358140
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making network things work...
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2013-04-07 17:44:07 +00:00 |
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Titus Tscharntke
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571775fb30
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making network things work..
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2013-04-07 17:11:29 +00:00 |
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Titus Tscharntke
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4a436066e7
|
slowdown and speedup clients based on recorded stats
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2013-04-07 15:27:55 +00:00 |
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Mark Vejvoda
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8983592400
|
- attempt to make mutex usage more stable and find memory issues
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2013-04-05 05:39:30 +00:00 |
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Titus Tscharntke
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7a39fae6d0
|
message box shows up if player name is set to "newbie"
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2013-04-03 16:17:14 +00:00 |
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Titus Tscharntke
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c72cd2ac4c
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lets try it with a smoother catchup of clients
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2013-03-25 22:25:57 +00:00 |
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Titus Tscharntke
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dba93e2bf4
|
I think the frames stored in messages are no network frames but world frames
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2013-03-25 20:55:28 +00:00 |
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Titus Tscharntke
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30cb3926d5
|
maybe we are in pause mode
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2013-03-25 19:57:17 +00:00 |
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Mark Vejvoda
|
079dbf808a
|
- try to improve network performance
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2013-03-24 05:16:56 +00:00 |
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Mark Vejvoda
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b2853b760e
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- fix bug reported on sf: Glest::Game::Selection::select crash with NULL pointer - ID: 3608835
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2013-03-24 04:43:50 +00:00 |
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Mark Vejvoda
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15987d83d7
|
- try to improve network performance
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2013-03-23 23:34:51 +00:00 |
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Mark Vejvoda
|
9dc863e5e3
|
- try to improve network performance
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2013-03-23 23:24:39 +00:00 |
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Mark Vejvoda
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d703f7605b
|
- try to improve network performance
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2013-03-23 23:18:50 +00:00 |
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Mark Vejvoda
|
01b757a743
|
- try to improve network performance
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2013-03-23 23:13:33 +00:00 |
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Mark Vejvoda
|
97aadb6a44
|
- try to improve network performance
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2013-03-23 23:00:11 +00:00 |
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Mark Vejvoda
|
c36e8297fa
|
- try to improve network performance
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2013-03-23 22:56:08 +00:00 |
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Mark Vejvoda
|
bc06b4799a
|
- try to improve network performance
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2013-03-23 22:44:55 +00:00 |
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